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Messages - Zuglarkun

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136
Fluffykins had been hard at work trying to manipulate the balance of power just right.

She just needed to create the right opening, so that she might emerge from the mess of toppling the foundations of despotic and constitutional power as the rightful and more importantly, sole candidate for the abdication of the crown.

In an amazing stroke of luck, the Queen, Fath herself had contracted one of those strange moods that would every so often seize a dwarf and drive it to perform insane feats of dwarven ingenuity.

"This was it! Here's the chance!" She thought to herself as she playfully nipped at a ball of string.

Carefully she set the wheels in motion.

Through her observation, she knew how things would go down. First the dwarf would barricade itself in a workshop of sorts, then it would try to gather the materials it needed to perform its feats of dwarven ingenuity. But here's the catch, if it lacked the specific material it needed, it would be helpless and only try to communicate its plight by the most cryptic means of communication.

The plan would be to find out the materials the queen needed, deprive it off them, and stall for as long as possible so that no one would find out and neglect to get the old git what it wanted so badly. They would attempt to fulfill Armok's call and fail miserably. Most ingenious a plan! There would be no way to trace the malfunctioning back to her either!

For what happens after the failure to answer the call of Armok? Why the dwarf most deprived would be subject to a beautiful beautiful bout of insanity of course. An insanity that would drive them to take their own lives or strike out at others in an effort to take their lives.

It had all worked without a hitch, and soon the unknowing instrument of her design would come along and strike out the offending Queen in one smooth stroke of her adamantine axe. Oh yes! Here comes that belligerent Ship. Cat. With that masterstroke, she would stain the hand of the Queen's executioner and strike her reputation down the drain! Whooooosh! Strike off another competitor to her crown! Two mice with one cheese! How lovely!

Alas, things do not always go to plan.

It had all worked up to that point, poor poor dutiful Shipcat, doing what is necessary for the good of the fortress yet stricken miserable by her hand that was forced to commit a deed she dreaded. Yet, it was not her head that the crown came to rest upon. No. It was another miserable dwarf instead.

Japa!

Oh how she hated the fiend!

Alas another plan foiled and all her hard work wasted!

But... like any mastermind she had other schemes laying in store, other pawns to move. Yes, in time. All will be revealed in time.

137
1st Malachite 243

Imic barged into the barracks and confronted me with a message from the Duke he says. He hands me a scrap of paper bearing the seal of Breadbowl.

This is what it said,

The Duke (hereby to be referred to as Baron, Duke, Gwolfski or the noble that says diggy diggity hole) mandates the production of 30 strawberry roasts, 50 strawberry wine, 10 strawberry soap and a strawberry SHRUBBERY *cue dramatic music* in his office (one that looks nice, and is not too expensive he adds).
Spoiler (click to show/hide)
Otherwise, there will be repercussions!

Your Duke,
Gwolfski

"If the Duke is not appeased, you will be hammered or jailed!" Jeered Imic as he ran in circles around me chanting, "someones getting hammered, someones getting hammered."

"Wait just a moment here..." I pondered before grabbing hold of Imic whom squirmed like a wet fish in my grasp.
"Where did that dramatic music come from?" I asked the little brat of a hammerer.

"You will never know! You will never know!" Taunted Imic as he slipped from my grasp and jaunted off.

"Bah, I'll look into fulfilling the mandate." I muttered absentmindedly as I watched the young fella scamper off.

"Damn nobles."


2nd Malachite 243

Spoiler: The moat is filled. (click to show/hide)
I've ordered the fishing area to reopened in lieu of the lack of fish in our larders. I've also ordered our forges expanded and powered by a refill of magma in an effort to expand the forge area so that we might use our glass making capabilities to solve the container bottleneck issues with our food and drink supplies.

After consulting the farmers and herbalists, my worst fears have been confirmed (no, not a plague of flying mussels), it's that strawberries are not found anywhere in this region. How am I going to answer to the Duke?

Spoiler: May is displeased (click to show/hide)
May has also come up to me, annoyed with the lack of tables for her study located in the middle of the animal pens. Hmmm, I wonder how she has been bookkeeping all this time? In an effort to appease her, I've temporarily relocated her study to the new and unfinished noble tower. I hope nobody minds.


6th Malachite 243

Spoiler: nuisances (click to show/hide)
There have been sightings of a cave crocodile romping about and harassing our citizens in the caverns. Normally this would be a cause for concern, but they've dwarfhandled coati and other beasts (though not the fearsome Giant Hamster) before. What is a mere cave crocodile to the likes of them?

The herbalists have reported sightings of passion fruit vines sprouting on our eastern borders. This is welcome news! I've set the herbalists to gather as many of them as possible. They've have also spotted cassavas growing up north that they report can be used for brewing. Most excellent! I leave them to gather as many of these plants as they can. Also, the herbalists have advised me to curb the cooking of various garden plants and fruits, such as the various yams, alfalfa, taro and watermelons so that we may obtain their seeds via raw consumption. They assure me that this will be better in the long haul so that we can grow sufficient quantities of our own without having to resort to gathering them every season. I am no farmer so I leave these matters to their discretion.

Spoiler: smoking ruin (click to show/hide)
I've gotten Bearskie's old refuse dump working. Well, rather I dumped a minecartful of magma down there to incinerate the offending corpses down the shaft and staunch their lingering stench.

Spoiler: Cave crocodile GET! (click to show/hide)
May is most pleased with her new study, keeps her records dry and sheltered from the rain she says. She is also pleased to report that we have managed to lure and capture the trouble making cave crocodile. She notes that it is male and with any luck we'll have a breeding pair of cave crocodiles on our hands.

