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Messages - Tomasque

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661
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 04:38:59 pm »
I go to the local arcade and check out the pinball machines, while also surveying the place to see what the security it like.
Remember to make a character sheet, too.

662
Forum Games and Roleplaying / Re: Chaos Chronicles: The Mad Libs RPG
« on: January 27, 2017, 04:37:15 pm »
Then I shall be off to the gardens. Go to the gardens and inspect the plants closely, as if looking for something.

663
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 02:08:50 pm »
What is my living situation.
Ordinary guy with an ordinary house.

664
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 01:48:02 pm »
Is "Derail" the 'first' game..

?
In what context?

665
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 12:41:30 pm »
Active Powers are the superabilities you can activate (like ice beam, mind control, teleportion) while skills are things you're good at doing (such as running, hacking, shooting), and the percentage score is added as a bonus to your percent success chance.

 So just correct that, and choose a passive power that is more of a superpower.

666
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 27, 2017, 12:12:31 pm »
 Granted. You lose faith in humanity.

 I wish for a micropipette.

667
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 09:34:15 am »
..Huh? But then..we DID enter the dungeon though this door, right? We had to have entered it SOMEhow..It has to be an artifact. Spatial alteration would either be the active work of a mate or a passive effect of an artifact, and there's no mages doing that here anymore. Nothing here seems particularly dungeon-y, except maybe the lantern. That wouldn't work though- the affect would've had to rely on it's light. The book could easily contain the maps and systems required for it, though.
Forsee what would happen if I took the book off the pedestal and out of the room.
Pick up the Sword.

 The objects aren't there - these are just murals on the wall.

668
Forum Games and Roleplaying / Re: Derail.
« on: January 27, 2017, 09:33:13 am »
Typhos, Liberonscien, Rethi-Eli & crazyabe:

((Wait, so did I derail even though I posted? I'm gonna assume you meant tntey...))
(Am I on the new game now?)

 I meant to write tntey in the new game instead of Typhos. So yes, tntey, you are part of the new game.

669
Forum Games and Roleplaying / Re: Igynpadca
« on: January 26, 2017, 11:43:54 pm »
Spoiler (click to show/hide)
Spoiler (click to show/hide)

670
Forum Games and Roleplaying / Re: Igynpadca
« on: January 26, 2017, 10:18:02 pm »
Um, guys, an admin let me try out a new trans warp modual, and I Ended up trapped in a chunk of the universe outside the abnormal boundrys of the fifteenth dimention, in which space is capes and the only star is made of Rats, also theres this weird ship with really old graphics that someone (I'm guessing an admin) wrote "Anagram weapon,  do not touch" over, What Should I Do? Beyond contacting the admins I Mean, three of them got Restraining orders put on me for abusing that function.

 ((I see what you did there))

Hmm... perhaps it's not really a glitched out area, but part of the game. Check - is your Oxy level dropping?

671
Forum Games and Roleplaying / Re: Derail.
« on: January 26, 2017, 10:13:43 pm »
Turn 2

 OceanSoul:
Try to go through the door behind me.
You enter a long room. On the walls you can see murals of beautiful objects. A sword, a wand, a book, and many others are depicted with beautiful colors and designs. Other than them, there is nothing else of interest in this room.

 FallacyofUrist:
Clarence rhythmically moves between her current location and the square above her. Some music might help her rhythm.
You step to the rhythm of your own design. Back and forth and back and forth.

 I_Like_Pi:
Go to the door in front and inspect it for traps.
You go up to the door, and are about to inspect the lock when the wood bursts into flame! The door cracks in half under its own weights, and through a burst of sparks, you  see a strange looking room beyond.

 Dustan Hache:
try to squeeze past the others to the northern door, then try to open it.
You walk to the door, but Typhos has gotten there first. You eye the smoldering flame that's left of the door. Not much left to open, but at least you can see the peculiar room beyond it.

