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Messages - Zuglarkun

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286
What the actual fuck. How is this a thing that exists.
That's quite what I thought too :D Never seen anything like that before.

It happens when a titan is spawned at a 'good' aligned biome during worldgen. By which I mean regions where you have unicorns and feather wood and stuff.

As for the magma pumpstack... I like to think of it as building a foundation that is built to last, so main thing is its sturdy and reusable, so we don't screw ourselves over if we decide to salvage the fort. Leaning more towards Ardentdikes in that sense, though a Moltenchannels 'fuck everything' is still in the cards. I think the suggestion that we can selectively bathe certain parts of the fort in magma holds some merit to it, and is very possible with the way I've set things up. Just have to link the magma input to the top of the appropriate towers, and the drainage at the base. Would need a way to seal off the towers though so that they can be filled and drained individually (Edit: actually, you don't have to link at the top for the input, just have to make sure the magmapump stack pumps up to the height of the tower). For now, I'll like to focus on actually getting to the point where we have magma available instead of thinking of awesome ideas to implement without any magma at all.

EDIT: I'm finished with autumn. Write up to follow soon.

287
If you set it up so that all the towers were supported by single wooden supports, then the magma would burn through them and cause the towers to lethally deconstruct (I think). So it wouldn't need all that much of a workaround aside from channelling out the area around the towers.

Yeah that will work, but let's not get ahead of ourselves here.

Look purging all the living or non-living occupants should the need arise sits fine with me. But why waste all that fine looking architecture? The purge mechanism should be reusable, so we can purge the fort at will. Besides, might as well just link the supports to a lever and pull it to collapse the entire fort upon itself, why even bother using magma then?

Also, I'm really hating whomever put the mayor in as the broker. Bugger keeps getting distracted by unhappy peeps to get any brokering done. I've nominated Nujux as the new broker.

I am rather concerned about the magma input though, I'm not sure a single pumpstack is enough to fill the dike without the magma all drying up. Is there a way to fill the dike stage by stage?

EDIT: Derped there. OF COURSE the solution would be to use more magma safe bridges.

288
Now, one important thing to remind everyone....the rules are clear that the magma system must have a function to purge the fortress. This may be difficult given our heavy use of towers, but eh. A challenge means an interesting solution (or just ignoring that and flooding the sub-levels).

Purge the fortress? As in completely submerge the above ground fort in magma?

THIS CHANGES EVERYTHING.

Meh, I just need to make some changes. Thankfully, I have not started on autumn, so I can still make adjustments to the infrastructure. Some of the things I am about to do would be very difficult to reverse(mainly involving the use of magma) once I get going, so I'm glad you brought this up. For instance, all levers, bridges and mechanical components would have to be made of obsidian or some other magma safe component. I'm considering taking it one step further and make beds and other furniture and such out of nether wood, but that is beyond my capability now. I'll also need to consider incorporating magma drains everywhere or at least leaving enough space to build one later on. I'll get started right away.

289
I just HAD to do this:

How reachable are those candy veins, btw?

Front paged. Nice work! Always nice to see fan art.

The candy veins are actually pretty close by. Just southwest of the magma pumpstack. The layer above the picture is actually embedded in rock, so we can reach it by digging.

I've finally stopped procrastinating and updated the frontpage with the fort pictures from Deus Asmoth's turn and TheFlame52's turn. Its actually pretty impressive once you start visualizing it in 3D.

290
-----Chronicles of Tumult and Construction-----


4th Hematite 205

I don't really feel anything other than a grim sense of satisfaction at a scheme well pulled off. There are very few dogs left, but there are still many puppies around that need to be gelded. Curse these wretched curs!

As I made my way back to the fortress towing Obok's corpse, I heard a commotion coming from the depths of the main building.
Spoiler: a fist fight! (click to show/hide)

Atir gets smacked around somewhat but receives only bruises. After regaining her composure, she becomes very pissed off and stomps off to see Asmoth and report the troublemaker.
Spoiler: panic! (click to show/hide)

But that was only the beginning of our troubles. Litast grabs hold of a gander and waves it around. Then she punches Urist the brewer in the hand, and picks on a poor stray alpaca, smacking it around the head.
Spoiler: shock (click to show/hide)


5th Hematite 205

Litast is starting another fistfight!
Spoiler: I regret nothing! (click to show/hide)

