Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zuglarkun

Pages: 1 ... 17 18 [19] 20 21 ... 36
271
Yeah, you don't want too many pump stacks to be building all at once, since they will deconstruct after a short while if they are built unsupported. Alternatively, you can mass build them but suspend the pump stack from building once it requires masonry. This should keep it hanging in place, then you can slowly bring along the masons to work on them from the bottom up. Either way, it will need some micromanaging. Its probably safest to build them 2 at a time.

272
Within the last season, Zuglarkun felt ecstatic at the new 42.01 release. He was content with the various discussions on how to flood the fortress with magma. He was dejected at the lack of updates.

273
Woohoo! Updates!

How did the dumbasses get stuck while working on the screwpumps? Didn't I put stairs next to the pumps for access?

274
DF Dwarf Mode Discussion / Re: The Essence of Dwarfiness
« on: November 28, 2015, 03:48:51 am »
Dwarven beard extract aka Dwarf perfume.

Oh wait, wrong definition of essence.

In my opinion, its taking basic solutions to mundane problems that dwarfs encounter and dialing the extremeness of said solution up to 11 and beyond.

Need crafts to trade? Kill off an entire species for their valuable bones!
Need to get rid of pesky elephants? Flood the entire surface with magma!
Need to contain an outbreak in the circus? Collapse the entire map in upon itself!

You know, whichever is the most sensible thing to do, don't do that.

275
DF Dwarf Mode Discussion / Re: Drafting EVERYONE in to the military...
« on: November 28, 2015, 03:35:48 am »
I haven't played a fully armed fort, but my experience with the military tells me that inactive squads will still train in their spare time if they have a barracks assigned to their squad. I'm not absolutely certain, but training is considered high priority I think, so it might cut into your other labors.

If all you care about is avoiding the clothing industry altogether, I would advise arming your civilian squads with the weapons and armor you want them to equip, but just don't set schedules or allocate training barracks for the squad and leave them inactive all the time.

If you give them heavy armor, they will need skill in armor user to offset the loss in speed, just wearing it won't train the skill though, they need to get hit. Its armor user skill, not armor wearer skill after all.

276
Its a rather shallow map, so we didn't really need a reactor to be honest. I just allocated 30 dwarves to pump and let those things sort it out by itself.

I didn't play with an FPS counter on my last turn, though I reckon I was getting a steady 17-20 FPS on the whole (loading up my save to check, yep). I could definitely tell when FPS slowed to a crawl when I unforbid the door leading to the dodge me trap in the caverns. So FPS could certainly be worse with all the undead pathing down in the caverns. But in my experience, its still not as bad as the previous game (yet).

On the other hand, with all the magma and water flowing on the map at the moment, low FPS is pretty much a given until the magma dike is filled and the top magma layer drains away in the magma sea. Perhaps pathing calculations might be better if we also sealed up the z-level that was randomly mined out for rock, as I recall open spaces are hell on pathing FPS.

How's the dike filling coming along?

277
contheman makes a good point pointing out the apathy of overseers, or rather the apathy that develops from having to babysit every damn whiny bastard of a dorf in the fortress. I figure not every overseer wants to do so, nor do they  necessarily have the time or patience to do so.

But I don't think its fair to put it all down to the overseer themselves or the propensity of violence offered by DF. I think we'll also have to look at which narratives the community as a whole are more accepting of. There's also a clear discrepancy between the entertainment value of violence and well, non-violence. The most famous tales of DF that I am aware of are well known for their madness, magma and monsters. I mean like would you rather read a horrendously amusing disaster of a fort or a stable fort without any conflict, unusual happenings and magma! It's like the difference between watching an action movie or a boring ass documentary, I mean which would you rather watch? So its rather more likely that those are the sort of narratives that are reinforced and reproduced by us as a community. I just think that as a community we haven't really thoroughly explored the peaceful side of things yet, nor has there been much incentive to do so. Heck, we advocate the motto, 'losing is fun' as a community, not stuff like 'live long and prosper' or 'make peace and coexist with your neighbours'.