With all this Overseer uh, I mean Viceroy business lately, I have been neglecting my training. Taupe is most displeased with my conduct and has ordered for more private sparring sessions in my schedule. Suits me fine, I've been weary of all this managing business. Oh how I've missed you darling! They say absence makes the heart fonder, if so...


9th Malachite 243

As per my request, May reports that the tally for animals is at 337 and growing. After my efforts to impress upon the mayor that the animal population is growing out of control; being a serious risk to hygiene, the mayor mandates that all but a single breeding pair of animals are to be slaughtered.

Conspicuously exempt from this rule are cats, two-humped camels, giant grey parrots, rhinoceroses and giant hamsters (but of course).

Spoiler: Trolling (click to show/hide)
A troll has been battering the already dilapidated door located at our cavern entrance. After smashing down the battered door, it walks straight into one of our cage traps. I take this as just another sign that our caverns are insecure and prone to all sorts of security lapses, I'm looking into a better security design for the caverns lest another Forgotten Beast incident happens again.


13th Malachite 243

Spoiler: What do we have here? (click to show/hide)
First to arrive is Solon Hammerwinds, a simple farmer.
Spoiler: Solon Hammerwinds (click to show/hide)
Next to follow is a married couple, Dishmab Mansionfences a soaper of some regard.
Spoiler: Dishmab Mansionfences (click to show/hide)
and her husband Momuz Leadersacks, another simple farmer.
Spoiler: Momuz Leadersacks (click to show/hide)
Apparently they are the parents of Dolwina, our surgeon and have come to join her in Breadbowl.

As an amendment to the mayor's previous mandate, the Queen orders that all cats are to be gelded (by her if possible).


15th Malachite 243

The merchants announced that they will be departing soon. Oddly enough, the moat is experiencing some drying up. Must be because of the weather. Either that or I did not look carefully last time to check that all sections where filled to capacity. I'll get the pumps operational again.


17th Malachite 243

Thanks to the assiduousness of our herbalists, we have started planting watermelon and passion fruits crops.
Spoiler: Strange news (click to show/hide)
May reports that one of the elk birds has starved to death. Apparently they are loathe to leave their nestboxes to feed themselves, content to roost on their eggs until they starved to death. Ah the joys of parenting!


3rd Galena 243

Spoiler: Top-up please? (click to show/hide)
The refilling of mine-carts with magma is underway.


6th Galena

Spoiler: My bad (click to show/hide)
Oops left the flooding system open for too long and now the moat is overflowing its banks and the northwest side is a floodplain.

Opened up the magma drains. We now have some magma to do as we please with. The forges have already been expanded to accommodate the new forges so it won't be long now til we get things up and running.


8th Galena 243

Spoiler: expansion (click to show/hide)
The miners and masons are busy at work expanding the Giant Cave Spider pens and the forge area. Ack! I forgot to floor over the kitchen area, they will have to be refurbished again. Another unfortunate delay to the opening of the kitchen area.


13th Galena 243

Spoiler: Nope (click to show/hide)
Ack! Profane smoke issues from the northern borders! Head for the inner walls!


19th Galena 243

Spoiler: More spacious (click to show/hide)
Finally the renovations are complete! In celebration of the newly opened kitchen area, we've now expanded our kitchen crew to 15 brewers, and 15 cooks.

Spoiler: busy as a beekeper (click to show/hide)
With the influx of new jobs, many of the fort's citizens can be seen hard at work. Beekeepers are busy installing new bee colonies, brewers are brewing, the kitchens are bustling with activity. All is right with the world.

Spoiler: Even more naming! (click to show/hide)
LordBrassroast the Spearmaster has bestowed the name Thukkansolon Gebabras - Amberflag the Dented Seer upon his carambola wood shield. Neblime would be proud to see his works recognized like that and so coveted among our ranks.

So he has ordered Zasit to hunt down giant sparrows for his dinner.


25th Galena 243

Booze production has been increasing very well though it is still somewhat bottlenecked by the lack of containers. We are at 3226 booze at the moment. Food on the other hand is likely to meet the benchmark of 6000 prepared meals with 2151 in our stocks at the moment. More Glassmakers, Potters, Glazers, Stonecrafters, Chefs and Brewers will be needed, as well as food haulers to keep pace with our storage needs.

Spoiler: Domesticated rhinos (click to show/hide)
May is also pleased to announce that we have managed to domesticate quite a few elk bird hatchlings and rhinoceros calfs.



There have been quite a few arguments and fits of madness among the populace lately, the duke has taken to continuing to mandate strawberry products even though there is no trace of strawberries anywhere in this particular region. Imic has willfully joined in the fray threatening to "hammer someone, anyone" without due authority. Worse still, earlier today some random
Spoiler: reindeermen (click to show/hide)
claiming to be adherents and devotees to a certain Vucar Freeskies just hijacked the noble quarters of our mayor Quasar and "mandated" that "all mandates are null and void without the consent of a shrubbery".

This is then followed by a random penguinman popping up to dissuade the mandate madness by going around and saying in a loud squeaky voice, "This is getting very silly my good chap!" to every passerby that would pay heed to it.

I left them to their incessant squabbling before deciding I can't take much more of this crossover nonsense and shooing away all the weird animalman from the mayor's quarters and the surrounding region of Breadbowl with the pointy end of my beloved spear. I had quite a few bouts of nightmares concerning animalmen parading in loincloths and uttering gibberish in the nights to come I tell ya.


27th Galena 243

This just came in.



The High Council hereby mandates that all animalman are hereby barred from Breadbowl.