Risen the Chief Medical Dwarf is the target this time. Atir who only got attacked just yesterday, decides to be a good Samaritan and help Risen to the hospital. Risen is pretty furious though. She wants to report Litast for trying to sabotage the fortress.
Spoiler: Furious (click to show/hide)

There were many eye witnesses to that last fight, and they all go seeking Asmoth for justice. Looks like Asmoth is going to have her hands full. This is just horrible and totally unproductive, well at least you can say that they are responsible citizens that care about the safety of their homes.
Spoiler: I'll report you! (click to show/hide)

Even as they make their way to Asmoth's quarters, Litast manages to find another victim. She throws a pig tail fiber glove at Collin and tries to smack him around, but Collin manages to flee. She tries to give chase, but the child is fast and runs away screaming for help.
Spoiler: I must withdraw! (click to show/hide)

Litast finally manages to calm down after that long chase and immediately starts regretting everything that has transpired. She feels guilty but I doubt that will ease her pain. Hopefully this will be the end of her episode, but I fear more is to come. What a wretched way to pass the days!
Spoiler: I regret everything! (click to show/hide)

With all this malingering going on, I'm forced to take the military off training to assist with the corpse hauling. We cannot have the corpses disrupt trading this season.

Meanwhile, the mayor has her hands full trying to cope with all the complaints coming in.

Once she is done with Logem, she takes a break in her office, munching on some biscuits only for Litast to barge in and start crying all over her while she tries to relax. I'm afraid she will not get any chance for some peace and quiet for quite awhile yet.

Gwolfsky comes up to me and requests to be elevated to the nobility, he looks earnest so I quickly went to check the records. Sadly I had to inform him that we have not reached the proper requisites to even be considered a barony. Taupe manages to catch wind of all this and stomps in admonishing Gwolfsky harshly, all the while glancing over at the direction of the Captain of the Guard's tower and remarking aloud,

"We have enough scheming dwarves as it is, we certainly don't need another."

Pyrotechno passes by all the commotion, hauling some copper bars to be made into shields and mail shirts and shakes his head in disapproval.
Spoiler: He said... (click to show/hide)

Well after all that commotion, at least we were able to get some work done, relocating all the damn corpses further underground and out of sight.
Spoiler: Work complete! (click to show/hide)


16th Hematite 205

A human caravan from Usmenbehal has arrived. We spotted them coming in from the southwest corner.
Spoiler: Humans! (click to show/hide)

Conditions look to be rather safe for trading, only the dog corpses are left on the bridge and plateau. I order all the various spoils of war lying about to be hauled to the trade depot for trading. The caravan slowly meanders its way across the southeast edge. I hope they are not spooked by the dog corpses, we sorely need their goods and services.
Spoiler: slow and steady (click to show/hide)


17th Hematite 205

Edzul Ellestolin has been re-elected as mayor. Meanwhile, Litast has been moping all over the damn place. I have absolutely no faith she will make any sort of recovery whatsoever but I'll withhold convicting her for the 6 counts of disorderly conduct and 1 count of vandalism out of pity.


23rd Hematite 205

Adil Lokumistbar has grown to become a peasant.
Spoiler: Congratulations! (click to show/hide)

He seems competent enough to hold a spot in the military, but since we need farmers badly, I'll let him pick up some skill as a farmer, before drafting the little runt.


2nd Malachite 205

We traded for some clay, wood, glass, sand, cloth, leather, food and iron supplies to melt down. I traded away the wooden crossbows and shields cause eugh, those materials remind me of elves.


5th Malachite 205

The natural fauna of the Desert of Dreams can be beautiful and rather deadly at the same time. A Giant Gila Monster was lounging about on the eastern plateau, and was disrupting hauling by scaring away the haulers. But Shorast and Haerdalas II came to the rescue. Meanwhile, a herd of Ibex saunter about nonchalantly in the chalky wastelands to the northeast. They are majestic creatures, but unless they want to be made into biscuits I'll prefer if they stayed away from the dikes.


10th Malachite 205

Urdim Udisturdim has risen and is haunting the fortress! This is most unpleasant. There is no record of his remains being found. I wonder how he died?
Spoiler: wooooo spooky! (click to show/hide)


14th Malachite 205

The ghost of Urdim has been put to rest. Turns out he died from traps. Huh. These shoddy trap makers don't know how to set the triggers properly, I'll have to screen the defenses for faulty engineering.
Spoiler: RIP Urdim (click to show/hide)


16th Malachite 205

We have attracted a grand total of 0 migrants this season. Not surprising given the state of affairs here, though I seriously doubt it could be any better out there. I heard rumors that we are currently at war with not one but two goblin civilizations. With the trading wrapped up, the human merchants departed on their way. I bid them bring more supplies next year and we'll have a healthy profit waiting for them.