There is also the point that we are playing as drunk ass dwarves, not sober tree hugging hippy elves, and I would like to think that most of us folk are just playing up to what would be considered acceptable norms of dwarfish behavior and turning the dial up to 11.

278
Hmm.....do we have enough space around for tree farming to be viable?

I HAVE IDEA!!!!

Gwolfski cancels post: struck by idea
A section of the cavern has collapsed! x56

EDIT: You can link the flux mining area with the well drainage to make tree farms. We're gonna dig out the flux layer for steel making anyway.

Oh, make a full set x10 of steel weapons (axe, spear and sword) first. Then do armor. We're like halfway there already with the edged weapons. Use flame II as his legendary.

i just make everything magma safe, make bolts, obtain wood, make masterwork steel armour?

Oh wait before I forget... I DEMAND MOAR MAGMA IN THE MAGMA DIKE!

279
OOC notes:

- It was a boring winter with most of everyone tied up in pump operating duties.
- The temple with the starting seven and the gods? Totally made it up, but the statues are real though, so we can dedicate a room for them if need be.
- If anyone wants to make more levers and stuff, I recommend making it out of obsidian or other magma proof rock. This goes for the linkages as well.
- I made 4 magma proof wells to replace the old one; obsidian blocks and mechanisms, iron chains and iron buckets. Why magma proof? Just in case there is a need to drown the surrounding area in magma. Also there is a lever to control obsidian hatches in the lever tower that can seal the wells from magma. Toggle it to seal the well before flooding it in magma, the magma should then drain from the fortifications on the 1st level if it enters the top of the well. We should relocate the old hospital there and make a new complex over it.
- The forges in the caverns are going to be unpowered soon because the magma does not replenish on the z-level they were built on. Though magma will replenish on the z-level the magma pump stack is built on, so we don't need to worry about that. We might want to finish up the above ground forges asap.
- I've forbidden all the inaccessible crap in the lake and in the caverns (including corpses). This will stop dwarves from wandering into the caverns and claiming stuff if we decide to open up the caverns later.
- I set stuff to be forbidden on death, mainly to stop dwarves from claiming stuff in the middle of battle or picking up hauling jobs during battle. So anyone playing after this might want to mass select stuff to unforbid after every major battle.
- the new uniforms are without weapon designations, you'll have to add them in manually. But I don't think we'll need to make any more squads.
- I suspect that the lake does not replenish itself with water, main reason why I built another well.
- We now have water pumps and magma pumps. Hmmm... what can we use them for I wonder?


Things to note for Gwolfsky:

- I forgot to make bolts. Oops. Our marksdwarves are without ammunition. Use either silver or copper, we have plenty of both.
- We need more containers. Make a shit ton of clay pots and ash and remember to glaze them.
- That dwarf stuck in the new magma forge with magma all around? Bloody trouble maker that tantrums. You can either convict her for her crimes, leave her for dead or attempt to free her. I leave it up to you.
- I traded a lot of unneeded crap last season so there might be a shortage of trade goods especially for the autumn caravan (I ordered tons of stuff), we do have lots of prepared meals and finished goods left over though. You can probably trade the non magma safe mechanisms as well. Oh, and the new broker lacks appraiser skill, so there might be a problem.
- We lack wood and we need it for many things (including steel making), so remember to trade for wood.
- We still lack a full set of masterwork steel weaponry for every squad, you can get Flame II to work on those.

280
-----Foundation of Magma and Fire-----

1st Moonstone 205

I feel a change in the air. Winter comes in the Desert of Dreams, though it is different here than in the frozen lands to the east where I come from. The relentless sun continues to blaze overhead, though the dryness of the air is relieved by the arrival of sporadic seasonal monsoon rains.

No, perhaps it is more accurate to say that this feeling of change comes from the progress we have made. This past year, I've been busy trying to lay a stable foundation for the Channels of Melting; a foundation fueled by magma and the fires of industry. With the magma pump stack fully operational, the power of dwarven engineering is at our grasp. But it is not enough, I have to look towards bolstering other areas that I deem are still weak. A day of reckoning is on the horizon, and we will need all that we can muster to withstand it.

But for now we shall put another foot forward.

