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DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: January 14, 2016, 09:58:39 pm »
I have to say, compared to the 2014 release this one has been quite tame.
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Enjoy your trip, and safe travels home.
We all know he's secretly doing a DF live action disguised as camping trip so, as an experienced player, he probably loaded a crossbow, quiver and some bolts when packing his things, he will be safe.
Or, is he attempting the one-pick-camping-trip?
Silently digging out his bunker as we speak. Now he just has to knap a few rock mugs to trade with a passing caravan. Priority being an anvil but I doubt the hendersons carry one in the back of their wagon. He will probably have to make due with leather armor and his pick for defense, unless there is obsidian near by. Heres to hoping there is no aquifer and he can find some berries to brew into wine before he sobers up enough to realize he is wearing xxclothingxx. Luckily he can butcher a horse and eat *horse tallow roasts* until the park ranger finds him, accuses him of slaughering trees, insults his stature, and promptly carries him off to the hospital so he can get treatment for his dented right 4th toe. There, unfortunately, no one will do any Feed/Water prisoner tasks and his bed will need to be deconstructed around him. Next thing he knows hes woke up in some meadhall wondering why his toe hurts. Luckily he can exit the meadhall and fast travel home to upload the latest version of the starter pack.
Very funny
Back in town this morning due to a slight flooding incident, so this is more accurate than I might like.
Also had traditional Slovakian "cats eye" biscuits from my cousin, though apparently named for shape instead of ingredients...
Maybe a pack tomorrow, since there's a work meeting I need to make too. A camping trip with far more interruptions than usual...
You haven't lost in SimCity (or the current gold standard, Cities: Skylines) if you stop at an idyllic, rural hamlet and just let that sit. You also haven't lost if you attach a handful of pieces from a whole bucket of Lego, say "I made a chair!" and walk away. You also can't lose when bowling alone.
But not-losing and winning aren't the same thing.
Play DF to win. Intentionally maximize the value of mood projects. Figure out how to defeat sieges quickly and brutally so you don't miss caravans. Maximize the personal wealth of even your poorest dwarves. Sapphire encrust everything. Train, tame, and breed only the most exotic war animals. Don't just kill, but capture megabeasts and turn them on your enemies. Develop legendary tradesdwarves to the point that all non-masterworks are garbage to you. Design rooms carefully, with great attention to layout and ceiling heights, wall textures, and materials. Make creative use of natural embark features (tall cliffs, split-level aquifers, freeze-thaw cycles).
These aren't even megaprojects. It's about playing the game really well. When your goals are high, you don't need halls piled with corpses to lose. And it's in striving for perfection that I most often have "fun".
There are no win conditions in this game.
It's like simcity, you set your own conditions for "winning." It sounds like you and the guy in that quote both set the bar too low and are now disappointed in your own standards.