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Topics - Sethatos

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1
DF Suggestions / List of Discoveries
« on: September 10, 2018, 12:16:51 pm »
In the location screen, I'd love to see a list of all of the scholarly discoveries made by the fortress.

2
I thought I'd share some of the things I've learned on invasions. Currently getting an average of 5 sieges a year of forces between 200 - 400 enemies that we defeat using about 20 military dwarves.
The main trick to succeeding in these scenarios is not having your dwarves pass out from exhaustion. You must start off with legendary skilled warriors because they obviously have the skills and the stats to succeed. Also having them wear adamantine armor is a big advantage due to how light it is over steel.

But next come the tactics. You absolutely need a long narrow passageway to meet the enemy in, around 5 or 6 tiles wide which will allow a good front line to form. Here's an example:

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The dwarves forming the front line will take turns attacking the enemy and dodging incoming attacks, and every time a dwarf isn't attacking or dodging he automatically recovers a little bit of stamina. If someone does get over exerted and falls unconscious the other dwarves will protect their comrade by keeping the attacker busy with attacks so they can't strangle the unconscious dwarf to death. But as long as they can maintain a generally cohesive front line your dwarves shouldn't over  exert themselves.

Then blammo, watch them mow down the enemy.

Spoiler (click to show/hide)

3
DF Dwarf Mode Discussion / Marriages
« on: May 08, 2018, 04:38:11 pm »
Anyone else having problems with these vs. .43?

4
DF Suggestions / Taking Dwarves to Their Tombs
« on: September 11, 2017, 04:30:34 pm »
Sometimes my dwarves die peacefully from old age and their corpse is taken promptly to its coffin, neat and tidy. But sometimes my dwarves also get caught in a wicked soot cloud and get turned into evil husks and then basically explode when the military chops them into tiny bits. Then one dwarf will take one body part out of 24 lying on the ground and take it to the tomb which is sometimes very far away, and then proceed to do this 23 more times.
I would absolutely love it the dwarf could collect all the body parts and then place them into the tomb at once, similar to when the change of collecting many items and placing them into a bin happened.

5
DF Dwarf Mode Discussion / Dwarves sparring through constructed walls
« on: July 06, 2017, 04:14:17 pm »
I've noticed since I've moved my training barracks up into a constructed tower above ground that occasionally the sparring dwarves will spar through the wall and end up outside the tower. Fortunately it's only a 2 level drop, but it could be more if they ever go through the wall above the river canyon. It happens at a specific sparring event like this when they tangle together after a charge:



Has anyone else experienced this? And if I double up the walls making them 2 tiles thick will that solve the problem?

6
DF Dwarf Mode Discussion / Upgrading from 40.24 to 43.05
« on: August 31, 2016, 11:55:14 am »
I apologize if this has been answered already. I couldn't find it with my search.

I'm playing around with upgrading my long running 40.24 fort to 43.05 to look at the new features. Are they all available or are some generally missing? I don't see the jobs to make paper for example even though the materials are available (i.e Make quicklime job does not show up at a magma kiln even though marble is available, won't mill pigtails.)

Thanks in advance!

7
DF Dwarf Mode Discussion / Trading Question
« on: July 25, 2016, 02:36:18 pm »
I've run into something that I can't figure out about trading. I'm trying to get rid of my wood cages, as they are starting to fall apart, but the caravans won't take some of them and they appear in red like this:

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Anyone know why?

8
Complete story in PDF form here: https://dffd.bay12games.com/file.php?id=16832

Family Tree of Archcrystal here: https://dffd.bay12games.com/file.php?id=14549

Final save (Version 47.05) here: https://dffd.bay12games.com/file.php?id=16835

I have played my 40.24 fortress Archcrystal for 241 in-game years.I hadn't set out to play a fort this long (June 2015 to present). There were a few reasons I decided I wanted a multi century fort. The first one was Cave Dragons

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Within the first decade I had captured a breeding pair of Cave Dragons and I wanted an army of them. I thought 1000 years would simply take too long so I decided on 200 years. I figured the would be a good size by then.They make great war animals once they reach a certain size. Having them immune to fire really helps against fire beasts as they're also immune to smoke so they won't lose sight of their target. The second reason is I've never really had "generations" of dwarves in my fort before. So I put the population cap to 30 and the strict cap to 45 to get babies.In my first 30 dwarves, I only had one married couple.

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This is Bomrek Cradlecrafts the Waning Fence of Gales. I took this picture of him just before he died at the age of 170. He was the first Militia Commander of the Fort. With his wife Cerol Treatyrims the Dark Zeal, they birthed half the fort. Everyone in the fort now was born there and is descended from these two down through 5 generations. They are literally the Adam and Eve of the fortress. I accomplished this by getting one more married couple to migrate and then arranging marriages for their kids with the pre-honeymoon suites I had setup:

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After that I got them to intermarry between cousins. The second youngest son of Bomrek and Cerol, Melbil, became king "after a polite discussion with his rivals" about 100 years into the fort, so the family then became the "Royal Family" of The Dipped Spears. I was lucky that he didn't have any mandate likes, so I could keep the fort running at night.
Here's some stats of the fort throughout the years:

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A little background. The Fortress lies in an evil Jungle called the Jungle of Drying. It is non-re-animating, but has "Clouds of Wicked Soot" that roll in periodically and transform caravans and animals into husk zombies. For that reason I burrowed everyone inside from the get go with a Civilian Alert.

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There is a 4z level waterfall where the two rivers meet. The entrance to the fort is just north of here.

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I set up just simple workshop areas.