19th Malachite 205

Not much to report, there is much work to be done. Though I heard Edem has grown attached to his ☼silver mace☼.
Spoiler (click to show/hide)


21st Malachite 205


A rumbling noise is heard over the wastes as an enormous one-eyed rhinoceros beetle comes into view over the north eastern wastelands. It begins harassing the herd of Ibex in the northeast. Seeing as its distracted, I take the opportunity to muster the military.
Spoiler: Poor Ibex (click to show/hide)

After mauling the ibex, it begins chasing ostriches, so I sent the military out in a spread formation to attempt to surround the beast.
Spoiler: March on! (click to show/hide)

I wonder how everyone feels about beetle roasts?
Spoiler (click to show/hide)


11th Galena 205

In some freak accident, Mudmen have somehow destroyed the locked door leading to Flame II's contraption. How could they have managed to break the door down? I lock the remaining door before the commotion draws any more unwanted attention from the undead denizens of the depths.
Spoiler: But how? (click to show/hide)


16th Galena 205

I've been busy as of late, personally overseeing the construction of the magma pumpstack. Things are going according to schedule, I might have magma pumping into our dikes before the end of the year.
Spoiler: attention to detail (click to show/hide)

Most of the fortress is preoccupied with putting up the outer walls of the magma dike, having finished up most of the hauling duties.
Spoiler: Dwarves at work (click to show/hide)

But I have good news to break! Miners that have been delving in search of a spot for the magma drain have found another vein of adamantine!
Spoiler: Praise the miners! (click to show/hide)

We have also found hematite veins, but they are buried deep beneath the magma and it would be difficult to extricate them at the moment. Disappointing, but its better than nothing at all.

As for the magma drain, it looks like the original design will have to be amended somewhat, but it is no big deal. The fortress has been busy this entire month trying to haul all the crap that has been left outside, and now that it is done we can focus on other important tasks.
Spoiler: More construction (click to show/hide)


25th Galena 205

The other walls of the magma dike are complete! I order all the dog, goblin and troll corpses that have been lying about to be dumped.


Autumn has arrived on the calendar.

291
Hmm. No mention of my dorf this time. I assume I was present, since you apparently waited for the military to gather for quite a while. Did I get any kills, or just flail around pointlessly?

7 kills I think, 30 Overall. Leading the rest by quite a fair margin.

I like the way you're incorporating the dwarf thoughts into the posts, Zuglarkun.

It's there, so might as well use it if you can spin some tale around it.

So, what's going to happen to all of those corpses?

Corpses will be collected and dumped in the refuse point near the forges. Hopefully before the caravan arrives and gets spooked by one of them. Also dog roasts. In the future, I suppose we can just dispose of them in the magma moat, though we have to be careful with magma mist splashback with the heavier corpses.

Now, if you don't know about it already there is a way to recover peeps from down there: lower the western half-bridge on the northern entrance, and people can use the ramps on the midway point to make their way back up to the fort. ^_^

Question: Is there a way we could set up a proper set of dodge-me traps that really exploit the dike? Even when it's not filled it does seem to be rather useful for us. If we're really desperate I suppose we could dump lava on the trade depot.....

Yup, already accounted for. I did some construction work down in the dikes so I was aware.

You mean like TheFlame52's version? I suppose there's a way, but there's not a lot of space left to do so, besides it will look terrible. TheFlame52's version works perfectly fine, but it could be better spaced (2 tiles gap between floors instead of one, to deal with anything that gets excited at the sight of a dwarf and decides to jump the gaps. Yeah jumping is a thing. I have a similar design in my previous forts and I found that out the hard way.) Still, as long as no dwarves go on the winding floors while enemies are pathing by, it should work like a charm.

I'm thinking we need a courtyard or something, some place where we can gather all the invaders and slaughter them at our leisure without worrying about dwarfs dodging into magma. Then we can wash the courtyard with magma after every battle to clean up. Or we can plink away with crossbow dwarves only, topside. But there's another minor problem with that... (addressed below)

THAT'S THE REASON I SPENT HALF MY TURN BUILDING FORTIFICATIONS! SO THAT WE COULD PUT MARKSDWARVES BEHIND THEM AND THEY WOULD SHOOT AT THE ENEMY AND NOT CHARGE OUT AND DIE! FUCK!

