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Messages - Vorox

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31
Mod Releases / Re: [44.10] ZM5's Mod Depository - Elemental Unrest
« on: May 21, 2018, 04:05:43 am »
Well so far I have only found one very small issue - your entities don't seem to have the [VALUE:KNOWLEDGE] token. I don't know if this actually causes any problems ingame, but just wanted to let you know.

32
DF Modding / Re: [MODDING] 0.44.x questions thread
« on: May 18, 2018, 12:27:07 pm »
Quick question about the [BANDITRY] token. Is it a percentage of how many memebers of the entity will be turned into bandits, or how many of all bandits will be taken from that entity? Or something else?

33
Mod Releases / Re: [44.10] ZM5's Mod Depository - Elemental Unrest
« on: May 12, 2018, 09:24:26 am »
I've known about this mod for some time and now decided to check it out. I haven't played around with it yet, but the sheer amount of stuff it adds is crazy. I wanted something to add more variety and make the experience a bit different and this seems perfect for me. Thanks for the great work man!

34
DF Adventure Mode Discussion / Re: Funniest things said in dialogues
« on: August 17, 2017, 04:24:17 am »
This is still my favourite


35
DF Adventure Mode Discussion / Re: So I have a hamlet...
« on: July 05, 2017, 02:23:07 pm »
What ZM5 said. You can also give the position to other people.

36
Is it possible to have romance/fall in love? It is one of my character's goals and I am curious if it has been implemented.

The only way is to retire him in a Fortress and wait until he finds love. Or dfhack him one.

37
DF Adventure Mode Discussion / Re: Endlessly respawning armies
« on: July 04, 2017, 12:55:23 pm »
I had the same issue, thanks for the fix.

38
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: July 04, 2017, 12:51:28 pm »
My best adventurer drowned in a sewer (with grand master swimming) because I wanted to see the cave fish people.

39
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 04, 2017, 12:38:13 pm »
Wait a sec, how the heck did you manage to play as somebody's sibling?

40
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: May 16, 2017, 10:49:31 am »
When making shell helmets, do the kind of shell has an effect on the quality and properties of the helmet? Or is a pond turtle helmet equivalent to a mussel shell helmet?
Creature type doesn't affect leather strength, so I'd assume it's the same for shell.

Additional question : Where do shell armor falls in the cloth-leather-metal armor tiers? What should I expect from it?
material_template_default.txt says "used bone for all of these, no data" next to IMPACT YIELD and others so it's exactly as protective as bone

41
DF Dwarf Mode Discussion / Re: Animal people breeding ‼SCIENCE‼
« on: May 15, 2017, 09:08:59 am »
Adventurer breeding works perfectly fine, you just have to make them not asexual somehow. I retired 2 adventurers at my fort, made them sexual and got them married with DFhack, soon afterwards they started making babies. The only thing I haven't tested is whether they can marry by themselves but I see no reason why they wouldn't.

42
DF Adventure Mode Discussion / Re: Mortal Dwarf
« on: May 14, 2017, 05:26:41 am »
Stomp their upper body until it literally explodes.

43
Kothvir Bloodrage the Immortal of Onslaught, my last and favorite adventurer.

He lived in a very goblin infested world - goblins were the most populous civ, had conquered almost an entire dwarven kingdom, were very often at war with my adventurers kingdom and a ton of them lived in human cities. Seeing their evil and disregard for all good things, as well as losing his best companion to them, he started a crusade to rid the world of their evil. He travelled around, killing them wherever he could find them. First it was just bandit camps, but later he fought Dark Pits and liberated Dwarven settlements. He also hunted monsters that threatened his people - tens of Starved Horrors, Bleak Hags, Narrow Freaks and others and even an Ettin and a Giant. For his deeds I awarded him a fortress, where I retired him and prepared for future battles. He trained all his combat skills to Legendary+5 and got a set of adamantine armor and a great axe. Then he went to the goblin lands, slaughtering every settlement one by one and finally, their demon leader.

He also killed a Bronze Colossus, Dragon, Hydra and cleared out a Vault. His other notable achievements are dropping the goblin population by half, passing the world into The Age of Legends and kicking somebody in the chest so hard they exploded.


Before
Spoiler (click to show/hide)

After
Spoiler (click to show/hide)

The kick
Spoiler (click to show/hide)


44
DF Dwarf Mode Discussion / Re: Trivial findings
« on: May 08, 2017, 04:19:59 pm »
This is probably known already and won't be useful to anyone, but I discovered that if someone is currently a baron/count/duke, they can't become a king/queen. I tested this using DFHack. I made my fort's duke the king through a command, then reitred that fort and started a new one. Checked legends, and there was a new, completely different king and  there was no mention of my duke ever becoming one.

On my second try, I transfered the duke position to a different dwarf, and made the same guy as before into a king. Retired, started new fort, checked the civilization screen as well as legends and he was king now.

45
DF Adventure Mode Discussion / Re: what kind of axe is better?
« on: December 23, 2016, 02:17:56 pm »
It depends on how effectively you can wield the great axe (how big you are). If you can use it one-handed without penalty then it's objectively better. Weapon skill also matters a lot. With novice axeman I had trouble chopping off an unconscious unarmored human's head, but with legendary I can lop off heads left and right, unless the target has a iron/bronze helmet (then I just wrestle it off or strangle him) or is too big (when that's the case I break their legs and bleed them).

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