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That along with keeping the population cap under 50 kept the FPS up. As well as no mayor for mandates. Now I didn't want them just wandering around doing nothing, so I had them decorate - for over 2 centuries. Here's the decorating floor:

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All of the furniture is made of clear glass, and it's all been decorated with everything we could find. That goes the same for the finsihed goods, especially the large gems. Here are some highlights:

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As you can see we had a lot of Forgotten Beast Attacks

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The ones we couldn't butcher (Gem or Stone or whatever) we saved to do something fun with later

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Getting ready we're going to need power so I constructed an underground river from one of the cavern lakes and hooked it up to water wheels:

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No iron on this map but we had tons of Tetrahedrite and Sphalerite. But also got lucky with 3 very tall adantine spires.
Getting ready to build the real fort we've stockpiled thousands of clear glass blocks:

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At last after a 142 year reign King Melbil, last son of the founders Bomrek Cradlecrafts the Waning Fence of Gales and Cerol Treatyrims the Dark Zeal died of old age. His daughter Libash inherited the throne. And it's time to build the clear glass fort of Archcrystal. And we're building this fort in Hell.

***

It fell on Unib to dig through the last layer of the Adamantine pillar. The Mad Queen Libash wanted her see-through fort to be amongst the swirling horrors of the underworld. The military was ready. The Giant War Tigers would be used as bait along with an artifact statue. An Artifact door would hold the initial attack to the killing floor. At last the breach was made. Unib was killed instantly and the horde ascended:

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Up the spire they came towards the killing floor. They were almost there.

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At last they broke through the cinnabar doors and the Marksdwarves opened fire.

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The first few demons fell instantly the legendary aim of the elite marksdwarves, but more poured through the opening slaughtering the Giant War Tigers as they went.

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There were two different kind of webbing demons so no need to waste the melee dwarves or the cave dragons. The Cave dragons had waited over 2 centuries for this moment. They could wait a little longer. Besides they would be needed later.

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At last the horde was dead, having been relentlessly shot by the Marksdwarves while occupied with the Giant Tigers. One even survived.

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Down the Adamantine spire went the military. Only 20 dwarves but backed by over 50 Cave Dragons they hold the spire against the remaining demons down below while the others work quickly to construct the stairs of glass.

Next time... Invading Hell with an army of Cave Dragons.
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9
DF Dwarf Mode Discussion / Now this is a large gem
« on: October 13, 2015, 03:21:19 pm »
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I'd like to have an adventurer find it one day... good times.

10
DF Dwarf Mode Discussion / Why is this Forgotten Beast still alive?
« on: July 06, 2015, 12:54:57 pm »
It got into a fight with another FB (with poisonous gas as well) in a sealed cavern. It won the fight, but I've never seen this kind of injury before.

Spoiler (click to show/hide)


11
DF Dwarf Mode Discussion / Body Parts igniting on Load
« on: April 06, 2015, 02:39:59 pm »
This has happened twice now in my 30 year old fort in 40.24. I didn't realize what was happening until the second time.

Axe Lords go and kill a fire breathing forgotten beast and I save shortly afterwards. Upon loading the game the body parts of the forgotten beast re-ignite for only one in game tick, causing mostly just smoke. At first I had though it was just a dwarf carrying a burning waterskin or some such, but I've tested it and for some reason the body parts of the FB catch fire again on loading the game whether they are being hauled or in the refuse stockpile.

Is this a known bug?

12
DF Dwarf Mode Discussion / It's awesome, but will it do damage?
« on: February 17, 2015, 09:54:33 am »
Spoiler (click to show/hide)

13
DF Dwarf Mode Discussion / Fire imps and Magma Crabs
« on: February 13, 2015, 05:18:14 pm »
I have caught about seven of each of these and was going to design a room for them to be useful when I figured that someone has probably already done so.

What's the best use for these fire spitting critters, and in what setup?

14
DF Community Games & Stories / Tombhour
« on: December 30, 2014, 09:24:30 pm »
I figured that I better start documenting this fort since I've been putting a lot of time into it. Tombhour is a fort that I started in 40.09 and upgraded all the way to 40.19 as the updates came out. I've been wanting to make an above ground castle fort for a while, but until now I haven't had the patience to see it through.

Tombhour is currently in its 27th year. The only metal ores we have are cassiterite, sphalerite, and galena. Fortunately the goblins bring quite a lot of iron in their sieges almost twice a year.

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The Fort sits on the cliffs of an ocean in a 2X2 area. It is near 2 goblin fortresses and a necromancer tower. Here is the dining area and meeting hall (outside).

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I've been using green glass for most furniture since I have a legendary glass maker and a lot of sand and no valuable metals beside silver and the brass I can make. I had to pump magma up 120 levels into the castle here.

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I really like the area because the waves crash on the cliffs and walls of the castle all the time giving it a very dramatic placing.

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We've caught a good variety of breeding monsters including Giant Lions, Giant Cave Spiders, and my personal favourite, we've managed to breed Hydras with a lucky pair of hydra attacks.

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Here's Tombhour's stats:

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We've been just decorating all of the furniture with whatever we have to increase the value. Here's an example (this is not an artifact):

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Eventually I want all of the windows and furniture to have this kind of detail, and we are about a third of the way there to complete the living quarters.
More to come!

15
DF Dwarf Mode Discussion / Will my Hydras Breed?
« on: October 27, 2014, 12:45:15 pm »
I managed to catch a female hydra in the 2nd year of the fort, and a male hydra in the 15th year. They've both been masterfully trained by my legendary animal trainer. If I stick them together in a room, will they actually breed more hydras (hydrae?)? It would be cool to have those as fortress guards. The wiki says they are breeding, but I've read that megabeasts don't breed except for Rocs. But I'm not sure if that's old information now.

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