With magma cremation possible, the old refuse pit on the surface has been rendered obsolete. I'm having it dismantled and the pit floored over. The levers will also have to go.

5th Moonstone 205

The lake may have its share of horrible secrets, but nothing will come of it if we only avoid it in fear. We have to force it to yield its bounty by delving deep. Already our miners are hard at work excavating the flux deposits beneath the lake.

Conveniently, the flux deposits utilize the same route as the clay collection. Soon we shall strike down our foes with cold unyielding dwarven steel. I've commissioned a full implement of steel weaponry to replace the old stores. I can already hear some of the veterans protesting, arguing that the old gear is still serviceable. Bah! Their foolish sentiments cloud their thinking. In time, they will come to appreciate these new weapons as much as the old.

11th Moonstone 205

Still, we have to pay the price for progress. Tantrums abound as more infighting goes on. Zon! Zon! Was my show of clemency futile? I am already regretting my decision to spare Litast. Her wretched ways are getting to be a nuisance.
Spoiler: Infighting (click to show/hide)

13th Moonstone 205

Most of the flooring orders for the well have been completed. We now have enough manpower freed up to operate the magma pumpstack. We don't have any elven or goblin captives for the ritual ceremonial sacrifices, so I have instead prepared 3 dogs and a keg of dwarven rum to appease the gods.
Spoiler:  Let us commence! (click to show/hide)

19th Moonstone 205

With the magma dikes filling, I order the water cisterns in the caverns to be filled.

3rd Opal 205

A newly forged set of steel weaponry has been handed out to our veterans to replace their old ones. 4 ☼steel swords☼, 2 ☼steel battle axes☼ and 2 ☼steel spears☼. More will come in the days to follow.

14th Opal 205

With the southern magma dike nearing full capacity, I ordered the rest of the inner magma dike walls to be completed so we can proceed with filling the other sections.
Spoiler: More construction (click to show/hide)

17th Opal 205

The magma dike is filling along nicely and soon we should be able to switch to another section to fill.
Spoiler: Its a slow process (click to show/hide)

26th Opal 205

The inner dike walls are complete, as well as construction for the well. I order the water to be brought up into into the new well cistern.
Spoiler: New well cistern (click to show/hide)

3rd Obsidian 205

The 1st magma dike section is filled, so I decide to let everyone take a break. Time to see to moving the forges above ground. I've decided to dismantle one of the farming areas and use it as a magma cistern for the forges. This should speed up future melting efforts by quite a bit.

12th Obsidian 205

I have reports from our furnace operators that some odd rumblings were heard down in the cavern layers, they report that it was different from the usual shambling of feet by the undead. Meanwhile, preparations are complete to fill the forge cistern.

While waiting for the forges to fill to capacity, I took the time to have a look around the fortress.
Spoiler: Forges filling (click to show/hide)

Wandering the halls, I came upon engravings of the symbols of our civilization and government. Ah yes, I'm reminded that I'm no longer a part of Lînemenur. This place is home now.

I pondered over that last engraving 'The Destined Work' for a while, as my thoughts began to coalesce. Yes, perhaps all this was preordained. Perhaps Boardsomber was destined to fall, and we are destined to succeed it. I continued on, poring over another engraving depicting the settling of this land, and I'm reminded of all the hardships we had to endure to get to this point. There was still a long way to go before we could succeed Boardsomber as the mountainhome.
Spoiler: Settlers settled (click to show/hide)

Next I came into a hall where the statues of our pioneers were arranged tastefully. I took a good look at all their faces, and sighed in melancholy as I was reminded of our fragility and our mortality. Two remain out of the original seven. In the tough times ahead, could they be counted on to lead us?
Spoiler: 7 Pioneers (click to show/hide)

I moved on to the next hall and as I gazed at the statues arranged there, a sense of foreboding came over me. Averting my gaze, I quickly moved on.
Spoiler: A premonition? (click to show/hide)

I moved on and as I looked at the statues, I'm reminded that our progress has come at a cost. Many lives were put to the grinder, trampled upon in order for us to secure a foothold here in the Desert of Dreams.

