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Messages - joramun

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1
DF Suggestions / Ecosystem: Animals & Plants lifecycles
« on: September 15, 2008, 10:03:57 am »
It's half a question, half a suggestion :

I might be totally mistaken, but it seems DF only models "isolated" parts of the natural life cycle :
animals breed but don't eat (grass e.g.),
plants grow but in a seemingly random manner (not by spreading/seeding),
predators tend to predate just for fun (and mostly dwarves),

Wildlife could locally be simulated as an ecosystem :
- plants grow, spray spore/flower and spread
- animals breed and feed on plants/other animals

If a local animal/plants disappear from the DF mode, it can be injected by the border of the map after some delay.

That way, the player has to be more careful about ressource management.
(Dwarf Fortress as a tutorial to Sustainable Development ?  ;D )

For the global world, since such systems are too complex,
it would be sufficient to simply keep a more or less constant population of each specie,
if the prey/predator differential equation for the population numbers evolution give bad results (unstable ? ).
Intuitively, I would say that the more different animals and plants species the system has,
the more the populations will be stable because of the multiple interactions.

Also, it implies filling all ecological roles : bees, carrions, predators, preys, plants ...

On this idea, my personal opinion :
+ it's interesting/add depth to the simulation
+ it forces the player to manage ressources
- it's too complicated for little difference with an "ad hoc system" like the current one
- feeding animals AND dwarves is too difficult

2
DF Suggestions / Re: New Top Suggestion gathering, ROUND TWO
« on: September 07, 2008, 08:31:50 am »
vote:
* Bring Back Guidmasters to fill requested "special abilities" (prospecting, zoom to dead, etc)

* Improved Hauling (wagons, conveyor belts, pack mules, slides, etc)

* Improved Mechanics

3
DF Adventure Mode Discussion / Re: Funniest Names
« on: December 26, 2007, 06:59:00 am »
Lorban Copperbend, Farmer (with no skills at stonecrafting) crafted a rhyolite bracelet : Rithlutusal Emlïd Numlod "Waxedcrumbles the East Tightness of Blaming".

He became instantly Legendary Stone Crafter and Superdwarvenly tough...

The ring is not that special, but the name...
Their should be a title or skill for silly item naming   ;)


4
DF Gameplay Questions / Digging under ocean floor
« on: December 05, 2007, 11:59:00 am »
Ok, it's a kind of crazy question since it would take a lot of time,
but is it possible to dig deep enough to go under an ocean or any
other water / magma area ?

Just because I like the Channel Tunnel  :)


5
DF Gameplay Questions / Re: Dwarf Fortress Starter
« on: December 05, 2007, 09:17:00 am »
Thank you for the pieces of advice  :)

Nice community, very alive !
One wouldn't expect so much buzz about an ascii game  :D


6
DF Gameplay Questions / Dwarf Fortress Starter
« on: December 05, 2007, 08:29:00 am »
Hi !

1- Should I try older (2D) versions to grasp simpler game mechanics before I go to 3D (I'm playing the last version right now, so it's 3D)

2- Some spot should obviously be avoided (like Sand desert or evil places) by newbies like me.
But are there other less obvious things I should take into account ?
I wanted a place with water and mountains to start (seemed a dwarvy spot).
But it seems there are no mountains with forests... so I've no wood.
And yes, there's an aquifer where I am, and I'm just realizing it was a bad choice.
(You don't need to answer this one, the answer is probably all over the forum)

3- Can I still continue to play with a bad place like that and enjoy the game ?

4- Where can I put technical questions about the game/engine [general stuff, not detailed algorithms questions] ?
(I'm developping my own game, and also actively helping for another one)

[ December 05, 2007: Message edited by: joramun ]


7
DF Gameplay Questions / Re: Magmawheels?
« on: December 20, 2007, 03:35:00 am »
I'm not 100 % sure, but I think waterwheel can only be made out of wood.

I suppose a magma wheel should go into suggestions... or modding  ;)


8
DF Suggestions / Re: Just 2 things
« on: December 05, 2007, 05:11:00 pm »
:)

9
DF Suggestions / Re: Just 2 things
« on: December 05, 2007, 04:56:00 pm »
I don't understand what you're meaning ?

What's the purpose of a staircase down, if there's no corresponding staircase up on the level below ?

My suggestion was just to have a similar feature as the current :
adding a staircase up gets an automatic staircase down on the level above...


10
DF Suggestions / Just 2 things
« on: December 05, 2007, 08:48:00 am »
Two things that would be cool:

A small thing :
1- Staircase : staircase down should automatically be associated with a staircase up below, without having to ask for it.

A big thing :
2- XZ/YZ view : instead of just a XY view, an XZ and YX view, where the > and < scan respectively the Y and X axis.
(arguably a bad idea if you're going to make dramatic changes to the display engine, or if the multiple-tiles objects are hardcoded)


11
DF Suggestions / Re: Tobacco!
« on: December 19, 2007, 04:44:00 pm »
Tobacco is an addictive stress regulator.
It doesn't really stimulate or anything,
but it overrides other stress sources :
if you're stressed, smoking will get you calm.
Not getting your nicotine will cause an increasing stress.

Marijuana gets you stoned, and thus has many side effect,
like hilarity, absence of focus, loss of reflexes,
bad trips, but is NEVER a stimulant.

I agree dwarf should definetely be able to smoke, and absorb other products.


12
DF Suggestions / Rock & Ice beds
« on: December 17, 2007, 02:57:00 pm »
Hey, my dwarves just WANT to be able to have real dwarven beds : slabs of any material. Ice beds would be nice too, if one day I want to make a giant ice city.

A soft wooden bed with a matress is for those human weaklings who have beardless females.


13
DF General Discussion / Re: The gods have arrived!
« on: January 02, 2008, 12:31:00 pm »
If there are gods, there are priests, and if there are priests, there are ale brewing monks !

I'll just play adventure mode with a dwarf, find a peaceful abbey and die of advanced liver cancer after 80 years of ale and beer brewing and drinking.


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