You see, most of the crossbow dwarves are not skilled enough to shoot from behind the fortifications yet. The dike is pretty wide at 4-5 tiles. So ammo won't have made a difference at this point in time. Its even wider around the trade depot side. Granted, it was dumb of me to send them into battle in the first place, but I kind of overlooked that considering there were so many other tasks to juggle.

Another thing about the fortifications is that somehow the dwarfs are able to see the battle taking place quite a distance away. Vouhiparta was moving towards one of the above ground farms on the right side when he saw the battle taking place on the plateau. It makes them vengeful and gives bad thoughts. Not sure if it will be a problem further down the road, but I'm thinking it would be better to move the fortifications up one level to avoid the problem entirely while still being able to rain dakka on invaders.

-----
BTW, the goblin speech does translate to something (as does Idar Gulnas which just means 'Dog Island' in dwarf speech). Keep it to yourself if you make the effort to do so though, consider it foreshadowing.

292
Liking these snapshots of happenings from around the world.

At the rate that Overseers are dropping, I'm afraid Constructivory is more likely to fall victim to apathy than incompetence.

293
-----The Battle of Idar Gulnas-----

2nd Hematite 205

I have been observing the weather pattern these past few weeks, and just as I had anticipated, some rain was due to come. Towering storm clouds had begun rolling in from the east. Maybe some cooling rain would be welcome here in this sweltering heat. As I gazed out eastwards at the rising of the sun, I noticed a gathering of silhouettes slowly coming into view, above the sand dunes just beyond the horizon.
Spoiler: shadows from the east (click to show/hide)

I squinted my eyes, trying to make out any details, when a flag bearing an image of finger lime trees came into view.

"Finger lime trees? Now where have I seen that before?" I thought to myself.

Suddenly, the blaring of horns rent the air, and a cacophony of snarls and heckles rose to meet it. This was followed by a rumbling of drums that came to a stop as the figures halted and came into view.

Goblins swarmed in from the plateau directly east of our main entrance. As they closed in on our position, I was able to have a better look at their ranks.

By the looks of things, most of these invaders are newly recruited into the fighting ranks, they march in a disorderly fashion and lack even proper armaments. Nonetheless, we shall face them head on. I order the military to be mustered at the main gate.

As they approached, a war chant rang out among the goblin ranks.

"Bunok zusmusm anot! Tokxe odgas osku! Ngosla udung mak! Ustol oda udu guspû! Åd ösna ed ngomstu ozlu! Umuz! Umuz!", they bayed and shrieked as they charged forward.

The goblins fire several errant shots as they approach, and the war dogs charge forth to intercept them.
Spoiler: forces collide (click to show/hide)

"Hold!" I exclaimed as I looked at our motley group. Several of the military look like they are spoiling for a fight.

"Patience! An opening will soon reveal itself. For now we wait!"

The war dogs engage, but hardly make even a dent in their numbers as the goblins continue to pour in. From my vantage point, I count about 50 heads, and more are appearing over the sand dunes. Several trolls and goblins break away from the main group, overcome by the terror of the war hounds.
Spoiler: cowards (click to show/hide)

"Strategist! The dogs are getting slaughtered out there! Shouldn't we reinforce them?"
Spoiler: Nope (click to show/hide)

"We need to buy time for us to muster our full forces." I retorted. But inwardly, I wanted to say that that was the whole point, to get the damn dogs slaughtered.

I notice that several dogs and goblins have fallen off the ledge and are fighting out in the empty moat beneath.
Spoiler: under the bridge (click to show/hide)

I make a mental note not to engage foes on the bridge when the magma moat is filled. I send a small detachment of 3 dwarves, the light dikes and the cobalt charms to deal with them from the northeast pass. The war bear of De tags along far behind. Several of the farmers take a peek at all the commotion as they go about their business.


3rd Hematite 205

The rain had begun to drizzle down from the skies, when I spot an opening in their ranks. The goblin vanguard had pushed themselves too far forward, and now a gap appears between them and the main force that is still hanging behind on the plateau.

"There's the opening! Now everyone charge!" I hollered. The dwarves rush forward, eager to engage.