I moved on from the hall, feeling solemn and rather disturbed.
Spoiler: Death claims all (click to show/hide)

I made my way to the unfinished temple complex, housing the shrines of the various deities here. I made a quick prayer to the various deities enshrined here, but I could not find my own patron deities; Zan and Cog. Most ominous, are my kind not welcome here? I gazed at the statues of the other deities and implored them for guidance instead.

I am humbled but I remain optimistic. Through perseverance and sacrifice we have managed to triumph over adversity.
Spoiler: Glory to the dwarves! (click to show/hide)

We shall not falter, for this is only the laying of a foundation. There will be more challenges ahead,

24th Obsidian 205

Litast was spotted inside the forge chambers that were still filling with magma. I have no idea how she got there, but I have a bad feeling about this.
Spoiler: A suicidal dwarf (click to show/hide)

I don't know if I can act quickly enough to save the wretch, as there is still danger of magma overflow. Despite these interruptions, I've begun the procedure to fill another section of the magma dike.

My term as overseer draws to a close as I make my way up to the mayor's office to submit the overseer logbook.
Spoiler: Documents submitted (click to show/hide)

Maybe now I'll have the time to pore over the package that the outpost liaison handed me last season? I signed off on the official documents, as I watched the mayor interview the next prospective overseer.
Spoiler: Next in line (click to show/hide)

Spring has arrived on the calendar.

SAVE IS HERE: Click Me!
(Same as the previous link)

281
SAVE IS UP. Click Me!
I reverted back to ASCII before saving. Let me know if the save doesn't check out properly.
Write up to follow soon.

Here's a preview.
Spoiler (click to show/hide)

282
I'm on obsidian now, so I'll be wrapping up my turn soon.

EDIT: Damn it, you put it on the poll Taupe, I thought it would be cool to have strategically. But I didn't think it would be important enough to bother with so I removed it from my post. I didn't bother digging drains at all during the rest of my turn during obsidian, so if people are interested, someone else will have to do it.

Did we keep that one highwood tree at the edge of the map, BTW? Or are we actually 100% out of trees now?

That tree is still standing. Technically we still have plenty of trees, its just that they are all in the caverns.

283
If we are the last fort of our civ left, what does this mean for us practically speaking? Are we basically doomed to get whittled down to nothing, or can we keep our numbers high enough to last another decade or so?

Its certainly possible to continue on even if there are no other dwarves out there and the fort population bug blocks all migration.

Does the population bug block births? If not, we can arrange marriages. The baby boom from that can help work around the problem eventually, as long as we survive long enough for the children to grow up. I'm also pretty sure there are workarounds for the population bug. We are at a healthy 110 at the moment, so barring !!FUN!!, the only way for the fort to grind down is really FPS and determination of overseers to play through their turns.

Barring the increasing unhappiness, the growing ranks of undead in our cellars, the hostile lake, invaders and just sheer overseer stupidity, I think we are perfectly fine.

our resident cactus is the younger brother of the current queen.
...Right. So apart from Haerdalas and her father, the entire royal family is composed of goblinists and cacti. We live by a sentient lake and the country is ravaged by the power of love. This succession fort is quickly becoming something weird.

Also, this quote should really go on the front page.

284
Well, that was a detailed and chunky update right there! Does that mean that the Outpost liaison is now a prince, since his mother just became the new queen? If that's the case, Haerdalas II would make a decent baroness prospect as well.

I first noticed the change in nobility when I checked the civilizations screen after spring. So I made a copy of the save, then retired and checked. Originally I thought the line of succession would go down to the descendants of the Queen, as I'm aware of at least one surviving grandchild. But instead, it went to another family tree. I think it was because all her direct descendants had died out that the royal crown passed on elsewhere.

So yes. The only Prince. The other surviving prince has converted to goblinism.

Vucar himself is survived by 3 children, 2 of which have also converted to goblinism. So that really leaves Haerdalas II as the sole line of succession. So she might end up as nobility whether we nominate her or not, depending on if Vucar survives. Triaxx II has married into the nobility it seems.

Also of note, Zasit Woundblue was our outpost liaison during Deus Asmoth's turn, and our resident cactus is the younger brother of the current queen.

