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Mod Releases / Re: [47.02] Zombies Ate My Dwarves - Suffering
« on: February 09, 2020, 11:35:32 am »
Update for 47 - only the raws-only version is updated for now, given the worldgen crashes with the current version. Malefactor addon also updated - infected addon should still work since it lacks any real changes.
Main changes:
-Laser/Frost/Argent bolt attacks are edged now.
-Summons - Summoners, Icons of Sin, Ringmasters, Puppeteers, Clown Cars, Pain Elementals/Rahovarts, Heresiarchs, Serpent Riders and Greater Slayers/Triggermen/Arsonists now have summoning abilities. In the case of Pain Elementals/Rahovarts, it replaces their projectile attack, and in most other cases it replaces reanimation, the only exception being Puppeteers (they can summon one puppet "for free", but for variety's sake they can still puppet-ify corpses).
-Slashing/stabbing attack values rebalanced.
-New creatures - Malefactor Rats and Malefactor Wretches in the Malefactor addon. Malefactor Festers can summon the rats, whereas Malefactor isolationists summon Wretches. Also, a Man in Black creature also got added - they'll issue warnings to nearby creatures, and once a creature comes too close they'll open fire with their handguns.
I'll release the Necromorph addon once I get the help files for it done, so stay tuned.
Main changes:
-Laser/Frost/Argent bolt attacks are edged now.
-Summons - Summoners, Icons of Sin, Ringmasters, Puppeteers, Clown Cars, Pain Elementals/Rahovarts, Heresiarchs, Serpent Riders and Greater Slayers/Triggermen/Arsonists now have summoning abilities. In the case of Pain Elementals/Rahovarts, it replaces their projectile attack, and in most other cases it replaces reanimation, the only exception being Puppeteers (they can summon one puppet "for free", but for variety's sake they can still puppet-ify corpses).
-Slashing/stabbing attack values rebalanced.
-New creatures - Malefactor Rats and Malefactor Wretches in the Malefactor addon. Malefactor Festers can summon the rats, whereas Malefactor isolationists summon Wretches. Also, a Man in Black creature also got added - they'll issue warnings to nearby creatures, and once a creature comes too close they'll open fire with their handguns.
I'll release the Necromorph addon once I get the help files for it done, so stay tuned.

