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Messages - ZM5

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2446
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 31, 2015, 05:05:32 pm »


God damn, that's pretty hardcore.

Also, wow, the Bible knew it's shit. Decided to do the David approach and spec into thrower and dodger.

Easy win, killed all of the vrykul (the majority of whom had titles) by throwing coins and bolts at them then strangling them.

What really weirded me out is that, aside from the absolutely massive amount of bodies on the first two floors of the keep, there were a bunch in the dungeon as well - not just right near the stairs, but also in a place where you'd normally expect the criminal leader to be, atleast in the previous version - I found the chieftess later after she decided to come up for whatever reason, killed her with a hammer in two swift clouts. The dungeon connected to the nearby temple as well, where there were yet more dead bodies.



That confirmed for me that they killed LITERALLY everyone of note. Murloc, orc, dwarf and two-human mercenaries, original human inhabitants, poets of various races. All dead. Hope the janitor is being paid overtime.

The David of this story, Anlar Groupcrux the Squeezing Plain Brew of Ferrying, I've decided had seen enough carnage for a lifetime.
So off the tree he leapt.

2447
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 31, 2015, 03:58:14 pm »
Hmm, it's weird because this wasn't a raid or anything; there were a bunch of vrykul in the town keep and they slaughtered literally everyone else there - being half the size of a giant and having natural weapon skills helps in that regard; think I'm going through my 10th adventurer now trying to get rid of them.

There aren't any dark pits around either...it's strange.
Another absolutely bizarre thing is that now I notice animal recruits popping up around town (and one horse maceman).

2448
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 31, 2015, 02:31:31 pm »
I dunno if this is related to civ values or modding or whatever, but...has anyone had criminals actually get so bold as to stage an insurrection in a town and take it over for themselves?

I'm currently a black bear man trying to lead a counter-insurrection against the vrykul warlord in the town keep. I've never seen this happen before, literally when I looked at legends after retiring my treasure hunter adventurer I found out about the insurrection in town, when I went there as another adventurer I got slaughtered by the vrykul in the keep. The lady of the town herself had survived and is hiding in some shack with a few other people.

2449
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 31, 2015, 06:14:22 am »
Only heads and body parts with the [GRASP] token can be reanimated.

Skins and hairs are able to be reanimated as well, I don't remember the exact reason why but Toady left it in due to it making about as much sense as a walking skeleton.

If you butcher a non-mangled corpse you should be able to raise skin/hair, I remember doing so once - unless something changed it should still be possible.

2450
DF Adventure Mode Discussion / Player Fort Exploration Thread!
« on: December 30, 2015, 08:56:56 pm »
Post about explorations of your own forts, wheter alive or dead!
To illustrate, here's my experience from the "What's going on in your adventure" thread

Long post incoming.
I've explored my destroyed fort of Boltthrone (original post here http://www.bay12forums.com/smf/index.php?topic=15096.msg6701359#msg6701359) with the goal of recovering the two artifacts that were made before the zombies came and ruined the place.

It was...surprisingly suspenseful. The aboveground area was completely charred and littered with skeletons and random articles of clothing. For whatever reason there were some people still left loitering around the area. People as in non-zombies. A vrykul poet bolted the moment he saw me and my crew. No idea where they went, decided not to stick around to find out.

Also for some reason my adventurer became a chief doctor out of the blue...

The underground area... due to being a human with non-perfect lowlight vision it was a lot more eerie than if I had been a dwarf. The old stockpile still had most of the old items left lying around, along with random corpse bits. A dwarf merchant was still hanging around there, Armok knows why. I found a tame crow and a tame chipmunk in two of the cages. A wagon was also stationed there, no idea how it got there.

Squatters seemed to have taken over the living quarters - dwarves, nagas, orcs, etc. Literal hobos - merchants, gem setters, poets, etc. all just hanging around in a total mess. The tavern was still intact, it seemed. A corpse was sitting on a chair in front of a table. Also 2 wagons for some reason were in the tavern...again, no idea why; one was even stuck in a wall. Random elf poet running around too.



This is the first artifact I found - it was in the inn area amidst corpse bits, including a severed dog head, some schist mugs and a few books. A corpse was also in one of the beds, so that's nice.

The temple I had made before was for the god of friendship, if I recall correctly. Funny thing is, only now did I bother to check out the statues that I planted inside - they all show violent acts, like a human tearing out an elf's cheek, a dwarf surrounded by fire snakes, or a naga being shot to death by an elf. Also a toad statue for some reason.

The sheriff's office was a mess - fitting considering it had been taken over by a plump helmet man. Nothing really substantial besides a statue of a human being killed by a puffalord and this simple but inspiring statue of dwarfkind:



The corridor towards the dormitories had another wagon stuck in a wall.
The dormitories themselves had more plump helmet man squatters. Also a troglodyte squatter who wasn't hostile in any way so I left her alone. Plenty of crazy orc hobos talking to wagons as well about how in a time before time somebody attacked somebody. Who would have thought living in a dark cavern snorting rotten corpse gas made you lose your sanity?