The following are the animalman protocols:


  • Should any citizen willfully consort with their kind without prior approval from the High Council, they will be severely dealt with regardless of rank or standing. Exempt from this rule is of course his royal highness and his immediate family as well as standing members the High Council.
  • Shoot on sight any animalman within our borders. If you do not have a crossbow or proper ammunition, you are welcome to use any weapons at hand or lacking that, your limbs to deter animalman crossings within our borders.
  • Should any citizen approach you with the intent of obtaining, purchasing, loaning, making or using of shrubberies without a permit or license, claims representation of shrubberies or condones the usage of shrubberies, cacti or other plant species as proper representations of authority, please refrain from any sort of contact with them and immediately report these citizens to the High Council, so that we might take proper action against these individuals. They might very well be animalman in disguise.
  • Should any animalman bypass our defences and cause trouble, citizens are noted to approach your nearest hospital or soap stockpile to grab a ration of soap to be used to ward off any animalman intruders. (Instructions on the proper usage of soap to make warding soap signs and for use in self defense are contained in the appendix section of this mandate.)

Yours sincerely,
The High Council of Breadbowl




Imic confronted me today and continually stressed the need for a paladinial law enforcement squad. He accused me of being tardy in providing a squad, and that that will get me a good hammering. Good thing Darzen came in and pulled the little scamp away (by the ear might I add) before he could cause any more trouble.

I understand the need for stricter law enforcement but that will have to wait until I can properly screen for worthy candidates (which is more than I can say for our hammerer here). These buggers and their shenanigans are starting to drive me up the wall.


Autumn has arrived on the calendar.

138
I would just like to add that 350+ animals is WAAAAAAAAAAAAAAAAAAYYYY too many animals. Even with careful culling, I can't keep pace with the rate at which the animals reproduce.

139
Just roll the dice. It helps me get ideas for an interesting character.

*rolls 1d200* (its 1d200 because we recently received 3 migrants)

Spoiler: hmmm... (click to show/hide)

Make Strawberry roasts : 0/30
Make Strawberry soap : 0/10
Make Strawberry wine: 0/50

The baron is not pleased.

*Looks up from mandate scroll*

"Say... Mayor Quasar..."

"Yes what is it? Can't you see there is a long line of citizens waiting to cry and yell their lungs out at me?"

"Er yes. Do you know of any barons named Gwolfski?"

"Let's see now... We have a... duke that's named Gwolfski. *slight pause for dramatic effect* But I'm afraid I don't know of any barons that go by that name."

"Hmmm... Well that settles it then. *Tears up mandate* I just don't understand. Why would someone want to play a prank like that?"

140
Would you be so kind to redorf me as Darzen?

Any specific preferences that will help me narrow it down? Or should I just roll the dice?

requesting dwarfing as blitzgamer, male, likes blue/microline, and is either a weaponsmith or armorsmith

I have a match for microcline but she is a metalsmith. Will that do?

Turn request, Also, Dorf me, i want to be a male dorf with a pet cat, engineer at best

You've already been dorfed. 3rd spoiler (A slightly unhinged engineer at work) from my last post, as the only dwarf with a mechanic profession left that is not Tick Slayer. Also likes giant minks instead of cats. Will that suffice?

141
This is a papyrus scroll, stamped with the wax seal of the Old Nets.
It is addressed to Zuglarkun, Viceroy of Breadbowl.


With the arrival of the King, stricter adherence to the letter of the law will be expected. Hence the council has decided that the remaining positions of nobility shall be filled out by able individuals to carry out the administrative will of the council. We have decided that Imic "Wild Thing" meets such a profile, and will be appointed to the position of hammerer to help administer the arm of dwarven justice. Do be noted that this appointment will be effective immediately as of 1st Hematite 243 and you are advised to prepare the necessary equipment and training to expedite the process so he can take up his duties as soon as possible.

Sincerely,
The Dwarven High Council


Spoiler: Letter of appointment (click to show/hide)



Well shit, nobody told me anything, and what's this about a viceroy? These fellas are sauntering in like they owned the place, changing things and taking over operations at their leisure. Well I don't really care, they can do whatever they please as long as they leave me out of it. Oh wait, they are going to throw this task to me and expect me to carry out all the legwork?



4th Hematite

Progress is being made on the construction of the King's quarters. The base of the tower is being constructed out of lead, and the current plan will be to carve a moat around the tower. Our engineers are already on the task.

In the meantime, extra dwarfpower is being channeled towards refuse dumping in the second caverns. The refuse dumps will be expanded to further separate out the junk so that our bone carvers will have easy access to the right materials.
Unfortunately, such tasks entail certain risks. One of our mason haulers (Which one? They all have the same name, it's so confusing.) is accosted by a "friendly" cave crocodile in search of a sparring partner.

Fortunately, its over enthusiasm leads it straight into one of our cage traps. I believe May will be pleased with our new guest.
Spoiler: a new resident (click to show/hide)

With the absence of Vortex, Murky was appointed to militia captain of The Earthern Assaults. The fellas drank to his promotion.


6th Hematite 243

Spoiler: Little improvements (click to show/hide)
In an effort to shore up deficiencies in our medical services, Fath the outpost liaison has begun making plaster powder for our hospital.


10th Hematite 243

Our Neighbourhood Watch has spotted a giant cave spider heading straight for our refuse haulers!
Spoiler: Giant cave spider GET. (click to show/hide)
Someone inform May that we have yet another applicant applying for residency in the animal pens!

The new kitchen areas have been excavated and built. The King will be pleased to know that this will increase our meal cooking capacity exponentially, though first we must train more chefs to handle all the extra kitchen duties.
Spoiler: Cooking facilities (click to show/hide)

May has informed me that our new resident is happy with her stay at Breadbowl animal hotel. I hope she likes her unroofed quarters and the accompanying rain that never EVER lets up.


"Cousin Zuglarkun! I've heard you've become the Viceroy of Breadbowl!" said Bim as she sashayed up to me with a wide grin on her face, arms extended outwards in a show of welcome.