Edem the Macelord, Besmar the Swordmaster and Solon our Military Commander comprise the vanguard, crashing into the goblin ranks on Idar Gulnas. Edem enters a martial trance as they break into the goblin ranks.
Spoiler: First engagement (click to show/hide)

Using the war dogs to wear down the vanguard was a good idea, they are exhausted from having to fight off the dogs and are in no condition to face off against fresh troops with good gear to boot. They are swept away in an instant. Two birds with one stone!

Atir the warbear, being a great climber and all, manages to find a slope to climb down and engages one of the goblins down in the moat.
Spoiler: Beary good (click to show/hide)

Looks like the marksdwarves do not have any ammunition, they charge headlong into battle before I could stop them. Obok Kolkir, one of the marksdwarves dodges a flurry of blows and falls down into the empty moat where a crowd of goblins await. He is quickly overwhelmed and beaten unconscious.
Spoiler: Goblin mosh pit (click to show/hide)

Sibrek quickly jumps over the ledge and tries to fight them off. Obok quickly succumbs to asphyxiation, choked to death by a goblin wrestler.
Spoiler: Obok expires (click to show/hide)

Meanwhile, Sibrek finds himself in trouble but holds his own against several foes.
Spoiler: can't touch this (click to show/hide)

Sarrak clambers over the ledge clumsily to aid him and ends up stunned on the floor. He shakes away the disorientation and enters a martial trance, lashing out at several nearby foes.

Meanwhile, the main force has managed to put away the trolls that have gathered on the bridge. Solon enters a martial trance as more trolls appear to take their place.
Spoiler: come get some (click to show/hide)

Stukos and Tosid are knocked off the bridge, and quickly join their companions down below. They make short work of the remaining goblins and trolls that lurk below. Looks like the situation is under control there. The goblins are quickly being routed topside on the east end. I bark out orders over the din to De and the others at the northeast end to take and hold the northeast side to prevent any goblins from escaping in that direction. Likot and Bomrek enter a martial trance as the military push forward in our rout of the remaining invading forces.


4th Hematite 205

De finally comes up from the north east pass and chases the remaining cowardly troll right back on the plateau, slaying him. De mops up, killing the remaining goblin that had been detained by a pair of surviving war dogs.
Spoiler: De mops up (click to show/hide)

I quickly left the spot I was surveying the battle from to retrieve the corpse of Obok, who was the only dwarf to have fallen in battle. I felt responsible as I had stupidly sent in the marksdwarves without ammo. I blame myself for being not much of a decision maker.
Spoiler: Oops (click to show/hide)

As I strode onto the battlefield, I counted the casualties.
Spoiler: it is a massacre (click to show/hide)

The broken bodies of 21 trolls and 45 goblins lay dead on the sand dunes of the Desert of Dreams, where dreams and aspirations go to perish.

294
.....actually, I think I had SEVERAL potato farms built during my turn. How's the surface farming going in general?

FTFY,

I ran out of seeds for some crop species, but not to worry we still have plants to brew to replenish those seed stocks. I'm gonna cut back on the farms, leaving most of them fallow. Though I'll leave some plots on for pig tails as we need cloth. There are too many big plots and too few farmers to tend to them with (6 large ass plots and 4 tiny plots underground and 4 more huge ones above ground, you'll think this was Breadbowl). Also, we ran out of pots and barrels. Drinks are around 600-700 with no more pots or barrels to store more. So no point accumulating more plant stocks as we have plenty.

I'll look into digging a clay collection point, so we can actually make clay hovels and clay pots and stuff. I'll probably use all the wood for ash instead of beds just so we can have some drink surplus.

I wouldn't mind if some dogs fell into the ditch. Especially if they can take a foe with them. There's a bit too many of them. But I'd keep a dog-barrier there just for the fun of it.

I'm dismayed with the damn dog explosion though. In fact I think I will butcher all but one female. That dog island is just a ticking time bomb waiting to happen (also see: necromancer fodder).


----------

*unpauses game*

a vile force of darkness has arrived!

295
I see my fiendish decision to play a cactus disguised as a dwarf disguised as a cactus is going according to plan.

You do realize your spouse is our military commander and that several of your children (plus a newborn from last year) are already living in the fortress right?

The cacti are taking over!

296
I'm afraid I'll have to skip my turn. Busy with Murderflood and other stuff IRL. May I be moved down the turn list instead?