285
-----Birth and Renewal in the Desert of Dreams-----

1st Limestone 205


7th Limestone 205

There has been some delay in the planning, some adjustments were needed. I've discovered that some of the mechanical components were not magma safe, so they will need to be dismantled and rebuilt. Looks like I will have to forgo using granite for the levers. Thankfully things have not gone along too far, so the situation is reversible.
Spoiler: Mistakes were made (click to show/hide)

I was tasked with finding clay by Taupe so we could make bricks and pots. But I've observed that the clay that is on the surface is not usable for such purposes. The only usable clay I have found lies down in the bottom of the lake, near the northern regions.
Spoiler: Prospecting the lake (click to show/hide)

I'll discuss this further with the miners and determine a good location for digging.

Because of the location of the magma dike, the previous well that drew water from the lake will become unusable. I have taken this into account in my calculations and I will be making plans to dig out another cistern to draw out water from the caverns instead. I've had an ominous feeling about the lake for sometime now, and I'll rather we stay away from it entirely if possible.

11th Limestone 205

The miners have struck a clay deposit near the northern edge. As the prospecting pointed out, we had to dig down to find it. A clay collection point has been made to utilize this resource, and soon we'll have clay pots to accommodate our growing food stocks.
Spoiler: Clay deposits found! (click to show/hide)

Recently there has been much discussion among the populace regarding proper living conditions, or rather the lack of them. I don't understand how this is the case, I've refurnished the empty rooms in the main building as personal bedrooms and allocated them to the populace though there are many who still lack their own rooms. I've even stocked up on soap supplies to improve our hospital. No matter, I'll task Blitz Gamer with cooking more lavish meals in hopes that that will stifle the complaints.

Though it seems some of us have instead chosen to take advantage of the situation to pilfer some soap, ridding themselves of the dirt and grime that has been accumulating on their bodies for these past few years. Looks like I'll need to order more soap made.

12th Limestone 205

Our scouts report that some figures have been spotted approaching our position from the south.
Spoiler: I take a closer look (click to show/hide)

Seems like the merchants from Edandatan have arrived with the trade caravan in tow. The dwarves crowd around the main gate to get a better look at the spectacle. An aged looking dwarf separates himself from the convoy and introduces himself as,
Spoiler: Vucar Bakustkol (click to show/hide)

A surprised gasp comes from within the crowd. Haerdalas II is surprised to see her father accompanying the trade caravan and makes her way past the crowd to see him.
Spoiler: a big family tree (click to show/hide)

"Father! Where have you been! I was worried, you and the rest of our family were supposed to have met up with us here at Murderflood after I had set out with my husband first. It's been years now, so I had thought you were all..."

"I'm sorry to have had you worry for this old dwarf. But as you can see, I've been alright. How have you been my daughter?"


I leave them to their little family reunion so that they will have some time for bonding.

16th Limestone 205

I make my way up the tower to await Vucar at the mayors office. I'm expecting some news to arrive. The three of us sit down to discuss matters.
Spoiler: Meeting with Vucar (click to show/hide)

The atmosphere was tense as we gathered for discussion.

"How bad is the situation out there in the east?" I enquired.

We sat in silence for a moment to let is soak in. Looks like there's been a major shift in the balance of power out east. I excused myself and left the mayors office so that I could be alone to take it all in, and I bade the mayor place a large order of goods with Vucar. These mainly comprise of wood, leather, various cloth, weapon grade metal ores and bars as well as various colored magma safe stone. I also bade him order some steel anvils, battle axes, picks and musical instruments for melting, along with some gypsum plaster, some fire clay and rare yellow diamonds if she could.

With that out of the way, discussions moved on towards forging a trade agreement between the two.
Spoiler: Trade agreement (click to show/hide)

Before he left, Vucar approached me discreetly with a package that he was tasked to hand to me by a former acquaintance. He whispered that it was for my eyes only and of the utmost importance. I thanked him and we bid farewell to Vucar as he strode off into the distance.