"Ah cousin Bim, I did not notice that you have recently moved to Breadbowl, allow me to extend my welcome as the presiding Overseer." said I as I gave her a hug back.

"Overseer? Oh no cousin, the King prefers for you to go by the appointment position of Viceroy instead of that uncouth term. As part of the King's retainers, I've been appointed as the Viscountess of Breadbowl to inspect the food production facilities and make sure everything is running alright. I expect you'll be hearing more about the changes to come soon." beamed Bim as she left me slightly befuddled at this new development. More changes?



This is a pigtail parchment marked with the wax seal of The Old Nets.

Please be informed residents of Breadbowl,

As part of a greater movement to bring about greater cohesiveness of the community and greater productivity, the King has taken counsel with his personal council of advisers and formulated a series of changes to improve conditions here in Breadbowl. These changes are effectively immediately, and non-adherents will be severely hammered.


Here is the first mandate

The "generic job title as name" act will be abolished. Instead, their names will be returned and the generic job title will go under their title or profession name.



"Thank Armok!" praised Mason Hauler No.4.
"Bless the King!" praised Potsmith No. 8.
"All praise be to Nekut!" hollered Brewmaster Brewer No. 3.
"All praise the King!" said Chef Cook no. 4.
"Yea Yea!" agreed ClearGlassDuty No. 3.

Evidently, the citizens of Breadbowl are sick of being given the generic unimportant character treatment. Well at least they have some more agency to exercise now.


The scroll continued:

Here is the second mandate:

The various Watch Onul's, Watch Cilob's, Watch Japa's, Watch Ushat's of the Neighborhood Watch shall have their titles consolidated and hereafter they shall be known as Watchers.

Here is the third and final mandate:

In recognition of her accomplishments, Quasar our esteemed mayor is to step down from her position as broker, and continue to focus on performing her mayoral duties. Fath our outpost liaison will instead step up to take the mantle of broker.

Sincerely,
The High Council of Breadbowl




14th Hematite 243

A caravan from Behal Rusna has arrived to cart off the meals and drinks to the various provinces in need of aid.

Spoiler: Famished rhinos (click to show/hide)
May reports that the rhinos are getting malnourished and require a transfer to fresh pastures. I've ordered a reshuffling of the pastures to avoid further starvation problems.

Spoiler: Elk Birds (click to show/hide)
She also reports that the training for the elk birds is coming along well. Recently even more elk bird hatchlings have hatched. She reports that we should expect a domesticated population of elk birds soon. After which we can proceed to cull off the adult population that to some degree retains a somewhat wild and unruly disposition.

Imush and Tirist are entrusted with the task of hauling the magma laden minecarts up to the surface. The plan will be to expand our glass making facilities so as to alleviate our drink production bottleneck problems due to lack of containers.


17th Hematite 243

Spoiler: a goblin? (click to show/hide)
The goblin law-giver Anig Spicypolish has arrived once again to trade words with our Duke. Quasar is re-elected mayor, she would like to thank all her supporters and long time "customers".
Spoiler: Quasar is grateful (click to show/hide)

Lost in all the heedless revelry, nobody notices when...



19th Hematite 243

Spoiler: Breeding program (click to show/hide)
Elsewhere, the GCS quarters are being expanded to accommodate the newly caught Giant Cave Spider. We hope to get a breeding program going for these magnificent creatures. Their meat will be a delightful addition to Breadbowl's menu.

"Loading some bait for a big catch! Loading some bait for a big haul!" May whistles as she merrily goes about her work.

Spoiler: Busy at work (click to show/hide)
May is so focused on her work that she fails to notice the danger that is slowly encroaching upon her.

Licesi arrives and stares down May.
Licesi is not amused.

May manages to escape from Licesi, locking the door behind her as Licesi scrambles to the door. The forgotten beast pounds mercilessly on the locked door, but the door holds and doesn't budge. In the meantime I wait with newly appointed captain murky just inside the doorway for the rest of the squads to arrive. I doubt the rock salt door will long withstand the pounding of Licesi.

Recognizing the unfavorable terrain, where the narrowness of the corridor will allow the coral beast to fire with impunity, I proposed that we should split our forces and flank Licesi while it is occupied with the door. Our masons were contacted and an opening was forced in the southern wall. The Neighborhood Watch will make use of this opening to move into flanking position on the east end.

Spoiler: Time is running out (click to show/hide)
The rock salt door begins to show signs of budging as each pound sends dust clouds flying everywhere. I reckon it will not hold for much longer. The west wall is soon taken down and the Shafts of Fortifying are next to move into flanking position.

Spoiler: Wait, what's this? (click to show/hide)
Pyro where did you come from?

"No! Don't come closer, you'll alert the beast!" I shouted over the hideous din of Licesi pounding on the rock salt door.

Damn it, Pyro seems drowsy and is not responding to our orders. Time to risk it!


20th Hematite 243

The Shafts of Fortifying issued from the left passageway in secret and are now beginning to flank Licesi. Meanwhile, The Earthern Assaults waited for the Shafts to distract Licesi before issuing out from the barely standing rock salt door. The Neighborhood Watch will attempt to provide support fire from the right.

DDDragoni was first to engage Licesi Garethofiva. She was old, but still hale at 153 years of age and wielded her ≡steel short sword≡ with considerable skill, striking at the feet of the beast, causing it to fall over. Taking the opening, Olin charges in along with Sanctume the Foremost among Mace Lords and begins to chip away at the beasts formidable armor. Still the beast was undeterred and even though grounded was still a dangerous foe, trying to wrangle at the dwarves and grasp at anything nearby. DDDragoni was caught up in its webs and Licesi took advantage by grappling her teeth. The other dwarves hacked away at the coral hide of Licesi managing to free DDDragoni, but she falls over and is entangled yet again in Licesi's spray of webbing. The dwarves tried to hack away at the thick coral encrusted hide to little avail.