On one of the beds I found the other artifact amidst some books and non-assorted clutter.



Not really spectacular in any way but an artifact's an artifact, so I can't complain.

Lastly I checked the barracks where the survivors of the zombie invasion made their last stand. Aside from yet more clutter, there were only a dwarf swordsdwarf, a dwarf merchant, a horse and a mule remaining there. I decided to take the swordsdwarf along with myself, felt like she didn't deserve to remain in that decaying hole in the ground.

I returned to my hometown of Toothstrong, sold some of the books and a masterwork mitten I found in return for some practical clothing. Then I headed south to my civilizations capital, Confineequaled, and sold off the artifacts and remaining books along with some other baubles I took while in Boltthrone.

Lastly I went off to some ruined village and did what I was always supposed to do.




2451
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 30, 2015, 08:52:31 pm »
It really is incredible how strange it is to explore a player-made fort.  A thread for such things would be fairly great.

Will you make it, or shall I?
Yeah I'll make it, no worries.

This isn't related, but I just had another genuinely suspenseful moment.

I have made a modded mutant creature that comes in several different castes; they're basically large predators but much more dangerous.

I was killed on my walrus man adventurer by a group of 6 of them - 5 I managed to kill before going down to the last one.

I came back as an elephant seal man and tried to find the one who killed Mr. Frosty. I came across her, eventually - she ran off and killed my naga companion before disappearing again. I gave them sounds like the capybara (except obviously more fitting than "barking") so I could still hear her in the area.

Then I saw a sparrow woman fall out of the sky. Then another one.

Turns out, the mutant climbed a tree at lightspeed to reach a group of sparrow people and started killing them one by one. Eventually she got tired from it and collapsed from over-exertion - I took that opportunity to climb up and crush her skull with my silver maul.

I finished off the two sparrow women, as they weren't dead, however it felt more merciful to let them join their tribe.

2452
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 30, 2015, 07:18:51 pm »
I'm actually wondering if there should be a separate thread for dead fort-exploring experiences.

This one was...absolutely surreal. From the wagons in walls (mind you, there was no way they could have gotten in - the only fort entrance I had was a down stairwell) to the various crazies inhabiting it, it was genuinely creepy.

I probably hyped myself up too much (I thought the zombies would still be around and that I'd have to get ready for a bunch of tough fights - I was ready to flip out when I saw exclamation marks indicating sound in unexplored areas of the fort) and listening to Naxxramas and Cursed Land music from WoW didn't help. Still it was really fun. One of the few adventurers I retired who wasn't either a genocidal maniac (save for the end where I bashed people with tiny animals) or a crazy bard/poet.

2453
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 30, 2015, 04:51:40 pm »
Long post incoming.
I've explored my destroyed fort of Boltthrone (original post here http://www.bay12forums.com/smf/index.php?topic=15096.msg6701359#msg6701359) with the goal of recovering the two artifacts that were made before the zombies came and ruined the place.

It was...surprisingly suspenseful. The aboveground area was completely charred and littered with skeletons and random articles of clothing. For whatever reason there were some people still left loitering around the area. People as in non-zombies. A vrykul poet bolted the moment he saw me and my crew. No idea where they went, decided not to stick around to find out.

Also for some reason my adventurer became a chief doctor out of the blue...

The underground area... due to being a human with non-perfect lowlight vision it was a lot more eerie than if I had been a dwarf. The old stockpile still had most of the old items left lying around, along with random corpse bits. A dwarf merchant was still hanging around there, Armok knows why. I found a tame crow and a tame chipmunk in two of the cages. A wagon was also stationed there, no idea how it got there.

Squatters seemed to have taken over the living quarters - dwarves, nagas, orcs, etc. Literal hobos - merchants, gem setters, poets, etc. all just hanging around in a total mess. The tavern was still intact, it seemed. A corpse was sitting on a chair in front of a table. Also 2 wagons for some reason were in the tavern...again, no idea why; one was even stuck in a wall. Random elf poet running around too.



This is the first artifact I found - it was in the inn area amidst corpse bits, including a severed dog head, some schist mugs and a few books. A corpse was also in one of the beds, so that's nice.

The temple I had made before was for the god of friendship, if I recall correctly. Funny thing is, only now did I bother to check out the statues that I planted inside - they all show violent acts, like a human tearing out an elf's cheek, a dwarf surrounded by fire snakes, or a naga being shot to death by an elf. Also a toad statue for some reason.

