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Messages - Sethatos

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31
I'd put this elsewhere but since it deals specifically with this save, i have a problem. The save isn't being recognized by Dwarf Fortress at all.

Strange, not sure what the problem would be. Is the save folder in the correct spot? Are you running 44.12? Vanilla or Starter Pack?

32
Well the one in the dining hall drops magma along the entire entrance to the tower. The magma pump lever is currently off because if you turn it on it will overflow the magma moat that surrounds the throne room and it will spill over the sides onto anything unlucky enough to be walking underneath.

33
Heh, careful which levers you pull. I should really name them now that that’s a thing...

34
Here's the latest save:

http://dffd.bay12games.com/file.php?id=14124

I had to adjust the population cap back down to stop migrant waves. It was causing the game to crash for some reason. I'm not sure what the problem was. Also when I try to look at it in Legends Viewer 3rd party application it says it has a corrupted xml file for some reason. I can browse Legends fine in the regular game though.

35
That's a cool title.


36
A ghost necromancer in a dead fortress desperately trying to recreate his prior living conditions by reanimating the corpses of his friends and living in a constant frustration for being unable to, that slowly drives it further into madness.
10/10 best villain

Fath’s ending will be more interesting at least to me  ;)

37
Thanks to everyone who posted and messaged me. There’s still 60 years worth left so that equals about 6 months real time. Lots can change in that time so the ending is a bit fluid, but man the idea I have for it pretty exciting, at least to me.

And once again thanks to everyone who’s followed and liked the story so far. Please donate to Bay 12, it makes these stories possible.

38
I have finally caught up with this thread. It has been a wild journey. I can't wait to find out what the ultimate end of this beautimous place will be.

Thanks! To be honest, I’ve started writing the ending since 500 years seems like a natural end point. Not saying it’s set in stone, but probably nearing its finality. It’ll be a great conclusion though :)

39
Haha, well I am putting it all into a PDF eventually, but I'll have to write a few bridge chapters to link some of the longer passages of time together.

And yeah I heard that demons for Dark Fortresses can show up in a siege in previous versions. I'm wondering if we exhaust all his minions will he be forced to come.

40
Stinthad crept up the rocky ridge out of the ravine with her squad. There was no point in trying to be quiet with the full suits of steel armour crashing about as they gained the crest of the trench that the goblins seemed so fond of. After 9 years of training her group of 10 migrants were deemed fit enough to attack the pits of Wardspider to the west. While her stay in Archcrystal was brief by dwarven standards, she was glad to leave the bureaucracy and decadence of the crystal spire. 440 years of isolation and inbreeding had made the City in Hell almost as unlivable to newcomers as the demons had centuries ago. The nobility invented crimes to lock them in the many dungeons of the glass fortress - disorderly conduct, vandalism, trading the wrong good, not making enough grates for a city that hundreds of unused ones collecting dust in the endless stockpiles. And it was almost always a migrant who "broke the law", the purebloods of the line of Bomrek and Cerol being far too important and wealthy to suffer the wrath of the injustice system that a brutal and bright eyed fanatical guard enforced with deadly fervor. And the worse part of it all, to Stinthad at least, was that there did not seem to be any retribution for their luxurious vices. In fact, they thrived under such a system. Their treasures uncounted, their armies unbeaten, and their souls untainted by the gods who honoured them with lavish burials and a lack of divine sanction. When she was young she was taught in her refugee camp that the rich and elite of Archcrystal had earned their status and luxuries through difficult labour and sacrifice, and that their glorious gains of success would benefit all dwarves as the industrious rewards flowed down stream unto them, the helpless poor. But now, as she looked upon the wretched goblin pits that she was to attack and conquer, she realized there was no such river of affluence. It had been damned at the source.

