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Messages - Zuglarkun

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151
OOC updates:

I will get a proper write up done later, but we managed to send 2382 meals back to the mountainhomes.

I got the brewing started again, and yes it was due to lack of pots.

I removed all the unhappy folks from refuse duty, and also did the painstaking labor of manually removing all sentient entries from the refuse stockpile on the surface.

Also the game crashed.

Which made me facepalm in exasperation and curse the fellow that decided that building a walkway over tree branches would be a bright idea.

152
OOC:

For some reason I can't designate new brewing jobs, though the brewing jobs already in queue are working fine. Anyone knows what the problem is?

Also we have run out of barrels and pots.

FPS is at a glacial 9-10 fps for me at the moment.

153
Ice rink?

That last "iceiceice" quote made me burst into a fit of giggling.

I swear this fortress comes up with the most random shit ever.

154
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: February 29, 2016, 02:49:59 pm »
Prologue


1st Granite 243

"Damn it, I'm gonna be late for combat training! Curse this blasted rain!"

Spoiler: Oh no I'm late! (click to show/hide)

"What is with this constant downpour? I'll have to oil down my armor and rub off the rust again."

I cursed under my breath as I trudged my way across the soggy fields of dog tooth grass and lush grama, holding up my candlenut shield in a futile effort to ward off the rain.

Spoiler: Gah! Rain! (click to show/hide)

I'd arrived in Ímarust (Ahhh! Stop reminding me with the rust!) around 4 years ago to ply my craft as a woodcutter and fisherdwarf. I remembered that it was raining heavily then, as it is now. Damn rain never lets up in this place. Of course, they took one good look at me and put me in the military instead where I can't even wield an my axe or touch a fishing pole. Of course by now I'm pretty much resigned to my lot in life, at least the lack of fishing activity will keep me away from those-
Spoiler: damn oysters. (click to show/hide)

Did I mention I absolutely detest those icky slimy things? Did you know they squirt?? As a fisherdwarf I had to be careful of how I picked my fishing spots at low tide in order to avoid entire clusters of those wretched things as they squirted their bodily fluids over the bloody place. All the doctors at home said I had some sort of ostraconophobia or was it phallophobia? But I simply don't quite trust the judgement of any fellow that detests hamsters.

Still, things aren't too bad around here, if you overlook the constant rain, the periodic lack of booze, the wereskunks, the gem monsters, the goblin sieges and the smell of manure everywhere.

Spoiler: At the barracks... (click to show/hide)

"You're late." Said Taupe as he demonstrated the Zimeshabod, dodging an oncoming blow from Olin and tapping his shoulder while Thob and Sodel looked on and tried to replicate the movement.

"I'm sorry! It was the damn rain I-"

"-No matter, you are excused from this morning's training, the Duke is expecting you in his office."

"What could he want from me?"

"I don't know but you better- Too slow! Anticipate the blow, then dodge and attack in the same movement!" Barked Taupe as he demonstrated the move once again with no wasted motion.

Taupe turned towards me.
"You'd better hurry." he said matter of factly, before returning to a relaxed position and dodging another blow from Olin.



As I made my way across the pens and pastures towards the living quarters and dining area, I came across a most depressing sight.

Spoiler: Making a scene (click to show/hide)

Apparently, Shul-Nak was playing with his niece, ToniK with his wife Cilob following in tow, when he keeled over in front of the dining quarters and passed away at the ripe old age of a hundred and fifty five. Tonik who had been under quite a lot of stress lately simply couldn't retain her composure and burst into a fit of tears, while Cilob whom is rather old herself tries to face the death of her husband with some dignity, trying to-
Spoiler: hide her grief. (click to show/hide)
Edem, busybody that she is, tries to lecture ToniK, whom is getting on in age herself, about the need for composure and trying not to make a scene and interrupting everyone else.
Spoiler: nosy bugger (click to show/hide)
This was way too late of course, everyone in the vicinity is still in shock from Shul-nak's sudden demise. I left them to their own devices and made my way down the stairway to the Duke's quarters below.

The Duke wasn't in at the moment, so naturally I went next door to the Mayor Quasar's office to see if she knew what was going on.