The sheriff's office was a mess - fitting considering it had been taken over by a plump helmet man. Nothing really substantial besides a statue of a human being killed by a puffalord and this simple but inspiring statue of dwarfkind:



The corridor towards the dormitories had another wagon stuck in a wall.
The dormitories themselves had more plump helmet man squatters. Also a troglodyte squatter who wasn't hostile in any way so I left her alone. Plenty of crazy orc hobos talking to wagons as well about how in a time before time somebody attacked somebody. Who would have thought living in a dark cavern snorting rotten corpse gas made you lose your sanity?

On one of the beds I found the other artifact amidst some books and non-assorted clutter.



Not really spectacular in any way but an artifact's an artifact, so I can't complain.

Lastly I checked the barracks where the survivors of the zombie invasion made their last stand. Aside from yet more clutter, there were only a dwarf swordsdwarf, a dwarf merchant, a horse and a mule remaining there. I decided to take the swordsdwarf along with myself, felt like she didn't deserve to remain in that decaying hole in the ground.

I returned to my hometown of Toothstrong, sold some of the books and a masterwork mitten I found in return for some practical clothing. Then I headed south to my civilizations capital, Confineequaled, and sold off the artifacts and remaining books along with some other baubles I took while in Boltthrone.

Lastly I went off to some ruined village and did what I was always supposed to do.



2454
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2015, 12:57:45 pm »
Quote
Orc Poet
What kind of unholy vile horror is that thing ?

They're pretty bad but nowhere near as awful as vogon poets.

Also RIP Boltthrone. Everyone is officially dead - the last group held out for a few weeks before they succumbed to thirst (and insanity).

Some last thoughts before they died.













;_;

I'm gonna make an adventurer and explore the fort, then make a post of my findings in the Adventure mode version of this thread.

2455
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2015, 09:54:34 am »
Wow, holy mother of Armok.

I just had my first major fort collapse, due to flaming zombie apocalypse.

Everything was going fine in Boltthrone until near the end of the second year, when suddenly...

"The dead walk! Hide while you still can!"

I had my civilians hide in the burrow while my lone military squad (should have put more thought to it, in retrospect) stationed in front of my fort entrance. They got slaughtered pretty easily. Deciding "screw it" I enlisted every one of my civilians into the military and ordered them to bum-rush. Didn't work out, obviously.

However, all the performers still in my fort survived and are now the only ones holding out. One group of them was still dancing and singing as the undead closed in on them and killed them - I swear at that moment I heard a man with a british accent saying "Gentlemen, it has been a privilege playing with you tonight".

The other group is hidden in the barracks. The titans (modded humanoid race, not the "animal god" vanilla titans) among them are tossing fireballs at the zombies, creating a wall of flame between them and the flesh eaters.

This, on the other hand, had the side effect of the fire spreading upwards into the surface and scorching the entire countryside. Nearly the entire site now looks like Mordor; and the fire is STILL spreading.

I have no clue where the necromancers are. I saw them at the start of the siege, now they're seemingly gone; they raised a panda skeleton (elves brought one in; before you say anything, no, I didn't trade anything for the panda, unless a sword to the face counts) and a few other dead animals the zombies slaughtered, then they vanished.

A quick recording I made.
http://mkv25.net/dfma/movie-2749-flamingzombieapocalypse

Technically the fort is still standing. That last group is the only thing still holding out - and, aside from the Titans who have no need of eating, sleeping or drinking, will all die due to thirst at some point. Visitors still show up and get killed, obviously. I'll make an update when the fort does finally die.

EDIT:Won't cling on to life much longer.



Almost over.

2456
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: December 28, 2015, 05:44:09 pm »
Don't know if this has been asked before, but what are the appropriate values for the FEEL_EMOTION part of new syndromes?

I know DISTRESS, PANIC, ALARM and EUPHORIA work, but is there a full list? Couldn't find it on the wiki.

2457
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 28, 2015, 01:58:38 pm »
Got off my DF withdrawal and decided to play more of it again, especially since .04 came out.

First thing I did



I am such a child.

2458
DF Modding / Re: RAW travesties: "Magical Hat no Butt! (E)"
« on: December 27, 2015, 03:48:51 pm »
11. Iron Meth
Okay, whenever I start a metal band I'm gonna name it that.

2459
DF Modding / Re: RAW travesties: "Magical Hat no Butt! (E)"
« on: December 27, 2015, 07:47:08 am »
14621197 crunicorpion recluse spider bears

*goes to corner and curls up in a fetal position*
It is terrifying.

2460
DF Adventure Mode Discussion / Re: Funniest Names
« on: December 26, 2015, 02:21:55 pm »
Some quick legends-trawling:

Nunòre Spurtjuices, Forgotten Beast.

Erdisuth, "The Infinite Nightmare", Forgotten beast.

"Drinkis", Female Kobold. {Like Sankis, but even drunker and a kobold?}

"Stinkus", Male Kobold. {Really, game?}

"Beeris", Female Kobold.

And, to top it off, "The Mysteries of Reproduction", a Claro Opal-Bound Codex.

I'm wondering...how are Kobold names generated anyway?

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