Spoiler: Tragedy (click to show/hide)
If Licesi was going down it was going to take someone with it. It grabbed a prone and webbed DDDragoni by her greaves and with a mighty kick, caved in DDDragoni's skull. Finally, Asen the Axe Lord hacks off the beasts coral crowned head with a mighty heave of his ≡steel battle axe≡, ending the rampage of Licesi Cavejuice.

Spoiler: Aftermath (click to show/hide)

Spoiler: A bountiful harvest (click to show/hide)
Above ground, the fecund foliage surrounding Breadbowl bursts into a medley of colors as various fruits are in season. The fruits have matured and are ready for harvest, and many dwarves are taking stepladders to climb up the canopy treetops; tossing the fruits down to the ground below. Rambutans, paradise nut fruits, lychees, citrons, olives, guavas, finger limes and bitter oranges all lay littered all over the animal pens where the orchard is located.

Spoiler: 1st round of trade (click to show/hide)
Outpost Liaison and now broker Fath trades for some sand bags, clay, empty wooden barrels and iron anvils for most of the "junk" we have lying around. All the large and small ill fitting clothing, troll derived apparel, elf produced grown apparel and all the arrows were traded away.

In recognition of its prowess, Asen names the ≡steel battle axe≡ that killed Licesi - Containedpulled the Amber Vise of Scandles. Well deserved!


22nd Hematite 243

Rhino calves were born, and the King has imposed a ban on bucklers as well as scepters.

In the meantime, the goblin law-giver has adjourned into the Duke Gwolfski's office to discuss important political matters with the Duke.
Spoiler: The same old same old (click to show/hide)

The goblin law-giver goes on a long tirade about the wars afflicting our world. The Duke nods and lends a listening ear, but pays no heed, as he has heard of all this before. He could hardly mask his aura of ambivalence, as he listened to the goblin spill its drivel. From Breadbowl's standpoint, none of this changes anything, we'll still have to feed all the refuges.

The meeting comes to an end, with the Duke bidding the goblin law-giver a "safe" journey.
"Damn it, all that talk made me work up an appetite for strawberries" He muttered to himself.
Spoiler: Farewell (click to show/hide)

Spoiler: R.I.P. DDDragoni (click to show/hide)
The elder DDDragoni is entombed next to Vorvtex and Zulban. I think she would have liked to have ended her life's journey this way, in the heat of battle instead of doddering on until old age took her at the end of her wits.

27th Hematite 243

The King sat down to admire this most exquisite of dwarven cuisines, water buffalo meat mixed with chunks of finely minced taro, coated in whip vine flour and fried in a batter of donkey tallow. He felt a pang of bliss as he took a bite out of it. It had a delectable savoriness to it, and the crunchiness of the outer crust contrasted sharply with the tender buffalo meat. Still, it was no substitute for finely prepared white spotted pufferfish or two humped camel hump pie. He took another bite of it and asked that it be brought to the caravan to be added to the food stocks headed out for the borderlands. He would have to satisfy his urges via other means.

Spoiler: Final trade tally (click to show/hide)
After consulting with the Mayor, and with the blessings of the king, the purchase of white yam seeds, cotton seeds and alfalfa seeds was approved and added to our seed portfolio. Other seeds native to our soil conditions were also brought to bolster our seed stocks.

The traders brought foxtail millet and white millet but no pearl millet at all, a shame really. Unfortunately the Duke's mandate for all things strawberry related will have to be put off. There is not a single strawberry in sight anywhere. However, the good news is that watermelons are in season!

142
Nobody's complaining :)

Checking in just to say I'm really interested in how we are going to deal with (or not deal with) the web spewing glass titan on our front porch with our current setup.

I have the same issue in Whisperwhip at the moment. Onr squad simply refuses to pick up and carry bolts. I removed the stockpiles, melted the old ones and made new fresh bolts, nada. The only thing that worked was to remove and readd a bolt entry in the military-ammunition section. It worked for exactly once, then the game crashed.

It seems that in my case, other squads will list a bunch of specific ''assigned'' bolts, but the problematic squad only has an allowed number of bolts in the middle column, with the specific assigned bolt list on the right remains empty. Removing and readding a bolt number for other squads leads to them reassigning new bolts without issue, so I guess the problematic squad itself is at fault. Maybe creating a new squad and moving the dwarves there?

This seems to be a problem with the assigned ownership of bolts to a squad. I've dealt with it before and the best way is to remove the assigned bolts entirely and make a new assignment just as you've said. Otherwise, you'll have to use up those assigned bolts somehow before the squad picks up new bolts. Try to trim the assigned bolts down to around 250 for each squad and produce lots more bolts and see if anyone picks any bolts up. Also no bolts in bins.

143
I believe that's Dolowin's design. Dump magma-safe minecarts into the magma chamber, let magma flood the chamber, then drain the magma through the fortifications. Build a track stop to dump the magma somewhere, place the minecarts on said track stop, and the magma will be dumped onto the tile beside it.

Or, you know, you could make another 100 z-level pump stack.

Uhhh, I'll pass on the 100 z-level pump stack. I hope to break the "making a pump stack will solve all our problems" recurring theme that has been going on with the recent forts I've participated in and just chill with the dwarves of Breadbowl over the monotony of living dangerously farming extravagantly. I've had quite enough of those monstrosities of dwarven engineering thank you. Besides the lag will be even more horrendous.

From what I understand of what you've said, by "place the mine carts on the track stops" you mean manually dump the magma filled minecarts onto the track stops?

