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DF Adventure Mode Discussion / Re: Things to do in adventure mode?
« on: September 01, 2014, 06:15:24 pm »
Crush your enemies(and/or friends), see them driven before you, and hear the inevitability of their women.
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Update this mod pleaseHe's probably working on it, be patient. These things take time, you know?
>.> this is a suggestion page, not a modding page. i'm not arguing anyone's ability to mod the game.Who says it has to be just zombies? Don't night creatures such as vampires and suchlike technically count as being friendly to other undead such as necromancers and zombies, IIRC? You could have an interesting civ group if you made it out of bogeymen, necromancers, vampires and zombies(and whatever else), as far as I can tell. Randomly generated castes(bogeymen) would be really cool to have, actually, since you would have to work with what you're given for each and every world you gen(since bogeymen and vampires as well as some night creatures seem to be randomly genned[i think? I need to go look at advanced worldgen options again...]). Mixing it up a little, basically. It'd give night creatures more of a purpose as well, actually, past the normal "ambush people at night and/or steal their blood and corpses for your nefarious plans" sort of role they have now.
yes, zombies are mindless killing machines. therefore i argue against the idea of adding intelligent, job holding zombies to the game.