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Messages - Torak

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631
Other Games / Re: Forums more than playing DF
« on: July 24, 2008, 01:22:41 pm »
Trials 2 SE, TowerBloxx (evil game, that one), Crazy Machines 2...

CM 2 is not shallow, but it is dull once you beat the insanely easy missions.

632
DF General Discussion / Re: The NEW Future of the Fortress
« on: July 24, 2008, 01:21:04 pm »
It brings a tear thinking that we've come so far.

633
Reasonableman: I have three versions of what I felt looked right. You can choose. 1. 2. 3.
 I like number 3 because you can actually see the gold chain.

Nilocy: I'll work on that

634
Other Games / Re: Forums more than playing DF
« on: July 24, 2008, 12:59:26 pm »
If it weren't for piracy, I would've killed myself out of boredom by now. I must've played every retail game released since 1990.

635
DF General Discussion / Re: Terragen + New Map Export Options
« on: July 24, 2008, 04:30:34 am »
Terragen is a neat application. I torrented hypothetically acquired it, and just love screwing around with it, I've made a canyon with a river running through it with a nice sunset on the northeastern part, making a reflection/shadow meld that I like.


It's like a desktop background generator. With options.

636
Bumping to say I have an amazing new avatar. And that I'll make reasonable's avatar an actual monocle. With glass and everything. Probably tommorow.

637
DF Bug Reports / Re: Unskilled Dwarves Take FOREVER to Heal
« on: July 24, 2008, 02:25:25 am »
Toughness is resistance to pain and the character's ability to keep from falling unconscious and keeps them from getting thirsty/hungry/tired longer.


No proof about faster healing, which I haven't seen any actual improvements in healing time with a superdwarvenly tough dwarf.

638
General Discussion / Re: Your health
« on: July 24, 2008, 02:19:50 am »
I can walk on my own, and I breathe without interruption. I'm health as a human needs to be.

639
DF Bug Reports / Re: Unskilled Dwarves Take FOREVER to Heal
« on: July 24, 2008, 12:51:21 am »
Skills have no say in how fast a wound heals. And healing has always taken forever, even for the most minor of wounds.

640
When people designate thousands of tiles for digging, controlling how often and where people look for dig jobs is the single most important thing to consider.  I'm pretty sure I know why the timers are messed up for vertical shafts.  For now, removing and adding the designation should jump start them, though that's quite irritating, of course.


The sporadic mining stops happen for me even when I am mining out a relatively small room (3x3 to 10x10).

642
This happens to me as well, but most of the time when a miner finishes his 'group' (the series of connected tiles which he mines out) he just stops until I redesignate. I think it may be a problem with job priority, since he goes all the way back to the meeting area until he starts mining again, or walks about 5-6 tiles away until he starts if I do not have a meeting zone. Needless to say, this makes mining take MUCH longer than it needs to, due to the walking back and forth for no reason.

643
DF General Discussion / Re: YESSSSSSSSSSSSSS!
« on: July 23, 2008, 01:13:10 pm »
What happens if there's no available world site with all the stuff you select?

You make another world.

644
DF General Discussion / Re: YESSSSSSSSSSSSSS!
« on: July 23, 2008, 12:30:12 pm »
He should implement the 'find midden magma tubes' part of regional prospector into the search, since there is no sites on mountains with exposed magma vents that I can find, even with many worlds generated at 20+ volcanism.

645
DF Bug Reports / Re: End Year is Always 200
« on: July 23, 2008, 12:28:35 pm »
Torak... he DID change the megabeast check year.

His is a rare incident then, I get no such bug unless I don't change the check year and percent.

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