Her squad stopped and formed a phalanx at the top of the trench about 300 feet from the gates of the goblin city. She could see the green-skinned recruits rushing from wall to wall, readying their weapons at the sight of the steel-clad dwarven invaders shining in the sunlight. Guttural orders from the parapets echoed across the lower plain before the gates, and arrows sang through the sky from behind the walls towards the dwarven formation. Stinthad and her squad barely bothered to put up their shields as the aim of the goblins was terrible even by their standards. Most of the copper tipped projectiles deflected off the dwarves like pebbles striking a tin pot, as the rest were swatted out of the air with spears and shields. The goblins eager to see the result of their assault were met with no screams, no call to action, not even laughter at their impotence, but a stone-faced and unmoving stance of the disciplined dwarves which was more terrifying than anything else. As the defenders gazed from the behind their walls, the steel square of death began to march forward slowly towards the gates and more arrows descended upon them with equal ineffectiveness. Uvash, the squad leader,  knew the key to a successful raid was conserving the stamina of his soldiers, so there was no charge and no needless waste of energy as they steadily closed ground on the front gates. They reached the crude copper gates and with one concerted thrust of bodies the soft hinges cracked and the gates smashed to the ground in front of them as the goblins prepared their meager defense in the courtyard beyond. Lined up to face the dwarves were a collection of unskilled conscripts scared and poorly equipped. Mixed among them were captured humans, elves, and even dwarves who had known no other life rather than servitude to their captors. At a command from their goblin commander they rushed the dwarves who stood firmly in their formation, spears outstretched and extended in perfect lines. The charge crashed into these horribly sharp weapons with screams and spurts of arterial blood. The limp bodies of the attackers at the front fell and slid down the shafts of many bismuth bronze spears lubricated along the way by blood and bile from internal organs before being tossed aside like unwanted food on priceless skewers. Stinthad advanced on a group of six defenders, whirling her spear from behind her back into a neck and another's forearm severing the tendons holding the weapon of the latter and almost decapitating the head of the former. Using her momentum she turned a full 360 avoiding the thrust of the silver short sword from her left, and then stabbed forward into the stomachs of two rushing attackers embedding her spear in them. She thought for a moment she should drop the weapon as she bludgeoned the teeth from her attacker to the left with her steel shield, before deciding to place her foot on the closest impaled chest and yanking brutally on the weapon so it came free. Pulling back it dislodged both victims complete digestive systems that were now wrapped around the shaft of the centuries old lancet and she pivoted to face the next attacker who was screaming a high pitched battle cry as they attacked the one who had massacred their comrades in a few seconds. Stinthad was caught off guard for a moment as she realized it was a dwarf rushing at her with a well-made steel mace, striking in quick succession which made Stinthad parry the blows awkwardly with her long spear and shield. In the next exchange, Stinthad's attacker over-committed the next swing downward missing to her dodge, and Stinthad seized the advantage by bringing her spear in a downwards arc over her head which shot through her attacker's upper torso and pinning them upright into the ground. The body then slid in slow motion down the shaft of the spear towards the ground and it stopped with a dull thud. Stinthad pulled hear spear tip out the ground and through the wound to retrieve her weapon, and as she did the crying began. What looked like a wine skin on the dead dwarf was actually an infant’s sling, out of which now crawled a baby dwarf no more than 10 months old. It was not uncommon for dwarves to take their babies into battle with them, but this was the first time she had seen it in an enemy from the other perspective. The baby was screaming horribly, part in terror, part in pain as Stinthad could see that its left arm was broken and bent at an unnatural angle. With its right arm the infant reached out towards the wound in its mother’s chest, seemingly trying to stop the blood from bubbling forth, while holding its mangled left arm towards the sky to shield itself from any further strikes. Stinthad stood still in shock. She had no idea what to do.

The sounds of the battle died down shortly afterwards, the defenders mostly killed, or fled. The other dwarves from her squad gathered around Stinthad who looked to Uvash with a vacant unknowing look. There was silence for a moment. Uvash then smirked, “Congratulations, Stinthad. It’s a boy!”

The dwarves laughed heartily as they walked away from her. Stinthad picked up the infant and frowned. Maybe if she was male, she would have found that funny, but she still doubted it and she went off in search off something for the baby to eat, and send the standard message home about the raid.

Spoiler (click to show/hide)

***

Meanwhile, about a day’s travel to the south east Ezost Shasargedor Bibarbanik, the Demon of Hatejoined, slithered down one of his immense slade hallways.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

He was a gigantic lizard, but moved quickly and gracefully without a sound. His darting eyes could see well in the blackness of the tunnels which he knew well from frequent travel. He had been worried for a number of years now, ever since the dwarves had begun their march across the planet, conquering new territory every month.

Spoiler (click to show/hide)

His goblin armies were shattered in the north, and his forces seem to give up quickly. He had recalled his forces from the south, to prepare a large attack on Archcrystal. His warriors weren’t of the same caliber as the dwarves, but he concluded that overwhelming numbers would make the difference. It left his southern front against the elves of the Vine of Tornados dangerously unprotected, but the dwarves were the bigger threat by far. No armies had done what they had in so little time since the early days – and Ezost remembered those. Back then it had been easy for his goblins to raze a dwarven fortress or an elven forest retreat. He had led his armies personally all those years ago, until as the centuries past, he became satiated and over confident. He had laughed with his entourage upon discovering that the dwarves of The Dipped Spears had set up an outpost in the evil jungle over 4 centuries ago. The others who laughed with him were all dead now. He cursed his laziness, as he descended down a large stairwell surrounded by a deep dark pit. Well no more, he thought. It was time for these mortals to witness true power.

At last Ezost stood before a great door of slade. He turned his ancient bronze key into the massive lock and the mechanisms rolled and strained as the door pulled itself open. The Eerie glowing pits beyond were warm, but their light was muted by the mass surrounding it. 10,000 demons swarmed and gathered around the entranceway to Hatejoined. Ezost allowed himself a scaly smirk, if the attack above was not enough, his attack from below surely would be.