144
Just an OOC update (proper writeup to follow):

We now have a breeding pair of GCS (at least I hope its a breeding pair. Caught a male to go along with the female one we already have). I'm in the midst of building a tower to house the outpost liaison and King's quarters. Does anyone have any pointers as to how to get the minecarts to fill with magma and transport them aboveground where I need them to be? I can't quite figure out how to get the minecarts to the magma cistern for refilling nor how to get said filled minecarts onto the track stops. I hope to expand our magma forge and glass making operations if possible. I would be grateful and it would save me some research time to figure out how minecarts work.

However, I don't think I can finish the rest of the my turn within 2 weeks, still in early summer though I have some free time later today and tomorrow to slog through the rest of the year. I was in military reservist training the previous 2 weeks or so, so I had precious little time for DF. I can continue to forge on if there are no objections, if not I can post up the save at the half year point.

145
DF General Discussion / Re: How the outside world sees us
« on: March 12, 2016, 03:43:38 am »
Oh come on, we were all "outsiders" once.

Most gamers of my age group (late 20s to early 30s) that I have met IRL are pretty casual (as in mobile gaming casual). Even the hardcore gamers (those that owned gaming stations and/or gaming laptops and also owned and played a prodigious amount of games) I know of have little to no idea what DF is. They are more preoccupied with the latest titles and hyped games from previously known quality game developers to bother with some indie game that has been around for some time that they've never even noticed. In my opinion, DF caters to a very VERY niche audience that knows what it wants from their gaming experience, isn't afraid of "insane" difficulty, non-existent "graphics" and horrible UI and has the patience to slog through a game as intimidating and time engaging as DF is or is rumored to be. Does that sound like the average gamer to you? It sounds pretty masochistic to me. Most people I know are looking for some quick entertainment provided in a neatly bundled package. Whereas all the entertainment value in DF is usually gleaned in between the lines. You'll have to have some imagination AND engage in that imagination while playing to derive entertainment from DF. Otherwise, its just a slog to play through. I reckon that's why I burn out on DF sometimes.

Most casual gamers I know would take a look at DF and decide then and there that they aren't interested in it at all. To them, DF is not even on their radar, so they wouldn't give it a second glance. If it wasn't for coming across, reading, enjoying and being intrigued by the quirky playthrough of Boatmurdered from the LP archive, I too would not have been interested enough to pick up DF. Even then it still took some convincing before I was sure that DF was the game for me, I read more playthroughs from the Hall of Legends here (and discovered that I really enjoyed them) and lurked around on the forums for quite awhile before even deciding to download the game and giving it a go myself. From then on, I was hooked. If not for a background in playing MUDs and ASCII games like The Two Towers, Nethack, Angband, as well as games that involved a modicum of reading like Kingdom of Loathing and so on, I doubt Dwarf Fortress would have sustained my interest. Indeed the ASCII had a certain charm of its on that harkens back to these older games.

Does that describe most us in a nutshell? I doubt it. Just like in real life, we are likely to be of a very diverse gaming backgrounds. Its just that if you aren't looking for something like DF, you aren't likely to stumble across it. Even then, it might take some time to harness the courage to take the dive and actually download and play. For the general gaming public, I reckon we probably don't exist. Does it even matter? Other than as some intellectual exercise, nope, not at all. I'll be happy building my own imaginary microcline castles in the sky, pursuing some megaproject or something and lining up my dwarves for the slaughter thank you very much.

146
DF Dwarf Mode Discussion / Re: Need tips on organization
« on: March 12, 2016, 02:47:25 am »
Butcher shops are all about the setup. They work within a 30 tile radius across z-levels if I'm not mistaken. So, if the autobutcher option is on, the shop should generate jobs for butchering stored corpses in a 30 tile radius around the butcher shop. I just set a refuse stockpile nearby set to accept corpses and/or bodyparts only (no bones or shells or hair or whatever else) and let it go from there.

I still use giant stockpiles, without the quantum stockpiling that other players may prefer. The key to reducing clutter and lag on those is to use bins and put those stockpiles close to where your workshops are. Its usually best to put your related materials and inputs for your stockpiles close by so dwarfs do not need to walk across the fortress to get materials for a job.

For example, for a soap industry, you'll want an ashery and a soap maker's workshop. Put a stockpile for oil and tallow close by, then a stockpile for lye (no bins) as well as a stockpile for ash. Finally a stockpile for your newly produced soap close by. This reduces visual clutter greatly and makes it easier to separate different stockpiles from one another.

If I were on your machine, I'll restrict myself to a shallow embark (<40 z-levels and maybe just one cavern layer), no flowing water on map, and a small population (<100 so you get sieges but not enough to greatly lag things out). I wouldn't bother with a meat industry as animal path-finding promotes lag, breaking into the caverns also eats into your FPS so I would avoid it or at least find a way to seal it off after breaking into it. Trading is pretty good for getting rid of old clothing and useless clutter, unless you resort to magma or atom smashing items with a raising bridge.

147
Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Holy crap, please tell me we still have that. Lethal bioweapons made from the vapors of ancient stag beetles are the stuff that legends are made of.

Let's just hope whoever picks it up has gloves.

They indeed are much coveted. Unfortunately *sigh* Breadbowl does not enjoy the luck of these legendary forts. For one, its structures are above ground, and secondly it rains all year round. Both of which contribute to the extract coating on Techno's axe washing off somewhere before I had noticed it. If I had known, I would not have bothered with decontaminating Vortex and Zulban's gear. Alas what's done is done.

Would you like a new dorf Vortex?

Also...

148
5th slate 243

Kol is busy working on something in the carpenter's workshop, we shall see what comes of it.
Spoiler: I like surprises (click to show/hide)

Meanwhile we found Nokor lurking in the waters in the southeast quadrant of the underground lake. We followed Captain Vortex's lead and stationed ourselves nearby the bubbling murk in order to lure the thing out of the water.

