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Topics - Killgoth

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1
Life Advice / Problem at Work. Advice Request
« on: October 31, 2016, 01:27:56 am »
I recently got hired as a stock clerk at the grocery store equivalent of Ned Flanders, and I think I just fucked it up a little.  l tend to be a bit snarky by nature, but this job requires me to be nice to customers and coworkers constantly and I actually really like it--first job I have ever had where I like more than half the people I work with.  It isn't the job I would ever want for life, but I am going to be in school for the next couple of years and I think I could do quite well here in that time(they only promote from within, and the pay raises and benefits are generous).

So...a coworker and I were blocking aisles before closing time (pull product to the front of the shelves and make sure the label is facing out) and a female coworker from another department came by and asked us if we would restock some stuff for her because she wanted to leave early.  I said I didn't mind, but it was up to my partner (I am down with mildly padding my paycheck and earning favors, but I am not down with signing someone else up for work if they don't want it).  He didn't say anything and just giggled as she dumped the stuff in our cart and left.  After she left and he stopped giggling he clearly was not happy with the situation. 

Anyway...I felt shitty about the situation and the H.R. person was walking by and I told them about the situation and they said they would talk to her.  In retrospect I feel like this was a shitty thing for me to do (both because it makes me look like a childish tattle-tail, and because I can't really think of any kind of positive social outcome if the H.R. person talks to her).

Social situations confuse me enough already, and I just want to be the positive guy at work that doesn't have to deal with drama or bullshit.  Can I just not think about this anymore (what are the odds it will just blow over without any ramifications if I do nothing)?  Should I try and talk to the H.R. person and tell them not to talk to her?  In the future if a coworker asks me to do them a favor that would also involve someone else working with me doing extra work, should I just say "no" instead of leaving it up to my partner?

2
DF Dwarf Mode Discussion / Stone to dirt conversion no longer working.
« on: January 13, 2016, 08:34:50 pm »
So I doubt this is a bug, or if anything it is a bug fix, but muddying a stone stile, building a floor on top of it, and then removing that floor no longer produces a dirt tile underneath.  I remembered saying I would research this a while ago before 42.04 was released, but did not get around to it until now.  In any case, it is not working for me now---can anyone else confirm whether or not it is working for them now?  I can't find the original thread where this came up, which is why I am making a new thread about it.

3
DF Modding / I want Elephants to reach adulthood sooner.
« on: January 04, 2016, 02:11:52 am »
Hi guys.  I started a fortress in a jungle biome and have been very lucky to catch a bunch of elephants and rhinos.  The only problems is I get to play in DF in short bursts and don't want to wait 10 years to see my first war elephants.  What do I need to change in the raws to get elephants to reach full size and adulthood at age 1?  If it helps, here are the raws from the wiki.  Also, if I wanted to make similar changes to rhinos would I change the same things?  Thank you guys for your help.

[CREATURE:ELEPHANT]
   [DESCRIPTION:A huge, hairless mammal, found grazing in grasslands in groups.  It eats plants which it lifts up with its long trunk.  When angered, it will attack with its long tusks.]
   [NAME:elephant:elephants:elephant]
   [CASTE_NAME:elephant:elephants:elephant]
   [CHILD:10][GENERAL_CHILD_NAME:elephant calf:elephant calves]
   [CREATURE_TILE:'E'][COLOR:7:0:0]
   [PETVALUE:500]
   [PET]
   [GRAZER:12] don't have browsing trees yet
   [MOUNT_EXOTIC]
   [TRAINABLE]
   [LARGE_ROAMING]
   [BIOME:ANY_TROPICAL_FOREST]
   [BIOME:SHRUBLAND_TROPICAL]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [BENIGN][MEANDERER][NATURAL]
   [PREFSTRING:strength]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:2TUSKS:GENERIC_TEETH:RIBCAGE]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
         [STATE_NAME:ALL_SOLID:ivory]
         [STATE_ADJ:ALL_SOLID:ivory]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
         [TISSUE_NAME:ivory:NP]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:500000]
   [BODY_SIZE:2:0:2500000]
   [BODY_SIZE:5:0:5000000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:50:70]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
   [ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
   [DIURNAL]
   [HOMEOTHERM:10066]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [MUNDANE]
   [CASTE:FEMALE]
      [FEMALE]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
         [TL_COLOR_MODIFIER:GRAY:1]
            [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
            [TLCM_NOUN:eyes:PLURAL]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:5]