 Person:
Walk down the hallway I'm in.
40 feet down, it turns a left corner. Down that passage, you can see more branching corridors, and two doors on your left.

 RAM:
Androwyn kicks some of the fire at the door to burn it down.
You move to kick it, but it slides away as Typhos moves to the door. It then burns right through the door, uncovering the strangely designed room it lead to.

 DolosusDoleus:
Kick down the southern door. Swagger into next room.
Someone has beat you to entering, but they didn't open the other door. You give it a good kick, and it flies open to reveal a long room with beautiful pictures painted onto the walls. The paintings are of fine quality, but most are of fairly mundane things: A book, a lyre, a rose, and other seemingly unconnected objects.

 roseheart:
Set to follow 2 spaces behind on person with most hp.

Do this unless it would surely result, in damage.

W

(if even hp, most leathal)
You decide that the best person to follow would be the Lancer, and you run down the corridor after them. After you turn a corner, you see them standing there, looking down the corridor. It seems that a few more hallways branch off of here, and there are also two doors on your left.

 Doubloon-Seven:
Go through the double doors.
You follow the Psychic and the rowdy Captain into the room beyond. The room is not very wide, but is quite long. On the walls are painted murals of various objects, all differing except in their exquisite beauty.

 tntey:
You feel your mind wander. There is something else you could be doing, you think to yourself, Something other than walking around this boring dungeon... Your eyes glaze over, and you derail the game.

 See below.


             ##+
            ##..?
            #...?
            ##..?
             ##.#
              #.#
           ####^#
           #..AT#
           #...B#
 ###########C...######
 #....................?
 #W##########''#######
 #V+       #....#
?..#       s.R..f
##.#       #....#
 ?.+       b....c
 #.#       #..J.#
 ?.#       k....m
 #?#       #.G..#
           w....l
           #....#
           h....r
           #....#
           ######

 A = Androwyn Vaugless
 B = "Bard"
 C = Clarence
 G = Garden Evoire
 J = Captain Jock Kestrel
 R = Chancellor Rolf
 T = Typhos
 V = Reginald Valentine
 W = White Rabbit
 b = book
 c = crown
 f = flute
 h = hourglass
 k = key
 l = lantern
 m = mirror
 r = rose
 s = sword
 w = wand
 ^ = fire
 + = door
 + = door
 # = wall
 . = floor




 tntey, Liberonscien, Rethi-Eli & crazyabe:

Villains: Age of Darkness
Spoiler: Concept (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

((Note: New players always start on the latest-created game.))

672
Forum Games and Roleplaying / Re: Derail.
« on: January 26, 2017, 08:37:34 pm »
Edit: also, maybe the time between turns should be shortened to 24 hours...
I understand you don't want these long wait times, but I think a 48 hour period is good for a lot of reasons:
 1. It gives the (increasing number of) players plenty of time to post an action.
 2. It allows me to write turns in advance, so I can post them as close to the actual turn end as possible.
 3. It lowers the stress of the game being on my mind each day. I've simply found that constant update schedules wear me out too much.

 There might be other factors that I haven't thought of, and if it turns out that it would be better to have faster updates, then I'll change it. That's all for now - I need to finish up the turn.

673
Forum Games and Roleplaying / Re: Derail.
« on: January 26, 2017, 07:11:35 pm »
 It's currently not really an RTD (as it doesn't use the d6 that is the staple of the game style), and even if it was, the details would prevent it from staying that way.

 Also, no one's to late to join.

674
Forum Games and Roleplaying / Re: Derail.
« on: January 26, 2017, 06:24:06 pm »
Poke?
48 hours isn't up yet, and I'm not in a position to update it until later tonight, anyway.

675
Forum Games and Roleplaying / Re: Derail.
« on: January 25, 2017, 03:25:28 pm »
I'll take them, then-but don't officially put them in my inventory yet.
They won't ever be part of your inventory - rather, when you need something and your class would feasibly have it, you can just take it out and use it. The inventory is for keeping track of things that you find along the way.

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