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Messages - Oblique

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1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 27, 2016, 11:30:06 am »
After several false starts in evil biomes, I figured I'd do something slightly silly instead. Embarked with just a pick, an axe, and seven highly skilled musicians from a nearly dead mountainhome (the sole remaining noble is a goblin bonecarver who presides as king).

Everything went brilliantly for approximately 5 minutes of play time - then I noticed the blood. Artists being artists, there had been a spontaneous argument leading to the guitarist hitting the singer in the mouth, and then punching off his thumb. Yes. punching it off. I've made an emergency hospital and appointed a surprisingly competent doctor, but I still need some bits and bobs for the treatment. Luckily I appear to have a large supply of GCS silk webs, and a delegation has been dispatched to collect them. I'm sure it's perfectly safe.


2
DF Dwarf Mode Discussion / Re: Recap
« on: April 07, 2015, 11:55:53 pm »
I think the most workable solution would be a stickied post with a link to an off-site changelog. Stick it in a github repo or google doc or something. That way it can be as large as required, maintained by multiple people, and Toady won't have to deal with it apart from clicking the 'sticky'-button.

3
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: April 05, 2015, 09:10:28 am »
A paleontologist with some magic skills

Paleomancy. I fully support this exciting new field of research.

4
I really like the idea of this, but I think the questionnaire could do with a little more work to make it useful. Do please take all of this as personal opinion and general suggestions.

I was somewhat surprised that single pick / no pick challenges didn't make the list. They seem popular to me, but maybe that's just confirmation bias. It seems to me that you really need a solid, comprehensive list of goals and challenges if you are to correlate play style with preference.

The question about time played could benefit from being split into predefined intervals. Allowing for arbitrary numbers all the way up to 1000, with decimals, is going to result in people taking random guesses rather than really thinking about it (I know I did - seriously, who's counting after around 100 hours, anyway?). 'Which of these brackets do you fit into' is a powerful question, although of course not perfect.

Number of years is more reasonable as an integer input. Asking people to input a number with an inherently base 12 fractional part as a base 10 real number just feels wrong even if it isn't a big deal, and honestly the fractional part probably doesn't matter all that much in this context.

Savagery / Alignment and Temperature might benefit from a 'no preference' option. I've certainly had fortresses where I completely disregarded at least one of them (typically temperature). It's difficult to pick one of three options when you really want to answer 'whatever, that has no bearing on my gameplay at all'.

In any case, great idea, I'm looking forward to hearing about any statistics you pull out of this. Always interesting to get some numbers on how people like to play.

5
Dear Rangers,

I appreciate the effort you took in crossing the river to get at those pesky camels. Your devotion to your work is commendable, and I'm very impressed that you actually shot the camels rather than trying to use your crossbows as clubs - well done all round.

However, I must point out that your inability to path back across the river afterwards was inconvenient. It's not even as if you sustained any wounds to explain your reluctance to swim back even as you started to suffer the consequences of lack of food and drink. Authorized food and drink, I should say, since apparently you were starving and dying of thirst between a camel carcass and a freshwater river, but we'll let that point rest. I eventually gave up on your survival instincts when the rest of the population started spamming 'recover patient'-cancellation messages; it seems the river could only be crossed by someone gunning for a lovely slice of camel. Having to build a bridge in order to rescue you, only to see you get up and walk on your own the second it completed was annoying. Consider yourselves reassigned to cavern patrol duty.

Sincerely,
the Overseer.

6
DF Dwarf Mode Discussion / Re: Birds aren't laying
« on: March 23, 2015, 03:18:43 pm »
In my experience it takes one or two years after embark until they start laying eggs.

That's odd, I always get eggs within seconds of placing the first nest box. Are you completely sure they aren't just getting accidentally cooked while stocks are still low? I watch the stocks screen like a hawk to turn egg cooking off the instant the option appears, otherwise helpful cooks will grab them right out of the box, barely even bothering to wipe them off before cooking them up, and probably along with all of my booze if I'm having an off day.

7
DF Dwarf Mode Discussion / Re: Quick way to remember containers
« on: September 22, 2014, 08:46:54 am »
In no order what so ever:

Bins / barrels set to 0 means they are not allowed in the stockpile. When they are allowed, the dwarves will try to keep the number currently needed to store all relevant items + 1 empty one for a rainy day.
Charcoal and coke are bars, and as such go into bins in a bar/block pile (although you might want to skip the bins if you value your sanity, or using a satellite stockpile for feeding shops).
Wheelbarrows are awesome for moving heavy things such as stone.

