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Messages - YAHG

Pages: [1] 2 3 ... 27
1
DF Modding / Re: Can you give syndromes to plants?
« on: April 24, 2018, 04:03:33 am »
Could you give them growths that are of a material that turns into gas so they inhale it?

Brainstorming.

2
DF Suggestions / Re: Population
« on: April 24, 2018, 03:57:43 am »
Not really understanding what you'd use this for. Are you expecting mass slaughters to periodically bring your population below 37?

I could see the use in being able to multiply an order by the current population. Having a bunch of work orders for each population bracket, on the other hand, is completely impractical.
LOL I didn't actually think it through that far!

3
DF Suggestions / Re: Population
« on: April 18, 2018, 05:20:10 am »
This seems like a cool idea

4
DF Dwarf Mode Discussion / Re: Booze droppers
« on: April 17, 2018, 02:52:33 am »
I remember one time in a succession game someone set up a hole to dump items into magma without any special construction. Does anyone know how to set this up?
Easiest way I know is short minecart path but instead of quantum stockpile it lands into the lava.
X--->X(lava)
I like to use it for vermin remains etc.

5
DF Community Games & Stories / Re: The Tale of MassiveDoor
« on: June 13, 2015, 07:47:46 pm »
I like the name and it seems like managed to get a ton of work done in only a month.  :)

6
DF Community Games & Stories / Re: The Forging of the Axe
« on: March 26, 2015, 09:15:45 pm »
Thank you for the story.  :)

7
DF Dwarf Mode Discussion / Re: To drown or to engage
« on: March 26, 2015, 08:05:57 pm »
Cry as he murders all my dwarves obviously.

8
Creative Projects / Re: Help With Music Composition
« on: March 25, 2015, 01:34:17 pm »
An ostinato is fancyslang for, basically, a riff. A short-ish repeating melody. Ferex, top violin does this descending 4-note thing at the beginning for several bars.
8) Cool

9
Creative Projects / Re: Help With Music Composition
« on: March 25, 2015, 08:56:20 am »
Its sorta sounds like those warm up/learning exercises in your typical learn to play X book. I agree with above about maybe some more intricate rhythms. You can break it up a little more if you change make some of the lines change their rhythm patterns at points where you can feel the phrases break.

The only real spot I heard this was at the start of the 9th measure (the rest sorta felt like a big block). Usually in most music you listen to you can here the spots where there are obvious opportunities to change the phrase, start/stop lyrics chorus/verses. Most songs you'll here on the radio for example won't use all of these break points in their phrasing as it is a nice effect to not ALWAYS hear what your expecting to hear.

You can get a sense for your own patterning as you listen to more of the stuff you wrote/recorded and you can almost hear your patterns as your songs move along. Breaking up your own patterns by sometimes deliberately breaking from them and other times allowing yourself to follow them can give your songs more life and a sense of spontaneity. The 'shiftingness' can keep the listeners ears more on their toes.

I don't really know anything about ostinatos or any of those other fancy things, but it did overall feel very plodding and deliberate.

10
DF Community Games & Stories / Re: The Day That Brassworked Fell
« on: March 24, 2015, 11:20:23 pm »
I liked reading that. Thanks.

11
DF Dwarf Mode Discussion / Re: Embark points in world gen bugged?
« on: March 23, 2015, 06:16:04 pm »
It is a bitch though I agree, say you wanna do a world with less embark points than the default supplies.. You gotta do the math yourself  :-\, part of the fun of the embark is trying to do the most with what you can afford (at least for me) not REALLY being able to set a low low embark point count is annoying.

Only thing is its just an annoyance not like a game breaking thing so with all the things being worked on it would probably be way down any list..

12
DF Gameplay Questions / Re: Creepy Crawler explosion
« on: March 23, 2015, 11:21:25 am »
a controlled catplosion is your best bet. breed vast amounts of cats and set them loose, using burrows to limit their contact with dwarves if at all poossible. Once their work is done, butcher them all

Cats can now be gelded I hear. I've never tried it though myself.

13
DF Dwarf Mode Discussion / Re: Plaster > Adamantine
« on: March 21, 2015, 02:52:06 pm »
 :)

14
I havnt had a woodcutting injury since around 40.04 or so, now a mining injury... :)

15
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 20, 2015, 05:19:42 pm »
your changing from hard to defeat, but killing him gives great rewards to invincible and why should you even interact with him if you asks for legendary dwarves
Hard is still too easy to cheese with dwarven ingenuity. Obviously you're not going to be giving him any legendary smiths or good artifacts. He shouldn't be invincible, but killing him should curse his goods in some way (once magic is in) and/or summon an angel siege (brings more goods, harder to deal with than a single unsuspecting trader.)

Yeah this. Curses are cool imo.

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