4
DF Adventure Mode Discussion / Adventure Mode Cartoon (NSFW)
« on: January 02, 2016, 11:50:57 pm »
I did a search for "Korgoth" and could not find much of anything about it.  Anyway, when I play Adventure Mode this is pretty much how I picture my character (which obviously inspired my forum name).  While it obviously has D&D inspiration, I can't help but think the creators must have played some Dwarf Fortress at some point (or perhaps Toady has watched this).  https://www.youtube.com/watch?v=yoxMiZxN-F0



Other fun cartoons (feel free to share any you know of):
The Amazing Screw-On Head (robots, magic, Abraham Lincoln, zombies, aliens):  https://www.youtube.com/watch?v=XbsDvGtTRWU

Heavy Metal (swords, sorcery, boobies, bush, space ships, aliens, robots, sex-robots):  https://www.youtube.com/watch?v=ZMNjdCel8L8

Heavy Metal 2000 (as above, no bush):  https://www.youtube.com/watch?v=HLXlHwwDN_4

Thundarr the Barbarian https://www.youtube.com/watch?v=LhAobPugvsk

Herculoids  https://www.youtube.com/watch?v=Dstk7-Tzr7s

Thundercats https://www.youtube.com/watch?v=HcGNqrAtsgg

He-Man https://www.youtube.com/watch?v=7yeA7a0uS3A

5
Is a doorway.  That way not only are you putting the entire fort at risk because of your own selfish carelessness, but also all the people who walk through the doorway get to see the masterwork clothing that you feel is not good enough to wear.


Can anyone think of a better place?

6
DF Dwarf Mode Discussion / Philosopher?
« on: December 15, 2015, 05:44:28 pm »
I am just asking about the title since the only thing available on the wiki is from several versions ago listing them as a noble.  One of the dwarfs I designated as a scholar automatically listed as a "Philosopher."  Is this normal?  If so--does the philosopher need special things to work?  What skills make a dwarf a philosopher instead of a scholar?

7
DF Gameplay Questions / How to update from 42.01 to 42.03?
« on: December 12, 2015, 08:07:49 pm »
Hi guys, I have tried searching around but apparently am pretty bad at it.  How do I update my current world and fort from 42.01 to 42.03 (I like my current fort)?  I am using Ironhand graphics if it matters but no other mods (just the tile set).  Thank you for any and all help.

8
DF Dwarf Mode Discussion / Temples: Inducing desecration?
« on: December 02, 2015, 11:43:43 am »
It's finals time for me and I have not been able to try the new version yet. I read in the adventure section that desecrating a temple results in dieties cursing you.

Has anyone tried trapping dwarves in temples until they  throw a tantrum and start fighting/wrecking the place?  Do the gods punish them?

In my last fort one of my dwarves threw a tantrum and killed my legendary armorer. I feel like death is too kind of a punishment for some crimes. Were it possible, I would have locked the murderer in a temple and let the gods punish him before confining him to a walled off room for eternity.

9
DF Suggestions / From Dusk Till Dawn
« on: October 31, 2015, 09:53:35 pm »
A topic in the adventure mode section brought this to mind.  I don't know how hard it would be to implement though.

The idea of coming across the rare village entirely populated by vampires would be an awesome addition to adventure mode.  A secluded village just far enough off the beaten path as to be hard for most people to get to, but also what would appear to be a welcome respite for travelers off the beaten path looking for a place to bed down before dark.

You could hear rumors of strange disappearances and go investigate.  Adventurers / caravans foolish enough to sleep there don't wake up, and those who arrive or stay after dark get attacked ala From Dusk Till Dawn.  During the day its just a normal idealic town.

10
DF Adventure Mode Discussion / Spreading vampirism without modding
« on: October 26, 2015, 08:08:47 pm »
So, the thread about modding vampirism to make it possible to spread it got me thinking about how to do it without modding.

I know the villages have wells that NPC's use.

Do NPC's in Adventure mode actually drink water from the wells?  If they don't, do they drink at all? 

So....couldn't you just collect backpacks full of your own (vampiric) blood and dump it into a villages well and convert them all that way?

If NPC's drink from the wells...my adventurer has a new mission. 

11
DF Adventure Mode Discussion / Vision?
« on: October 20, 2015, 02:47:24 pm »
So in the process of fighting an elven army, my adventurer passed out after being swarmed by 20 elves.  The outcome was the realization that leather and metal armor makes you virtually immune to elves, because I passed out multiple times while being beaten on by numerous elves and the only lasting injuries my adventurer sustained were 2 broken fingers, and an eye that is scarred over and listed in blue lettering.

How does only having one functional eye impact you?  I have looked at the wiki, and it really only provides information about what happens if you lose both eyes.  Is my chance to hit impacted?  Or is it just a cool scar and an excuse "raid" villages like a pirate would?

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