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Messages - DoctorMcTaalik

Pages: 1 ... 16 17 [18] 19 20 ... 103
256
Roll To Dodge / Re: The Infinite Heavens: Lost gods and Unspoken histories
« on: November 06, 2016, 10:19:21 pm »
((Basically, yeah. If the warbeast starts to do anything, though, I'd like a chance to react.))

257
Roll To Dodge / Re: ROLL TO BOOZE-UP: LOST IN THE DRUNK DIMENSION (6/6)
« on: November 06, 2016, 01:20:18 pm »
Retrieve an erotic novel from the bin. See if I can manipulate the pages with a pseudopod.

258
Roll To Dodge / Re: ROLL TO BOOZE-UP: LOST IN THE DRUNK DIMENSION (0/6)
« on: November 06, 2016, 10:46:00 am »
Name: PROMOETHEUS THE DESTROYER

Description: An enraged 8 ft tall amoeba-lookin' thing with some eyeballs floating in it. Hails from the booze nebula G34.3, where everybody's plastered.

Drunken Element: Mitosis

259
Roll To Dodge / Re: Omega Legion: The Road Goes Ever On
« on: November 05, 2016, 11:18:15 pm »
Terrance is ready to regroup.

260
Quote
Also, how to deal with stuff mechanics-wise? Considering having people grow more and more powerful the drunker they are til they pass out.
Or I dunno. Because boozing itself, while a fine thing in a RTD, generally ends in unconsciousness.

Possibly bad ideas that immediately came to mind:

Maybe players could gain stat bonuses as they got increasingly drunk, based on what sort of drunk their character is? Angry drunks gain strength bonuses, stubborn gain willpower, goofy drunks would get, I dunno, a bonus to initiative or something (if that's a thing), etc. Everybody gets a dex malus. Maybe certain brews could have additional bonuses/maluses associated with them.

Orrrrrrr, every time somebody's BAC goes up by a certain amount, roll a die, and add a corresponding modifier from some sort of "booze-effects" table. Some effects have bonuses, some have maluses, some have both. As you increase your BAC, you roll larger and larger dice. Lower numbers on the table would be generally milder effects, while higher numbers would give you larger bonuses and maluses, or render you unconscious.

261
Can the crawlers also be elven biker Mongols? Please?

262
Roll To Dodge / Re: Omega Legion: The Road Goes Ever On
« on: November 03, 2016, 05:16:08 pm »
Relinquish my spell on Jack (he's passed out, after all), and instead focus just on the soldiers.

263
Roll To Dodge / Re: The Infinite Heavens: Lost gods and Unspoken histories
« on: November 03, 2016, 05:12:19 pm »
Head to the upper deck again. Tie one end of the rope toa sturdy part of the platform, and the other around my waist.

264
Roll To Dodge / Re: Omega Legion: The Road Goes Ever On
« on: November 01, 2016, 07:14:23 am »
Yell at the soldiers to help Spaz. Focus on regaining control of my spell.

((Somebody who isn't afraid of water, please prevent him from drowning.))

265
Try, try again?

Quote
I live in a country of obnoxious hipster millennial Nero wannabes.

((I've personally only seen that viewpoint online. Most of the Trump-supporting young'uns I know (and they're frustratingly common where I live), actually buy into his particularly toxic brand of Kool-Aid. My biggest complaint about my fellow kids deez days is that too many of them think either (a) that their vote doesn't matter, or (b) that not voting is somehow a form of protest.))

266
Roll To Dodge / Re: Omega Legion: The Road Goes Ever On
« on: October 29, 2016, 04:56:44 pm »
Maintain pain numbing spells. Order the surviving soldiers to see to the injured, beginning with Spaz.

((I'd help, but I have -2 med.))

267
Hyenakles knows that a lot of Xan's wizard act is bullshit. He also knows that Xan recently brought him back from virtual death, probably using magic gained via faith. So, sort of?

268
Post to watch, maybe to actually play this time.

269
Attempt to do the following:

Grab two of the explosive rocks that John(?) had wrapped in cloth, and bundle them together using a banner. Cut a significant portion of the reins from the warbeast (up to 20 ft, if possible) using one of the extra gladiuses, reel it in, and wrap it around my waist. Leave the sword, but take the rocks with me to the upper part of the platform structure, on the warbeast's head.

270
((Hyenakles was talking with the engine spirit, so I'm guessing he didn't see the creepy blood thing. Hyenakles would have no problem killing Sebastian, though.))

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