41
As long as your dwarves are fully clothed, shoes and gloves especially contamination from dust shouldn’t be a problem. Although we did have the squash incident once:

http://www.bay12forums.com/smf/index.php?topic=156319.135

I use LNP as well to keep things simple but I don’t run any of the third party applications with it. I’ve run therapist once in a while to check creature size but I generally use the in game method of assigning labours.

As far as I know, though I haven’t really checked, they don’t seem to inherit the stat traits from military training.

And yeah, clouds are one thing, but syndrome causing rain is another beast altogether. Then you’ve really got your work cut out for you :)

42
...Has Fath been carrying that Opal since before you updated from 40.24? I recall "pot hogging" used to be a thing before I started playing DF.

He picked it up somewhere in 43.XX when dwarves started wearing jewellery. It was before he became a necromancer, he had it in his chest in his room, and then decoded to "wear" it. It's like his crystal ball of magic now. :)

43
Thanks for following! Great questions.


- However I wonder how you survived this long fort, even updating to newer versions without any bugs/corruption or crashes ?
(Most of my forts have ended due to crashes or bugs in the long run)
I read you started without dfhack but you are running it now in the background ? Or do you keep everything vanilla (except phoebus)

Surviving this long mostly just takes patience and eventually you can understand the threats that the game throws at you. Forgotten Beast made of Fire? Lead him to your Cave Dragons who are immune to fire. Titan made of glass that webs? Use an animal as bait to lure him to a room surrounded by fortifications with your archers behind them. It took a few failed forts to make sense of the threats, but once you do you can manage them. It also helped that I ran the fortress in the stress free environment that was pre-44.10 for most of it. By the time the stress update and its later version of 44.12 hit, I had enough creature comforts to keep them in line. Plus a very active and deadly Fortress Guard:

Spoiler (click to show/hide)

I ran DFhack for the first 200 years actually but didn't use it, and then for like the next hundred I tried vanilla plus phoebus. The only crashes I found were with TWBT running so I've always disabled that. Otherwise the game never crashes on me. I do run DFhack now because I need autodump and clean all to keep the fps reasonable.

- I am also curious, you did let the first migrant wave in, correct ? And from there you started a pure bloodline ?
I played once with only the 7 starting dwarves and assigned the first migrant wave to a burrow with its own fort to keep the bloodline pure. However i got spammed by job cancellations which resulted in massive fps drop. So I figured that the first migrant wave you have to let in, since the first wave ignores the population cap and you cant separate them either.

I let the first 3 migrant waves in and from that I got 2 married couples, so I was able to set up pre-honeymoon suites for their kids and then used the same technique when I married them to their cousins. Then just repeated down the generations. The family tree is fun to look at. I'll post it sometime.

- last thing i wonder is how you micromanage that none of your dwarves come in contact with the wicked soot or even some deadly dust from all the FB’s you have encountered.
I read and see that all your dwarves are drafted in to the military to wear armor etc. But how do you deal with clothing replacement, children(not wearing armor), hauling dead or even a moody dwarf that decides to strip naked.
That must cause a threat if they come in contact with the stuff and affect the rest of your dwarves.

Oh it still happens occasionally:

Spoiler (click to show/hide)

With all of the adults in a military squad they are usually trained enough to put down someone who has become husked. You just find the nearest dwarves and command their squads to attack. Or I use the regular military if they were caught outside. The most annoying is when a dwarven caravan gets caught in a wicked soot cloud because then I have to bury all of them after they get put down.

I make enough clothes for the children, wood cutters, miners etc. so they aren't naked around the stuff. They will mostly clean themselves at the wells, but the weapons will get coated sometimes and stab a goblin causing him to husk. Still the military is more than a match for them.

The only dwarf that has stripped naked is Fath funnily enough.

Spoiler (click to show/hide)

There's something about dwarven necromancers in fortress mode that gets them stuck in a single job, so his clothes rotted away and all he does is study and write books in his library completely naked covered in his own sweat clutching a large Bandfire Opal. I write him differently for narrative purposes, but since he doesn't need to eat, drink, or sleep, he just makes discoveries over and over, which is fine by me.

For the gas cloud FB's, back in the day, I would just lure them with animal bait to a Fortified room and elite marksdwarves stationed well behind them and they would just shoot them to death with impunity.


44
DF Suggestions / List of Discoveries
« on: September 10, 2018, 12:16:51 pm »
In the location screen, I'd love to see a list of all of the scholarly discoveries made by the fortress.

45
I'm sorry to be so predictable but I just have to say this is fantastic; there are many brilliant Dwarf Fortress stories (i'm a great fan of Roomcarnage) but the way you mix fortress design and a believable, gripping, story, is a work of art.

Ah, it's not predictable. I've had pm's from some saying I should just stick to the fortress screenshots and not do a narrative. So I always appreciate people who like a good read to go along with the design element, therefore, I thank you very much for your kind words. I will be writing more because of them.

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