297
-----Prologue-----

I was shaken by the events of last year, the foul creatures tried to kill me on the 2nd Opal 204, but I was lucky that I only escaped with a broken left arm.
Spoiler (click to show/hide)

Its healed now, and I guess I should be thankful of all that has transpired, given how everyone that has taken the 'Zuglarkun' title was killed already. How ironic that the rescuer would in turn need to be rescued?

Spoiler: But I am grateful (click to show/hide)

I believe that I narrowly escaped certain doom. I remember being accosted in the caves by a foul gremlin corpse that had risen and unfortunately I was caught unawares. I was trying to rescue some of our fellows that had been caught down there, but little did I know what foul horrors lurk in the depths. Now I know that the dead have risen and are prowling the depths. I had no idea what I was getting myself into when I left home, and now I know. I dreaded the prospect of having to fight off the undead and quite frankly I would rather just run away from it all. Recently, Flame II conjured up a device that would rid us of this foul infestation. But I do not know if it will hold up. They just keep coming and there is no sign that things will let up anytime soon.

In light of this dreadful discovery, Taupe gathered several of the more noteworthy dwarves together. He had only one thing to say.
Spoiler (click to show/hide)

After much discussion, it was agreed upon that we would need to find some way to deal with the undead. We did not have much in the way of military might so perhaps dwarven ingenuity would be the way to go? Gwolfsky quickly pointed out that when in doubt, just use magma. Flame II concurred with this notion, pointing to the strange device he had made and how effective it was against the undead. Most agreed with this solution, though not all.

Some of the other dwarves felt that we could drive the undead away, and they remained optimistic about our chances.
Spoiler (click to show/hide)

While others were more realistic in their outlook.
Spoiler (click to show/hide)

I turned to TriaxxII, "What do you think?"
Spoiler: and TriaxxII replied (click to show/hide)


Taupe turned to me and asked if I was up for the challenge. He explained that they had lost their chief planner early on, and needed someone with expertise in engineering to pull it off. Though I had come at the behest of the elders, I was but a lowly mechanic, what could I achieve?
Spoiler (click to show/hide)

It was a difficult decision to make. But Zan, wise beyond her years, offered a nugget of wisdom.
Spoiler: She said, (click to show/hide)

Thus it was that I took up the mantle of Overseer.

-----Year 205 - The quest for magma-----

1st Granite 205

I quickly set my plans into motion. But immediately it became apparent that there were many hurdles to overcome. I was notified by the manager that we lacked the magma safe rock to construct the magma drain and flood system I devised. After a quick survey of the rock quarries, I ordered all the obsidian blocks used for the magma dikes to be cannibalized. I ordered workers to replace them with common granite blocks afterward.

That was not the only problem though, there was too little sand available though we were in the middle of a desert with sand all around us. I ordered more sand to be gathered, no excuse not to have sand. We will need sand for glass components for the pump stack device.

Another quick survey of the stock records provided by the bookkeeper showed that we did not have any soap at all, though we have all the necessary materials. I setup a bucket and lye only stockpile in the stockpile caches, taking care to forbid any lye from being stored in our other food stockpiles. We will need more wood for ash though. Speaking of which, it is a waste to use scarce wood for the bridge. I'm having it dismantled. I will put up a new bridge afterwards.

Another quick glance at the records and I could tell that too much silver and copper was being melted. The coffers overflowing, and we had little need of silver. I stopped the furnaces from melting silver ore, focusing on melting the spoils of war we captured last year instead. Especially the iron. Meanwhile I have Flame II put his skills to good use. I put up an order for 10 of each masterwork silver maces and silver warhammers. I put Pyrotechno on armorsmithing duty to churn out some copper shields and other various armors. I was also notified that bolts in the lake were marked for melting. I shook my head in dismay at the furnace operators. I explained to them that if they wanted to melt those so badly, they could swim out to the lake and get it themselves. I forbid all the bolts and the one mosquito man corpse in the lake.


2nd Granite 205

Flame II immediately set out to work and quickly produced results, making a masterpiece silver mace!
Spoiler: nice work (click to show/hide)

Edem, the resident mace lord hurriedly reserves the weapon and snatches it up immediately.
Spoiler: Its mine tell you! (click to show/hide)

I didn't notice it before, but the magma forges and smelters all have open air holes in them that lead down to the magma. What if something comes up from the magma depths? This is most unsafe.

Meanwhile, FlameII just keeps churning out those masterworks. I do admire his attitude and excellent craftdwarfship.


