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« on: August 03, 2014, 12:54:02 pm »
Indeed, the Danger rooms do seem to be working to train weapon skills.
For thoroughness, I unequipped half of the squads shields, and allowed the other half to retain theirs. For our control group we have a stray cat that wandered in.
Our danger room is a simple 1x4 room with 3 training spear traps, 10 each, and a statue.
A basic lever pulling dwarf or 3 sat outside and spammed the trap activation, the 2nd dwarf to take the task had a grudge against not one but two of the dwarves inside, so I can only assume/hope there was some vindictiveness involved.
The Dwarves armed with shields and weapons increased their weapon skills at a rate noticeably lower than those without shields equipped, but they still improved them nonetheless.
Both shield user and weapon skills increased at a rate much more swiftly than armor user, which seems anomalous.
Minor injuries sustained, the experiment had to be halted prematurely due to an axe dwarf giving birth, and nothing ruins the mood quite like baby kabob.
The cat unfortunately, did not survive.
I wonder how a coinstar danger room would preform now.