Then we waited.

Zulban and Vortex were the first to engage the giant stag beetle in battle as it lunged out of the water at us. Somehow, Zulban managed to end up below the beast as it skittered toward us and Zulban took a took a bite of the beasts soft underbelly, hanging on for dear life as it skittered toward us. Meanwhile Techno and Vortex encircled the beast, taking turns to chip away at its chitin as it sputtered poisonous fumes all over the place. A shot to its leg brought the beast down, and Zulban, Vortex and Techno took turns chopping away at it as if it were a felled tree until all sign of life was extinguished from the great stag beetle.

Spoiler: The end of Nokor (click to show/hide)
In their eagerness for battle, Vortex and Zulban were splashed with a coating of the forgotten beasts extract and seem to have contracted a fever.

As we moved off, Vortex stumbles to the ground in a fit of dizziness. Before we knew what was happening, Zulban lost his footing as well as his vision.

Spoiler: Things don't look good (click to show/hide)

A rescue team was dispatched to retrieve them for further observation while the rest of us assumed our normal tour of duties.



First impressions are everything.

This was especially true for Sibrek Logemtad, also known by his moniker Paintmatch the lofty, or these days, his Highness, King of The Old Nets. He was concerned with the inconsistent offerings from Breadbowl and had come personally to oversee the operations here to ensure that they met the quotas set for this calendar year.

Now that he had seem first hand what Breadbowl was like, he was less than impressed.

"What is this goblin corpse doing here lying about in the open? Don't you folks have any hygiene standards to adhere to? What if the food gets contaminated?" spoke Sibrek in an even manner as he questioned one of the commoners.

Spoiler: Your King (click to show/hide)
Sibrek had entertained the thought of using his position as King to indulge himself and do nothing for the rest of his days, but it seemed that he would have to put these thoughts aside. Breadbowl was far from the supply hub that he had envisioned, and changes would have to be made. He was King after all, and his burden was that he had a kingdom to feed.

As he made a tour of the premises, he learnt of the recent death of Shul-nak, one of his distant cousins and more importantly, a legendary weaponsmith; a most invaluable asset to the kingdom. He was somewhat aggrieved, though he did not let it upset him overmuch. He was well aware that ol' Shul-nak had been getting on in years, so it did not surprise him in the least. Shul-nak lived til a ripe old age of 155 after all. Besides, he couldn't care less about the troubles of other folks.

A crowd had begun to gather around them, and Sibrek made a beckoning motion towards his herald. He wasn't comfortable with large numbers of folks and preferred to avoid addressing the crowd if at all possible.

"In celebration of the King's arrival, you are all to be hammered!" Proclaimed Fath Inkedwinds, outpost liaison of The Old Nets, and now herald of the King.

The crowd that had gathered around looked around uneasily and a murmur of worried words stirred up among them.

"Yes! You are all to get hammered! Are there any questions?" repeated Fath with a generous smile on his face which soon turned to a look of worry as he observed the growing unease of the crowd that had gathered around them.

"Step aside Fath, evidently something is being lost in translation. What the herald means to say is that you are all to get hammered, which is to say you will all get drunk off your asses as we will be holding a feast to celebrate the King's arrival to Breadbowl. Is that clear to you folks now?" Spoke Melbil Starsword,

Melbil turned towards Fath.
"You should use the traditional terms Fath, not the new found slang you've picked up from the humans. How many times has it been now?" Melbil pointed out with a bemused look on her face as she exhaled sharply.

"I am sorry your Majesty, I was not aware-"

"Just don't make it a habit."

Fath turned towards one of the peasants, "Order some livestock to be slaughtered, I want some fresh meat for the banquet we are about to throw. By the way do you dregs have any white-spotted pufferfish?"

The peasant shook his head.

"Sunshine?"

The peasant shook his head.

"You've got to have at least some store of hard wheat beer perhaps?"

The peasant shook his head.

"I don't suppose you have some sorghum flour then?"

The peasant shook his head, more vigorously this time.

"Right. Well then let's see what you've got then." Fath made a rounds of the farms and pastures before giving the peasants a list of ingredients to procure for the feast, taking note of the two-humped camel and giant grey parrot that were to be preserved for further breeding stock as one of the preferred morsels of choice that would satisfy the King and Queen consort's regal palates.

Meanwhile, the personal guard of the King escorted him to the Duke's quarters to discuss matters.
Spoiler: Ast Virgindiamonds (click to show/hide)
Spoiler: Solon Floorsound (click to show/hide)
Spoiler: Geshud Tombsrhymes (click to show/hide)

A pair of dwarves followed closely behind the entourage. They seemed to be the personal retinue of the King.
Spoiler: Bim Salvenobles (click to show/hide)
Spoiler: Zulban Spunceling (click to show/hide)


Meanwhile...

6th slate 243

The elves have departed with blessings from the King.

Though he had been recovered by Dodok the miner for treatment, Zulban may not have long to live. On the flip side, we have procured 3 incredibly deadly weapons, one on Techno, the other 2 remaining in the possession of Zulban and Vortex.
Spoiler: Deadly weapon (click to show/hide)

Looks like Angus got some extract splashed on his boots, I'll get him to try to wash it off in the caverns, lest any of it tracks into the fortress.
Spoiler: Decontamination (click to show/hide)

Oh no! I just learnt that Zulban has died in the arms of Dodok Keskalkemsor who was transporting Zulban to the hospital for treatment. Dodok is still in shock.

I've forbidden the broken remnants of Nokor's corpse as well as the gear and corpse of Zulban, those contaminants are deadlier than I thought!


7th Slate 243

Kol Gusiladril has created Abanidashdoren - The Constructive Moist Diamonds, a glumprong door! Very regal looking, this will be a find addition in the King's chambers which are being built at the moment.