5th Granite 205

I made alterations to the military uniforms. Full metal melee, full steel melee and full steel crossbows. With all the orders going about, this will keep everyone busy for awhile. In the meantime, I will have time to do some geographical surveying.


10th Granite 205

I had taken the time to scout ahead and ascertain the position to build the pumpstack with none or hopefully minimal disturbance to the caverns. I could hear the undead shambling about all the time in the lower depths as I went about my surveying, it was terrifying. I showed Taupe the schematics of the magma pumpstack design I had drawn up. It includes a safety system for maintenance which includes a drainage system to drain away the magma if the situation calls for it. I got the miners to start working on it right away.

In the meanwhile, the wooden bridge was dismantled. I'll have granite one up to replace it soon.


12th Granite 205

I was notified of unhappy dwarves in our midst. I would be unhappy too if I had to deal with the undead and hauling stinking corpses that befouled my clothes. I removed refuse hauling duties from the most stress prone dwarves in hopes that it will improve their disposition. I also made alterations to the refuse system. The new one will be deep in the bowels of the fort, away from sneaky corpse raisers.


16th Granite 205

Spoiler: Visitors arrive (click to show/hide)
An elven caravan from Alu Inó has arrived. Since the bridge is still under construction, they came in from the northeast entrance.

There are so many dogs loitering about on the trade depot, and they are happily fornicating away. Awww how sweet, its like an animal shelter more than a trade depot. I order all of them gelded.


22nd Granite 205

This puppy surprise is the gift that just keeps on giving.

I suspect this recent outburst was caused by the elves and their fabled 'animal touch'. Damn elves, no good could ever come from those treehuggers, but we shall suffer their presence, we have much need of wood.


26th Granite 205

Some migrants arrive, trudging over the chalky northern wastes.

They are quickly ushered into the relative safety of the fort, though Momuz gave one look around and remarked why the dwarves all seem so glum around here.


28th Granite 205

Meng Umeravuz, Thresher dropped the item he was hauling to the trade depot and quickly made for the fortress, a strange look in his eyes.
Spoiler (click to show/hide)


1st Slate 205

Meng claims a mechanics workshop and begins frantically gathering materials from around the fortress.
Spoiler (click to show/hide)


2nd Slate 205

Doren bestows the name Elikbakust - The Single Urges upon his plum wood shield.
Spoiler: Elikbakust (click to show/hide)


6th Slate 205

Meng has begun work on a mysterious construction.
Spoiler: Whatever will he make? (click to show/hide)


7th Slate 205

Orders for the 10 masterwork silver warhammers and silver maces are fulfilled. I'll get Flame II to work on some masterwork copper crossbows next.


8th Slate 205

We traded a whole bunch of old, foreign and unusable clothing for plenty of wood, fruits and some caged animals because i want the featherwood cages they are housed in, not because I intend to keep these useless animals around. What with the dog outbreak and all. Damn dogs!

In the meantime, the new morgue has been excavated. This will hopefully prevent the more squeamish among us from having a nervous breakdown every time they pass by some corpse or body part.

I dropped in to see how the military were holding up. Shorast has been praying to Cog Standknight in hopes of being bestowed with his blessings in combat. He remarked that military trances are when a dwarf is touched by the gods upon the field of combat, and he was hoping to boost his chances. I tilted my head to the side and gave him an odd look, but I left him to his own devices.
Spoiler: Shorast deep in prayer (click to show/hide)

De approaches me and suddenly starts demanding an animal companion to be assigned to him. He specifically asks for the grizzly bear. I ask if he will reconsider, since in my experience animals do not fare well in martial combat unless they have superior numbers.
Spoiler: His reply? (click to show/hide)

Well then, at De's request, I had the animal trained and assigned the war grizzly to him. As I approached the marksdwarf quarters, I spied a dwarf in a makeshift cactus costume shooting out 'cactus needles' at a nearby archery target.
Spoiler: Huh (click to show/hide)

We have a odd collection of folks around here.


11th Slate 205

Meng has created Urdimmeng Öseek Uker - Towerlashed the Councils of Waving, a slate mechanisms. Nice, I could make good use of that.
Spoiler: an artifact! (click to show/hide)

I order some magma dike walls to be put up on the southeast and northwest end. I know getting in the vicinity of the lake is dangerous. But it is a risk we'll have to take.


