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Topics - joramun

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DF Suggestions / Ecosystem: Animals & Plants lifecycles
« on: September 15, 2008, 10:03:57 am »
It's half a question, half a suggestion :

I might be totally mistaken, but it seems DF only models "isolated" parts of the natural life cycle :
animals breed but don't eat (grass e.g.),
plants grow but in a seemingly random manner (not by spreading/seeding),
predators tend to predate just for fun (and mostly dwarves),

Wildlife could locally be simulated as an ecosystem :
- plants grow, spray spore/flower and spread
- animals breed and feed on plants/other animals

If a local animal/plants disappear from the DF mode, it can be injected by the border of the map after some delay.

That way, the player has to be more careful about ressource management.
(Dwarf Fortress as a tutorial to Sustainable Development ?  ;D )

For the global world, since such systems are too complex,
it would be sufficient to simply keep a more or less constant population of each specie,
if the prey/predator differential equation for the population numbers evolution give bad results (unstable ? ).
Intuitively, I would say that the more different animals and plants species the system has,
the more the populations will be stable because of the multiple interactions.

Also, it implies filling all ecological roles : bees, carrions, predators, preys, plants ...

On this idea, my personal opinion :
+ it's interesting/add depth to the simulation
+ it forces the player to manage ressources
- it's too complicated for little difference with an "ad hoc system" like the current one
- feeding animals AND dwarves is too difficult

2
DF Gameplay Questions / Digging under ocean floor
« on: December 05, 2007, 11:59:00 am »
Ok, it's a kind of crazy question since it would take a lot of time,
but is it possible to dig deep enough to go under an ocean or any
other water / magma area ?

Just because I like the Channel Tunnel  :)


3
DF Gameplay Questions / Dwarf Fortress Starter
« on: December 05, 2007, 08:29:00 am »
Hi !

1- Should I try older (2D) versions to grasp simpler game mechanics before I go to 3D (I'm playing the last version right now, so it's 3D)

2- Some spot should obviously be avoided (like Sand desert or evil places) by newbies like me.
But are there other less obvious things I should take into account ?
I wanted a place with water and mountains to start (seemed a dwarvy spot).
But it seems there are no mountains with forests... so I've no wood.
And yes, there's an aquifer where I am, and I'm just realizing it was a bad choice.
(You don't need to answer this one, the answer is probably all over the forum)

3- Can I still continue to play with a bad place like that and enjoy the game ?

4- Where can I put technical questions about the game/engine [general stuff, not detailed algorithms questions] ?
(I'm developping my own game, and also actively helping for another one)

[ December 05, 2007: Message edited by: joramun ]


4
DF Suggestions / Just 2 things
« on: December 05, 2007, 08:48:00 am »
Two things that would be cool:

A small thing :
1- Staircase : staircase down should automatically be associated with a staircase up below, without having to ask for it.

A big thing :
2- XZ/YZ view : instead of just a XY view, an XZ and YX view, where the > and < scan respectively the Y and X axis.
(arguably a bad idea if you're going to make dramatic changes to the display engine, or if the multiple-tiles objects are hardcoded)


5
DF Suggestions / Rock & Ice beds
« on: December 17, 2007, 02:57:00 pm »
Hey, my dwarves just WANT to be able to have real dwarven beds : slabs of any material. Ice beds would be nice too, if one day I want to make a giant ice city.

A soft wooden bed with a matress is for those human weaklings who have beardless females.


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