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Messages - Katarumi

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1
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: November 02, 2014, 09:12:01 pm »
Thank you!! :D

2
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: August 26, 2014, 08:56:43 pm »
Is there a way to get a race to only use a small subset of plants? For example, I have a race of Naga. I want them to be able to grow coral, and only coral. Currently, coral are listed as outdoor plants, so adding the tag [OUTDOOR_FARMING] to the entity file allows them to farm coral. Unfortunately it also allows them to farm a very large number of other things that I don't really want them having.

3
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: August 01, 2014, 07:42:36 pm »

The prisoner info is used in the throne room I think. It allows you to hit areas other than the country side.

This is the info gained from the torture room that isn't checked in the interrogation chamber. The interrogation chamber says it can "check intel"? I'll have to mess with it more later, I got wrecked by dem 1st / 2nd year sieges.

In other news, I have a ghoul born on the 27th of Timber in the year 16. The problem is...it's currently the 3rd of Timber, 15. He displays as one year old and he's listed as a "child", but he butchers things as ghouls are oft to do despite me not being able to change his labors. In Therapist, his age shows properly as -1. He has a 3 year old sibling, who is an ironbone skeleton. Their mother is a necromancer, father is a ghoul. I can't tell whether to be disgusted or what, but I'm amused.

4
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: July 31, 2014, 08:38:23 pm »
Yeah, I think. It's called "prisoners info" here.

5
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: July 31, 2014, 08:30:45 pm »
How does one use info in the interrogation room? I have two pieces in the torture room, but no one is moving them to a stockpile and the option is red.

6
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: July 31, 2014, 07:13:52 pm »
Looks like the issue was backpacks. I queued up several to be made, but they either weren't or otherwise poofed somewhere. Thanks for the help. c:

7
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: July 31, 2014, 07:09:26 pm »
Nope. Put a stockpile right next to the workshop, no barrels allowed. A worker brought in a stack of 38 unrotten meat, set it down. Still red.

8
Masterwork DF / Re: ☼Warlocks☼ - Everything Warlock Mode
« on: July 31, 2014, 07:02:48 pm »
I'm having a problem. :( I'm trying to make a raiding kit at the craftman's shop, and it shows up as red all the time. I have:

1) Ironbone bars
2) (Unrotten) Meat
3) Leather Bags
4) Leather backpacks.

The reactions says it needs meat, bags and backpacks; the manual says it needs bars, meat and bags; neither seem to work. Always red. This is kind of nipping my settlements in the bud. It's been this way on two separate forts. What do I do?

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 20, 2014, 02:59:44 pm »
Three undead ogres broke in and murdered 10 dwarves, which then resurrected and started murdering everyone. I finally got all the dead bodies pitted, but tantrum spiral was in full swing. It finally stopped after 47 casualties (38 dwarves remaining). Couple waves of migrants come in. I check all my migrants by hand and assign them using Dwarf therapist. Alam Somethingsomethingsomething...wait, no dwarf by that name in DT? Wat

U -> Alam McSomething -> V -> like fifteen lines of "Former member of X". Not suspicious at all. Check dieties; "Limul cursed Zon Stakethundered..." Check DT - Zon Stakethundered. Welp

10
Demands appear when you [q]uery the workshop he is in, not in announcements.

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