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Messages - xXDzepniXx

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31
DF Dwarf Mode Discussion / Re: Tannerite instead of ballistas/catapults?
« on: August 22, 2015, 04:04:10 pm »
Was thinking of explosive wise.

32
DF Dwarf Mode Discussion / Tannerite instead of ballistas/catapults?
« on: August 22, 2015, 01:46:52 pm »
Imagine firing a shell or something like the ballista, and on impact it explodes which gets rid of grass, makes smoke and can tear things like trees down. Also possibly make holes.

Just an idea.. Imagine having booby traps for goblin invaders and then seeing it as if it's D-Day impossible for them to cross, and all you see is a bunch of flying goblin parts. Seems like !!FUN!! to me.

33
Yea. I mean imagine making like five towers with five apprentices, then telling them that you need assistance in a raid, and you can see just a massive horde coming to raid towns and villages.

34
What about making your own towers? I'd love to do that, hand them to apprentices, possibly make islands or regions of land under an empires control. What about armies that come to destroy it.. That would be amazing.

35
The thing about poems and creating books really makes me intrigued, I really want to become a Necromancer go around raise dead, create towers with their own masters who'm are my apprentices. I mean there's a lot of things I like to be added, that would be number one though. Anybody else wanna share something?

36
How may I trap the elves? My plans are incorrect in-game and I screwed up, although I am alive, and I have more chances, although I don't know how to trap the elves in cages then take them out and put them in a location..

37
Aye, nonetheless I will figure something out, there's hundreds of ways to kill these degenerates, because of course this is Dwarf Fortress. Although you're correct it would be better to go to Adventure to do this type of thing, but then again..

38
So, I have a huge hatred towards the elves, such a hatred that if it were me with all the elves in Dwarf Fortress, I would laugh as they were starved to death, or cut to bits. I am a Dwarf, but I am also a complete insane Dwarf-Hitler, with my own.. ideas.

So, how can I start cleansing these filthy degenerates whom I see sucking on the wellness of the Dwarf economy. How do I destroy these monsters? I wish I can put them in one hole, all of them then let them starve there until death, or better yet I can arrange killings through cutting them into bits and throwing their remains in rivers.

I have my own ideas for my cleansing of these terrible creatures, and so I have to know, how do I first make them come to me, or how do I even get them, is there a trick with caravans I'd want to do to attract them? What would I do? Help me, fellow anti-elfites.

Perhaps maybe I can put them in a 'chamber' that has disease-ridden elves and simply watch as they run out of food and have nothing to eat, starve, and let them then exploit their own kind, instead of exploiting our Dwarves. Filthy creatures they are!

39
DF General Discussion / Re: 0.40.19 Necromancer Tower problem
« on: December 07, 2014, 12:13:45 pm »
I think I've figured it out guys, and when I said huge amount, I meant more than what you would necessarily get, not like 2, but at least 5-6 more.

40
DF General Discussion / Re: 0.40.19 Necromancer Tower problem
« on: December 06, 2014, 10:45:34 pm »
Still doesn't work, I changed Civilzation cap to like 100 for Medium Island and then changed secrets to 1000, very little boost, but in my opinion, still not working. And, 100 is the cap, or it crashes my DF. Can anyone put up here what they do to get a huge amount of Necromancer Towers in their Advanced Generator? Thanks.

41
DF General Discussion / Re: 0.40.19 Necromancer Tower problem
« on: December 06, 2014, 08:41:11 pm »
Sorry, I wasn't specific, I am using the advanced world generator, and I put secrets to 200, barely anything popped up, then I put 1000, and nothing popped up. So, what am I missing?

42
DF General Discussion / 0.40.19 Necromancer Tower problem
« on: December 06, 2014, 07:58:29 pm »
So, I've tried putting up necromancer towers in the latest patch up to like 100+ and nothing comes up, like 2 or three in 10,000 Historical figures and 2,000 dead. Anybody know what the problem is?

43
DF General Discussion / Re: After a few sieges, and fortresses..
« on: August 14, 2014, 11:44:22 pm »
All of these are great, but I am wondering about the one with the disks coated with forgotten beast syndrome, what will this do?

44
DF General Discussion / Re: After a few sieges, and fortresses..
« on: August 14, 2014, 08:02:12 pm »
That's good, but I was hoping for a more reply going to a cloud of shards that will mortally wound or toxic material. That would be great, perhaps maybe in the future.

45
DF General Discussion / After a few sieges, and fortresses..
« on: August 14, 2014, 05:34:05 pm »
Well, after I had a few sieges, and a few abandoned fortresses, I wondered if I can make a sort of "bomb" for those pesky sieges and ambushes. So, now comes to question, is there anything that can be potentially explosive, like alcohol (rum, wine, etc) or something that can be throw to the ground and make a large cloud that will contain either toxic materials or shards or something from the material used to be thrown on the ground (or let off from a certain height) that will simply explode into small, dangerous material, for example shards. So, is there a potential material that can be toxic, or a material that can destroy itself from a height that will make a cloud of shards and kill or mortally wound anything in its vicinity.

!!SCIENCE!!

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