I knew the situation was dire, but I'm still struggling to cope with the reality of it all. My guild mates in the mechanic's association here gave some words of advice in hopes that it'll help cheer me up a little.
Spoiler: Words of wisdom (click to show/hide)

21st Limestone 205

I've heard that Kogsak and Zuglar have grown to become dwarf children. I congratulated them on their first birthday, and wished them well.

Meanwhile, I've observed that Adil the Glassmaker has been behaving rather peculiarly lately.
Spoiler: Adil in a strange mood (click to show/hide)

22nd Limestone 205

Adil shuts himself within a magma glass furnace and begins sketching frantically on the walls. Ugh, not more vandalism please, I've had quite enough of that with Litast already. I don't need another trouble maker.

I made some minor adjustments to the food stockpiles, removing the seeds from the main food stockpile and separating them into several stockpiles around the farms for easy access. That way, we'll be able to keep track of what we are short of with a mere glance, and the farmers would not need to run back and forth to retrieve the seeds for planting.

27th Limestone 205

Adil has stopped scrawling on the walls and has instead begun working secretly on something.

The mayor has been thoroughly preoccupied with tending to the various complainers that have sprung up. As she is the broker, I have not been able to get any trade conducted. Being frustrated with the situation, I held a recruitment drive to appoint a new broker.
Spoiler: The candidates (click to show/hide)

With the power vested in me, I appoint Nujux as broker. I hope all goes well.

3rd Sandstone 205

The magma drainage system for the magma dike has been constructed. But there remains much work to do before the magma pump stack is fully operational.
Spoiler: Work complete (click to show/hide)

4th Sandstone 205

First time broker Nujux made a successful trade despite being inexperienced. Must be the copious amounts of prepared meals and old clothing we prepared for trading. He still hasn't picked up the art of appraising yet, though I suppose he will learn on the job soon enough. We now have the steel and iron supplies we need, as well as a replenishment of food and drink stocks, a bunch of wood, clay and even barrels.

Down in the forges, Adil triumphantly emerges from the magma glass furnace towing a green glass floodgate, Mokezsokan Bukètlolor, Cagephrased the Quick Letter.
Spoiler: An artifact! (click to show/hide)

Plain looking, but I suppose it might come in handy.

Up on the surface, my suspicions about the lake were confirmed.
Spoiler: What's that? (click to show/hide)

5th Sandstone 205

The vile mist has subsided, it wasn't able to drift inwards beyond the dike walls for which I am glad. I'll have the scouts pay more attention to the lake just in case. Meanwhile, Pyrotechno has been making a good amount of wondrous silver statues. I ordered a couple of them placed at the front gates, so that all the visitors that come by may admire his handiwork.

6th Sandstone 205

I've finalized the layout plans for a new well that draws water from the caverns. Now that I've seen the foul mist that emanates from the lake from time to time, I trust it even less and I would not hazard any of us approaching it. There's no telling what the mist might do or what is going to wash up in your drink.

Also, with consideration of the amount of magma that will need to be moved, and the possibility that the magma will dry up long before filling the magma dikes, I've designated some floodgates so we can periodically flood the magma dike in stages. Thankfully we have enough obsidian now from excavating the magma cistern that constructing the parts for these won't be much of a problem. I'll get started on these right away.
Spoiler: work work work (click to show/hide)

13th Sandstone 205

Spoiler: The Desert of Dreams (click to show/hide)
A patter of rain drops from the skies. The desert comes to life as white baby toe flowers and yellow pebble plant flowers react to the moisture, coming to bloom. I'm much encouraged by the sight. It just goes to show that life endures and flourishes despite the harsh conditions of the desert; a fine example for us to follow. The flowers bloom especially densely in the needle grass. I'm no nature sympathizer, but even I am a little moved at this sudden transformation of a bleak and barren landscape.

The merchants take this moment to leave, amidst the blooming fields of flowers. What a send off party.
Spoiler: Farewell (click to show/hide)

15th Sandstone 205

Scouts have alerted me that another vile cloud of mist has drifted nearby.
Spoiler: More rolling mist (click to show/hide)

I put the scouts on high alert as the mist drifts close by to the new spot for the well where a lot of hauling is going on. But for now, the mist is content lingering beyond the reach of the magma dike walls. Well, enough observation for now. I must hurry and expedite the building of the magma pump stack!

