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Messages - Killgoth

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301
DF Adventure Mode Discussion / Re: Spreading vampirism without modding
« on: October 31, 2015, 09:46:51 pm »
I also think the idea of coming across the rare village entirely populated by vampires would be an awesome addition to adventure mode.  A secluded village just far enough off the beaten path as to be hard for most people to get to, but also what would appear to be a welcome respite for travelers off the beaten path looking for a place to bed down before dark.

You could hear rumors of strange disappearances and go investigate.  Adventurers / caravans foolish enough to sleep there don't wake up, and those who arrive or stay after dark get attacked ala From Dusk Till Dawn.  During the day its just a normal idealic town.

302
DF Adventure Mode Discussion / Re: Spreading vampirism without modding
« on: October 27, 2015, 08:40:41 am »
- Pint of elf blood please!
- Here ya go... (reaches for 'special' blend).
-Aar, you can't fool me Urist, leave that vampire stuff for the tourists.
-Ho ho ho. Just kidding. *curses...


Lol, what would make this scenario even better would be having a werebeast hooker working in a back room, and a shady looking ex-adventurer selling Thrall powder in the bathroom.

303
DF Adventure Mode Discussion / Re: Spreading vampirism without modding
« on: October 27, 2015, 02:34:07 am »
Nuts.

That being said, listening to the last debriefing Toady put out, in bars in fortress mode he says you will be able to sell your guests drinks in mead halls / taverns.  If that also actually includes them drinking, then at the very least that means the potential to vampirify any guests who stop by.

304
Couldn't you just collect backpacks full of the blood of the vampire whose blood you drank to become a vampire...and then dump some in the well of every village you come across?

305
DF Adventure Mode Discussion / Spreading vampirism without modding
« on: October 26, 2015, 08:08:47 pm »
So, the thread about modding vampirism to make it possible to spread it got me thinking about how to do it without modding.

I know the villages have wells that NPC's use.

Do NPC's in Adventure mode actually drink water from the wells?  If they don't, do they drink at all? 

So....couldn't you just collect backpacks full of your own (vampiric) blood and dump it into a villages well and convert them all that way?

If NPC's drink from the wells...my adventurer has a new mission. 

306
DF Adventure Mode Discussion / Vision?
« on: October 20, 2015, 02:47:24 pm »
So in the process of fighting an elven army, my adventurer passed out after being swarmed by 20 elves.  The outcome was the realization that leather and metal armor makes you virtually immune to elves, because I passed out multiple times while being beaten on by numerous elves and the only lasting injuries my adventurer sustained were 2 broken fingers, and an eye that is scarred over and listed in blue lettering.

How does only having one functional eye impact you?  I have looked at the wiki, and it really only provides information about what happens if you lose both eyes.  Is my chance to hit impacted?  Or is it just a cool scar and an excuse "raid" villages like a pirate would?

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