18th Slate 205

Litast is throwing a tantrum. I gave her a quick once over as a practicing medical professional, and the prognosis is bad.
Spoiler: it is hopeless (click to show/hide)

When I asked if she perhaps needed some help in coping with her stress, she stubbornly replied she was better off dealing with it alone. I fear for the worse.
Spoiler: utterly hopeless (click to show/hide)

Well, looks like the naming fad is continuing to circulate among the military dwarves.


20th Slate 205

Troubling news. The mayor came up to me and reported that the dwarves have found Kib the shearers corpse.
Spoiler: secret murder? (click to show/hide)

There had been no indications of any fights or confrontations recently, and no one reported anything unusual. Is there some unseen malign influence at work here? Perhaps this is the foul work of that 'Magdark' that the elders spoke of.


28th Slate 205

Since we have some extra hands about, and there is too much trash lying about in the moat, i order it all temporarily dumped somewhere more convenient for access.


2nd Felsite 205

Lately, I've been busy reconstructing the bridge that I ordered cannibalized for its wood. Bloody dogs keep getting in the damn way. I renamed the place 'Idar Gulnas'.
Spoiler: stupid dogs (click to show/hide)

We have some spare wood now, which I've allocated towards constructing some buckets and ash (for soap production). Building up a surplus will be key I feel.
Spoiler: soap (click to show/hide)

I fear that we will need to be self sufficient before long, I order more pigtails planted. Cloth is running low. Drinks are in a better state than it was in the beginning of the year but it can still be improved. We are still short on magma safe rock though. The only types naturally occurring in these parts is obsidian. I will have to place orders with the caravan. Also, the farm plots are way too large for our farmers to manage. I suppose I will be cutting back on some of these before long, but I will let them run for a season or two just to see how its being handled.


5th Felsite 205

Looks like the bridge will be done soon. Good, I will need to make some adjustments to the northeast bridge access in order to fit the re-designed moat.


11th Felsite 205

Miners are busy at work clearing out a cistern from which we can extract magma safely, and some obsidian to boot!
Spoiler (click to show/hide)


25th Felsite 205

Was notified of unburied dwarf corpses left in the cavern. With all the undead shambling about the caverns, we will not be able to retrieve without great risk. I am most impressed with the makeshift device that Flame II had devised to deal with walking corpses. Most ingenious. But what if corpses fly or do not dodge? What if corpses can leap across 1 tile gaps? I decide to wait till later to put it to the test.


Summer has arrived on the calendar.

298
If it irks you that much, the best bet would be to wall off the caverns, or at least the portion of the caverns which is beneath the lake, to prevent undead beasties from spawning and clogging up that portion of the map. Of course, you'll have to access the caverns first and fight off all 140+ undead that are already there, including two undead forgotten beasts, and undead rutherers.

Pathing from the undead trying to find their way towards living flesh is already killing the frame rate (if you activate ThFlame52's trap for instance), this is something we'll have to be forced to deal with sooner or later lest it cripples the fort in some way.

Update coming soon. I finished spring, doing write up.

299
Quick poll. Does anyone really REALLY mind if I switch to using the Ironhand tile set instead of ASCII?

For me, its really difficult to tell one thing from another, and I still can't seem to wrap my mind around it.

300
DF Dwarf Mode Discussion / Re: Professions and labor grouping
« on: November 07, 2015, 01:00:52 am »
The way that I play, I group dwarves so that they always specialize in just one profession that can give rise to a strange mood, and the rest of the professions they have won't be moodable. This way, I kind of get some control over what artifact gets produced.

So, stuff like weaponsmithing, armorsmithing, blacksmithing and metalcrafting usually gets grouped with furnace operators, farmers, brewers and cooks. That way I can let them hit a level in their moodable skill, disable that labor, then have them be full time farmers or whatever until they get a strange mood. This is only if I already have obtained or trained a dedicated legendary for that profession and there are excess smiths to go around. Likewise, stone crafters go with engravers and miners go with masons because same grouping of moodable skills.

Otherwise, the professions are grouped so that they can perform other related jobs in the same family of professions. So if a soaper dwarf is free, they will be able to just focus on lye making and then soap making, instead of having to wait for another dwarf to come around and make soap from the lye. So stuff like soapers go with potash makers and lye makers, tanners go with leatherworkering and butchery, and mechanics go with building designers.

As for other kinds of groupings, I usually disable stone hauling on my miners so they can mine continuously instead of mining a vein, grabbing a rock to haul, then coming back to mine again.

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