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Messages - Khaiel

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406
Forum Games and Roleplaying / Re: RWBY RP OOC: It Begins 13/12
« on: October 02, 2014, 03:34:57 am »
I got a 7. Please tell me that's not Aurum... Justine's life would be sooo hard...

407
Forum Games and Roleplaying / Re: RWBY IC: Initiation Day
« on: October 01, 2014, 04:22:52 pm »
Well, it did got crashy.

Justine said, while cleaning her clothes a bit after the crash. Then seeing, some of the students run without caring about those left behind in the crash, she shrugged.

Well, so much for team spirit.

Walking on top of a fallen wall or something (just so she could be seen), she shouted.
Guys, we don't have to fight the robots. Everyone who can still run, grab someone who can't and start running towards Bulkwark!
And she said this, she moved towards the nearest student looking too wounded to defend himself.

408
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation 13/12
« on: October 01, 2014, 12:00:01 pm »
My troll side is askig me to activate my semblance... It would be ¡¡FUN¡¡

EDIT: We are 13 players. The second digit is 3. And in binary code 13 is written as 1101. If you operate 1+1+0+1=3.

Half Life 3 is confirmed guys.

409
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation 13/12
« on: October 01, 2014, 10:46:19 am »
I suggest you put on your sunglasses, because bright explosions are bright.

410
Forum Games and Roleplaying / Re: RWBY IC: Initiation Day
« on: October 01, 2014, 10:44:45 am »
Justine remains calm. Or as calm as one can possibly be. A missile is just another way to die, not different from any other. But if the missile were to explode in mid air, maybe more of the students (and her with them) would be able to land safely.

"Clear the windows! Things are about to get crashy."

She says, as she takes Anathema from her back and aims at the missile.
Open fire at the missile, if it explodes in mid air, prepare to do some air surfing on top of broken wall or something

411
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation 9/12
« on: September 30, 2014, 01:07:35 pm »
I had another possible character concept that was female, so I can change to that.

Actually I'm going to change to that.

Spoiler (click to show/hide)

412
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation 9/12
« on: September 30, 2014, 12:38:00 pm »
It's funny how a guy whose surname indicates black is needed to make a name about white.

Btw, I know it's all a friendly thing, but can we keep the potatoes vs shipping discussion out? Just so questions the players or new recruits ask are not lost in the middle of that.

413
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation
« on: September 30, 2014, 08:06:54 am »
And thus the Great Ship War began, and lasted for years, until the show ended and the shippers had no other choice but to accept the canon couples...

Nah, no real war over this, specially considering the latests episodes.

414
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation
« on: September 30, 2014, 04:38:36 am »
Btw, I'm curious of what the GM has in mind for the different effects of the Black Tarot, as I left it quite vague so it could be easily changed.

415
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation
« on: September 30, 2014, 02:45:24 am »
Just tell me we won't have all teams named after the Pokemon proffesors...

416
Forum Games and Roleplaying / Re: RWBY RP OOC: Character Generation
« on: September 29, 2014, 02:02:24 pm »
A character application:

Spoiler (click to show/hide)

418
Kya is healed (10+7+5)/2=11 HP.

Code: (Seraphim vs Sword Mercenary B) [Select]
Seraphim's First Attack
Seraphim's to Hit=90-3=87. Roll: 6. Hit!
Seraphim's Critical=33-3=30. Roll: 41. No Critical.
Damage=10

Seraphim's Second Attack
Seraphim's to Hit=90-3=87. Roll: 6. Hit!
Seraphim's Critical=33-3=30. Roll: 45. No Critical.
Damage=10

As Seraphim points to the mercenary, lightning strikes attack the man. All that reamins is a charred corpse.

Code: (Kautof vs Axe Mercenary C) [Select]
Kautof's First Attack
Kautof's to Hit=126-2+15=139. Autohit!
Kautof's Critical=15-2=13. Roll: 28. No Critical.
Damage=10+1-3=8.

Kautof finishes the mercenary. The body is quickly pushed by the water, and the river runs red.

Enemy Phase 4

"Another mage... This is bad... The Colonel won't be happy to hear this."

Ballista Operator attacks Saresh
Pikeman C moves to 10,4


Code: (Ballista Operator vs Saresh) [Select]
Ballista Operator's Attack
Ballista Operator's to Hit=79-11=68. Roll: 83. Miss!

The mercenary misses the shot with his crossbow, apparently nervous now that the Knights are getting closer.

Player Phase 5

There are few mercenaries left, and finally the young commander of the knights seems able to stand on her feet.

Varion recovers 1 HP
Klaira recovers 2 HP
Hix recovers 1 HP



Enemy Stats
Allied Stats

Spoiler: HP (click to show/hide)

EXP: 29/100

Spoiler: Victory Conditions (click to show/hide)
Spoiler (click to show/hide)

419
Forum Games and Roleplaying / Re: Knights of the Empire (FEF OOC)
« on: September 27, 2014, 07:14:31 am »
She's got Charisma, so I wouldn't think so.

420
Forum Games and Roleplaying / Re: Knights of the Empire (FEF OOC)
« on: September 27, 2014, 05:26:38 am »
Tiruin, are you sure you want your PS to give +2 Luck? because +2 Luck is just +1 to Hit, +2 to Evade and +2 to Dodge. I mean, that's really not much.

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