A few very minor nitpicks:
1) Fort Heather's icon hasn't been updated to reflect repairs
2) My "scout I15->I14->J14" report says "you scout through the second land" when referring to the third tile scouted
3) You said Fort Ivy is at P11 in the enemy turn report, instead of I11
If y'all are trading I'll happily receive Stone for most anything.
Actions:
2x Infantry garrisons Shandston's Folly
1x Infantry marches on Village I14
1x Infantry marches on Marsh I12
3x Infantry marches on Hill G12
2x Infantry marches on Marsh H12
1x Infantry scouts F15->E15->D15
1x Infantry scouts F13->F14->E14
Border Colour: Orange
H14 - Castle: Shandston's Folly
Defence: 14/14
Army Cap: 11
Features:
- Library (+1 rumor /turn)
- Mustering Yard (+1 recruitment /turn)
- Marketplace (+1 income /turn)
- Tower (+4/+4 defence, +1 army cap)
H13 - Marsh: Fort Heather
Defence: 8/8
Garrison: 3/3 (2x Archers, 1x Infantry)
Resources:
Army : 11/11 (+2/turn) = 11(curr) - 1(casualties) + 2(inc) 1(inc capped)
Gold: 12 (+2/turn) = 10(curr) +2(inc)
Stone: 1 (+0/turn) = 1(curr)
Wood : 2 (+1/turn) = 0(curr) + 2(inc)
Debt: 20
Territory: G15 (Forest), G13 (Marsh), H15 (Village), H14 (Shandston's Folly), H13 (Marsh, Fort Heather), I15 (Forest)
Artefacts: None
Equipment: None
Units: 11x Infantry