The Mayor has her hands full at the moment trying to placate a depressed Bearskie and a oblivious As who is clearly off her rocker, stumbling about all over the place and knocking over furniture.

"Yeah I know I have trouble controlling my temper. But there's nothing like a good brawl you know?" Muttered Bearskie indignantly.
The moody Bearskie stood in stark contrast to Mayor Quasar, whom seemed oddly pleased with herself.

"AHHHHHHHHHHHHHHHHHHH!! I CAN'T STAND IT ANYMORE! AHHHHHH!! ITS ALL GETTING ME DOWN!! AHHHHHHHHH!! WHY DOESN'T ANYONE DO ANYTHING?" Yelled Bearskie into Mayor Quasar's ear.
The Mayor though, nary flinched and instead smiled with an aura of inner peace.

"There there, don't you feel better now Bearskie for getting that off your chest?"

"Why... I suppose I do Mayor! Thanks!" Spoke Bearskie as he suddenly lightened up considerably, then as he turned and walked out of the office, slumped back into his usual stupor.

"Oh how I do like conducting meetings in my own office. What a nice setting don't you agree?" Remarked Mayor Quasar as she beckoned me into her office, taking off the wax wads plugged into her ears.

"I don't suppose you're here to wail and moan about something are you?"

"Well, I'm actually looking for the Duke, do you know where he is?"

"Well he sure ain't in his office. I think he went off earlier to perfect his masonry skills."

"I- don't suppose... you know why the Duke... summoned for me then?" I stammered.

"Well, as a matter of fact I do... Are you aware of Breadbowl's relationship with the mountainhomes?"

"Er... Yes I do."

"Good, that makes things easier. You see, though the King is pleased with the substantial offerings from last year, he was most distressed at the utter lack of offerings last summer. That meant he had to dig out of his own personal larder to feed the citizens of The Old Nets. I even heard rumors that some folks starved. This will not do at all, nuh uh. So the Duke has selected a new overseer to take care of this little green problem. An overseer with a decidedly military slant. Namely you."

*Gulp* "May I ask why me and not someone more qualified for the task at hand, like-"

"NO. You may NOT. Now take these overseer logbooks and scram."



With that whole business out of the way, I plunked the overseer logs onto a dining table and got myself a drink from my water skin.
"Damn it! Where's the booze!? Hmmm.. on second thought, perhaps I could put these overseer powers to good use." I muttered absentmindedly to myself.

"OVERSEER!?" Exclaimed Stukos the weaponsmith from a nearby table.


Guess that makes us all idiots huh?

155
Holyshit, that is some distance from the barracks to the windmill! That Elf Goden must have been working some elf powers or something. (Why elf though? Do we have were-elves now?)

I wholly approve of making the old refuse stockpile building into a Giant Jaguar breeding facility!

Eheheheh. Kill count contests. Eheheheh.
*polishes axe*

156
Btw, so glad Master Fluffykins is a thing. *yusss*

It was already a "thing", you just happened to give it a name and a cause. So I sure hope you don't mind me appropriating the name for use further down the line.

157
DF Gameplay Questions / Re: Shields: Does Material matter
« on: February 27, 2016, 10:47:21 pm »
For offence:
Yes it matters. If you imagine your dwarves would be engaging in melee combat, shield bashes can be a relatively nice (though arguably not so effective) addition to your range of combat strikes. Its more of a nice fallback to have when your weapon hand gets disabled or something. So in this case a heavier metal shield is preferred over a wooden one.

For defence:
No it doesn't matter. Blocking chance is unaffected by material of shield, only by skill user skill.

For walking speed:
Yes, though it depends on the dwarf and isn't particularly significant I feel. A steel or copper shield will add some equipment encumbrance making your dwarves slower but this is only an issue for particularly frail or weak dwarves or dwarves without any skill in armor user. Higher levels in armor user counteract the speed loss from equipment load. But generally a lighter material will be better.

Fringe cases:
Dragonfire, Demonfire, magma, fire. Now blocking shots of fire only makes use of shield user skill, but if your dwarf is caught in a freak flashfire and melts away, shield material will determine whether your masterwork shield is retrievable or not.