15th Slate 243

Vortex has been missing from training for some time now, I hope nothing has happ- oh no.
Spoiler: Vortex where art thou? (click to show/hide)

I sent someone down to the caverns to check, and indeed, Vortex's corpse has been found by Urdim fenceshaken.
Spoiler: Poor Vortex (click to show/hide)
Mason Capt is shocked at the news, but the rest of the military is taking it in stride. I pray this is the last life that Nokor manages to claim. Meanwhile, an out of control reacher and bonecarver Likot are duking it out in the pastures, frightening the animals. Onul the miner and Uzol the cheesemaker join in the fray and eventually the beast is subdued.
Spoiler: Reacher troubles (click to show/hide)


19th Slate 243

Those damned nobles are so difficult to please! Right after Gwolfski mandates the production of axes, the king mandates production of scepters.


9th Felsite 243

Spoiler: Decontamination part 2 (click to show/hide)
My attempts at decontamination of Zulban and Vortex's corpses are somewhat successful. The items they possessed have been cleansed of all traces of Nokor's contaminating extract. But despite weeks of splashing water in an attempt to decontaminate their bodies, their corpses still retained a coating of the poisonous extract on them.
Spoiler: Urgh not touching that (click to show/hide)
I think I'll risk it and order their corpses retrieved and buried.
Spoiler: Well here goes nothing (click to show/hide)

Good it seems the covering of water did the trick. After their bodies were interred, the Earthen Assaults gathered and we took turns pouring a libation of booze in front of their coffins in memory of their bravery and noble sacrifice. It may be a tad wasteful but may it speed their way to Armok's halls. Rest in peace brave defenders of Breadbowl.
Spoiler: R.I.P (click to show/hide)

14th Felsite 243

We need to expand storage capacity to keep with with the constant pot turnover as well as the increasing plant supplies, so I ordered an area to be excavated to the right of the farms.


17th Felsite 243

Olin Thaderal Axe Lord has bestowed the name Iden Nanir - the Paddles of Rhyming upon his steel battle axe!

Spoiler: Coati attack! (click to show/hide)

To arms! To arms!
Spoiler: A competent militia (click to show/hide)
Oh wait- Seems the farmers really know how to take care of themselves. Back to training!


25th Felsite 243

Crazy blades has bestowed the name of Ilirostath - Joyous Esteems upon his steel short sword.

27th Felsite 243

Now that the corpses and debris are cleared from the moat, we can cease the moat maintenance and fill the moat up once again.


Summer has arrived on the calendar

149
1st Granite 243

Sibrek comes along to haul Shul-nak's corpse away to his final resting place.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
There are all sorts of crops lying withered in the fields. Why is this happening? After questioning a brewer, I found out that our plant stockpiles were full and we were also out of barrels and pots.
Spoiler (click to show/hide)

In the interim, I made arrangements to redirect some of our plant stocks to a nearby unused stockpile, while ordering the new furnace site tastefully built in glumprong wood to be expanded because magma glass furnaces won't fit in there.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
I inspected the refuse stockpiles and to my dismay found goblin and ogre corpses being mixed in there in plain sight! This will drive those unhappy haulers even more out of whack! I made a note to separate out their corpses later and marked the goblin corpses for dumping.

Oh did I mention that THERE IS NO BOOZE in the fortress!? Save for a scattered few left in abandoned water skins that no one bothers touching. The citizens are getting very irritated and very slow due to the lack of inebriation.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
After waking from a romp with giant hamsters, zasit goes to hunt in the caverns.

Meanwhile, Angus has been guilt-ridden for violating a production order by our Duke and is serving a 10 days prison term for it.
Spoiler (click to show/hide)

9th Granite 243


The elves have arrived and... we still don't have any booze to send back to the mountainhome.


13 granite 243

Quasar is too busy partying and/or conducting meetings to conduct trade. I just went out and hollered for someone to take up her responsibilities and thankfully Kadol Ableltotot answers the call.

Spoiler (click to show/hide)
In total, 2382 meals were sent back to the mountainhome. Tecak forgive my transgressions but I also traded off the seeds that cannot be grown in this accursed climate. They are just taking up our storage space and most of them can't even be cooked or eaten! The elves brought some animals and we added to our livestock another emu, a giant grey parrot, a cougar and a kakapo.

Our cooks have come up with an odd idea, that large rock salt pots will add a distinct flavor to our meals and even preserve them better. I hope they do not use these pots for booze storage.
Spoiler (click to show/hide)


16th Granite 243

The elven represntative from Lenicamela has arrived. The first booze in quite awhile has been successfully brewed.
Spoiler (click to show/hide)

Duke Gwolfski entertains our elven guest.
Spoiler (click to show/hide)

And listens to him blabber about a bunch of stuff we are uninterested in.
Spoiler (click to show/hide)

He was not amused.


18th Granite 243

Spoiler (click to show/hide)
Kol was struck by some otherworldly inspiration and rushes back into the fortress, claiming a carpenters workshop.
Spoiler (click to show/hide)

21st Granite 243

Spoiler (click to show/hide)
The animal trainers are proud to report that our War Rhino training program is coming along nicely. They also report that our livestock breeding program is doing very well.


27th granite 243

Spoiler: Oh shit (click to show/hide)

3rd slate 243

Everything is fine! Everything is just fine! No need to worry! What is it now?
Spoiler (click to show/hide)

SHIT.


Spring is already done and I'm a little ways into summer. I need to rush off now, so I'll edit this post when I'm back in about 2 days.

EDIT: re-sized the pictures for added clarity and added some missing screenshots.

150
I am afraid I will have to postphone again. Have my hands full at the moment and I'm also running Breadbowl.

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