The quick way of remembering what to store in what is to simply look at the stockpile. By default it'll allow the maximum number of relevant bins/barrels (ie. a stone stockpile won't allow either while a gem stockpile will allow as many bins as it has squares). Bins are used for a wide variety of stuff, barrels and pots are for foods and liquids.

Stockpile / workshop management is something you want to know about, and something a lot can be said about. However, since you've already paid someone to tell you how that works by buying a book, I'm not going to bother  trying to explain. Just study those chapters very well once your book arrives ;)

8
In a certain version of R0, 40.12,  i may have had the pack/LNP/lnp.yaml pointing at DFhack
Just for the sake of completion, confirming that the first copy I downloaded does indeed have 'dfExecutable: dfhack' in lnp.yaml, presumably from when you had to remove dfhack just prior to R1. All is well, move along, thanks for making this for us lazy people  8)

9
DF General Discussion / Re: Xenosynthesis and magic fields
« on: September 18, 2014, 05:13:40 am »
So is this pile of skeletons over yet? It's just that we have stuff to do down the mines, and every time someone says 'thermodynamics,' my water wheels start to rattle.

10
When I launch df through LNP it simply exits immediately with exit status 0.

I had the same problem on Debian Jessie. DF would run just fine on its own, but exit with status 0 when running through the launcher. Happily, while looking for the answer I noticed the dfhack version had been released, and that version didn't have the same issue. Honestly I didn't bother experimenting with it any further since the new version seems to work.

What happens if you run "./df" or "./dfhack" (in the root DF directory)?
They are using R0, which didn't include dfhack.

11
DF General Discussion / Re: Best tileset on slant
« on: September 15, 2014, 05:10:08 am »
Odd site. I'm having a difficult time seeing the benefits of this over a simple poll, especially in a case like tilesets. It's not like they have very specific pros and cons to differentiate them other than 'is it graphical or not'.


12
DF Gameplay Questions / Re: My leopards aren't shaggin'. ):
« on: September 10, 2014, 06:31:58 am »
to be fair, people also edit their raws to make dwarves not need to eat or drink and other such things

"Oh, now and then you will hear grown-ups say, 'Can the Ethiopian change his skin or the Leopard his spots?' I don't think even grown-ups would keep on saying such a silly thing if the Leopard and the Ethiopian hadn't done it once -- do you? But they will never do it again, Best Beloved. They are quite contented as they are." - Rudyard Kipling

(Hadn't read that in years until this thread made me think of it. I wonder if the bit about the Ethiopian is absent from recent editions...)


13
DF Gameplay Questions / Re: Using Manager
« on: September 06, 2014, 07:50:01 pm »
* Managers only allow work orders of 30 items or less--which trades the tedium of requesting jobs for the tedium of requesting work orders.
"Yeah, so my new job pays 30 times better, but really it's just exchanging the tedium of working 30 hours for the tedium of working 1 hour. I don't know why I bother."

How do you arrive at the idea that having to do something once for every 30 times you had to before is 'tedium'? By all means put coal and the like on repeat at the workshop, but queuing 50 chairs and having them all cancel because the feeding stonepile runs out of stock for half a second is not, to my mind, preferable to just making 2 work orders that will persist throughout the material drought.

There are cons to using a manager. Let's stick with the ones that are actually cons.

14
DF Gameplay Questions / Re: Help with Minecarts
« on: September 05, 2014, 11:29:41 pm »
This must be a glitch having to set the pile itself on creation and then having to enable it again for your route
That's not a glitch, it's a sorting feature. It lets you have multiple types or materials in a pile, and then have a minecart pick out only a few of them to dispatch elsewhere. It also allows multiple routes carrying different items to share the same stop / feed pile.

15
what kind of monarchy is decided based on backroom dealings

Historically? Very nearly all of them. Examples include asking a nearby country for a monarch if your own line has gone extinct or is somehow deemed unworthy, and asking some friendly head of state to pick which of your royal heirs has the best claim to the throne. Also, exchanging access to royal lineage intermarriage for goods and services.

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