Roleplay purposes:
Well duh, of course it matters! Dwarf fashion is of the paramount importance!

Personally I prefer steel shields over anything else if I can set things up right, but your own priorities may lie elsewhere...

TLDR: No. General consensus seems to be go with the lightest material you have.

158
DF Gameplay Questions / Re: Getting Started With Dwarf Fortress (Help)
« on: February 27, 2016, 10:23:50 pm »
The best isometric visualizers I know of for the newer versions of dwarf fortress are Stonesense and Armok Vision. Stonesense requires DFHack I think or rather its packaged along with DFHack, and it has a more cartoonish feel to it. Whereas Armok Vision is a straight up 3d visualizer that uses the Unity engine. You'll need a copy of Dwarf fortress running in the background for them both to work.

159
DF Dwarf Mode Discussion / Re: Dwaven stupidity : The fall or the stairs?
« on: February 27, 2016, 10:08:40 pm »
I've made good use of marksdwarves without having them dodge through fortifications and the like. You just need a good setup. Since you're already invested some time into micromanaging marksdwarves, one more step isn't too complicated to do. The changes to gait and the introduction of climbing and jumping mechanics in fort mode in 40.24 (plus the bugs associated with them) made the old minimalist marksdwarves tower designs prior to 40.24 rather hazardous for your own marksdwarves. But I've always roofed or walled over my fortifications so I've never encountered any of these issues, save for enemies dodging from the bolts and through the fortifications.

160
A crystal spire that thrusts up from the maw of hell?

O.o

Also there's a DFhack command you can use to purge the unit dead list, though I doubt it will have any effect on FPS I would imagine.

161
And we've got a bunch of zombie tigerfish flopping restlessly towards the main gate. Nothing to worry about.

Hold up...

Did you say zombie... tigerfish?

A shoal of them?

Flopping on land?

That's like some Junji ito levels of bizarre shit right there. Can we get some screenshots of those?

162
It had been another long day at battle, as Shipcat leaned back into the comfort of her bed and took a well deserved break. Her 2nd-in-command had sidled up by her side unobtrusively and lay there stretched across her lap, providing some mutual warmth and comfort against the freezing cold.

Shipcat was greatly impressed with Iden Zefonabsam's first outing against the goblins.

Unlike most of the old guard of the military, Iden was one of the select few handpicked by her 2nd-in-command about two years ago, during the autumn of 58. Her 2nd-in-command had went around the fortress and with her keen feline sensibilities and many connections, rounded up 17 brave dwarves that had volunteered to be molded into the very elite.

These 17 were chosen because of their unheralded martial potential, but still there was some expectation that they would be a little green around the edges. Iden though, had dispelled this notion entirely with her brave if not foolhardy deeds today. Still, Shipcat knew they still had a long ways to go yet. It would be sometime before they, or indeed anyone, could catch up to her level of martial prowess.

"Heh... lets see them try to beat my kill count..." I muttered absentmindedly to myself as I drifted in and out of sleep.
*Purrrrrrrr...*
"Oh don't worry Fluffykins, I'm not about to relinquish my lead to anyone. I'll go at it double hard tomorrow!"



As Shipcat drifted off into sleep, Fluffykins let herself out the door and into the hallways as the dwarves parted before her in a show of esteem. She clambered up the tower onto the Mark of Chaos, and looked out into the distance and down below...



She hissed at the travesty that had befallen Towercat as her heart grew hot within her. It had taken many a night of purring in the ear for her to plant that idea into Shipcat's head and now it was all ruined! But soon, if all went to plan, she would have her vengeance.

163
McKiwi, are you planning to redorf recactus yourself or can I assume this is from the viewpoint of a ghost cactus? Need to know for er... storyline reasons...

164
If you're worried that they won't get used properly or constructed properly or something, than just try to finish one and attempt to do a test run for it during your turn. Seems like that's what you are leaning towards anyway.

165
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 2/26
« on: February 26, 2016, 08:39:24 pm »
Misty may be a cheesemaker, but is she a milker?
Turn on milking labors and grab a bucket.

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