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DF Gameplay Questions / Re: Using Manager
« on: September 05, 2014, 01:47:44 am »
The manager is extremely handy as a fire-and-forget ordering system - I primarily use them in the first major expansion phase once the basics are in place, etc. Then I can comfortably go 'Ok Urist, bring me 80 doors, 80 beds, 80 cabinets and 2 million socks'. This becomes less important once you have a bunch of shops and can cue that many items manually, but it's still convenient. If nothing else for the ability to switch order priorities around easily.
The downside is that you lose a lot of micro-management utility. The manager doesn't care if you have a rock pot workshop using only microcline and a stone crafts shop using cinnabar - they'll distribute the order as they see fit. I disable him once I get set up, because I don't like him screwing up my colour coordination...
The downside is that you lose a lot of micro-management utility. The manager doesn't care if you have a rock pot workshop using only microcline and a stone crafts shop using cinnabar - they'll distribute the order as they see fit. I disable him once I get set up, because I don't like him screwing up my colour coordination...