21st Sandstone 205

The water cistern is being excavated and floored over. Sadly, the flowers have ceased blooming. Their fleeting moment of glory has now past, and the desert sands return to a mundane drab grey. But their moment of glory will come again!
Spoiler: More excavation (click to show/hide)

25th Sandstone 205

Dodok Udosimush Ghostly Weaver has risen and is haunting the fortress!

Perusing the fortress records, I determined that Dodok perished in the ill-fated caverns expedition a year ago. I can still see what remains of her corpse just beyond the walls and I'm afraid it will not be retrievable anytime soon. I'll just have to have her memorialized for now.

1st Timber 205

Much like Urist, I've been growing nervous and anxious as of late. Seems like it is as I feared, we might be the last of our kind, stuck here in this forsaken wasteland.
Spoiler: Isolated and alone (click to show/hide)

Is everyone else dead out there? Could it be that we narrowly eluded disaster by moving out to this out of the way place? Did the old queen know all along that it would turn out this way? Was this part of her plan?

3rd Timber 205

As if in response to the lack of migrants, the fortress is suddenly awash with new arrivals. Thob has given birth to a boy, Ablel Alathrigoth.

Congratulations! Looks like Ablel will be a good candidate for being a military dwarf many years down the line, as he dreams of becoming a legendary warrior.

4th Timber 205

Great news! We have managed to find flux deposits!
Spoiler: Dolomite (click to show/hide)

Turns out its located at the north east side of the chalky plains, buried beneath all the sandy clay. The miners came upon this discovery while digging for a drainage pipe for the new well. I'll order the miners to mine these deposits out once we are done with the magma dike and well preparations.

7th Timber 205

Preparations are almost ready for the magma cistern to be filled.
Spoiler: Almost done (click to show/hide)

I've ordered the miners to chip away at the walls obstructing the magma flow into the cistern. I can't help but feel excited at the prospect of having magma at our disposal to do with as we will.
Spoiler: It is completed (click to show/hide)

10th Timber 205

With a pull of the lever, glorious magma begins flowing into the magma cistern. *fist pump* The design is a success!

11th Timber 205

More newcomers arrive in the form of new births; Bomrek has given birth to a baby girl.
Spoiler: Welcome to Murderflood (click to show/hide)

Congratulations are in order! Likot Armorquests seems to be another good military candidate.

14th Timber 205

Dodok, Ghostly Weaver has been put to rest. Sleep well, one of these days we shall avenge your death.
Spoiler: RIP (click to show/hide)

25th Timber 205

More children are born into the fort. Tobul Unibinod, the Hunter has given birth to a boy!

So many baby showers going on! When it rains, it pours. Obok Tradeshowers seems to be a suitable military candidate, being able to handle stress. With the hauling duties mostly done, I send a small portion of the fortress to prime the magma pumps.

Meanwhile, everyone else will be flooring over the water cisterns to prevent tree growth from clogging up the cistern.
Spoiler: The new well cistern (click to show/hide)

28th Timber 205

The magma pump stack has been completed.
Spoiler: Finally! (click to show/hide)

Though there has been much talk among the populace of what else we can put it to use for, I choose to focus on the practical side of the matter. Its good enough that we even have it as a tool to use at our disposal, so let's not spoil the occasion with talks of fancy self destruct devices and what not. I know it is hard to suppress our dwarfish desires, but there is no need to rush. After all, we're still pretty well off for now.

All that is left is for the magma dike separator to be linked up. Litast the troublemaker takes up the job to render the magma pump stack operational.
Spoiler: Pull the lever! (click to show/hide)

I had chosen her to do the honors, for this will be her chance at redemption for all the trouble she had caused these past few seasons. I hope she does not betray my trust in her by throwing a tantrum in the lever room and rendering all our hard work moot. Right Litast?
Spoiler: Right!? (click to show/hide)


Winter has arrived on the calendar.

Pages: 1 ... 17 18 [19] 20 21 ... 36