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Topics - bombcar

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1
DF General Discussion / No Google Logo version of the DF theme?
« on: June 09, 2011, 10:47:48 pm »
http://www.google.com/

If you've not looked, you can play it, record it, and link it. Even use keys if you wish.

http://goo.gl/doodle/gOCcN

Unfortunately I suck at music, but we need to get the DF theme version.

2
DF Dwarf Mode Discussion / One of my animals is magenta. Why?
« on: March 28, 2011, 10:25:08 pm »
In my list of animals, I have Stray Sow (Tame) in magenta. Why is she magenta?

3
I'm in .22, and I tell it to search for a 4x6 area, medium elevation, yes flux, yes river, and multiple shallow metal and some soil.

When done, it says "Press enter to browse sites" but I can only see the one. Is there a secret key that will flip through the ones it found?

If not, is there some easier way to find a nice site? I'd really like a volcano or some other near-surface adventure; my last fort died of boredom due to lack of any metal better than copper (though I had adamantine it's not fun without some steel).

4
DF Suggestions / Urist has created a masterpiece *item*
« on: March 14, 2011, 10:06:54 pm »
This would be a simple change; simply add the type of item created to the announcement.

5
DF Dwarf Mode Discussion / stat increases?
« on: April 03, 2010, 02:53:27 pm »
What happened to the stat increases? Things like dwarves becoming more agile, stronger, etc?

6
DF Dwarf Mode Discussion / Cannot store bones in a refuse pile?
« on: April 02, 2010, 10:54:47 pm »
I want to make my standard indoor refuse pile that stores bones and shells for moods and bolts, but I cannot find where in the refuse menu to set this.

Is there another way?

7
I plan on turning on the pumps ...

8
DF General Discussion / Toady's dark secret!
« on: March 28, 2010, 08:09:36 pm »
Quote
We generalize the notion of flat chains with arbitrary coefficient groups to Banach spaces and prove a sequential compactness result. We also remove the restriction that a flat chain have finite mass in order for its support to exist.

PDF

This looks like a normal PhD thesis; I suspect it's actually deeper than that. Look! Chains! Supports! ;)

9
DF General Discussion / Bored at work idea - "macro builder"
« on: March 25, 2010, 03:01:59 pm »
It would seem that it wouldn't be that hard to make a web-based (flash based?) application that would allow you to click boxes in a grid, and then when done it would output a macro that would Designate those boxes for digging.

Then you could sit at work designing fortresses and later output them as a macro and load them up into a world.

I think someone may have done something similar via a spreadsheet for a previous version.

10
DF General Discussion / Why do people say [trAPAVOID]?
« on: March 24, 2010, 02:32:57 pm »
Why the funny caps? Why not [trAPAVOID]?

11
DF Dwarf Mode Discussion / Perfect pit?
« on: March 14, 2010, 03:22:54 pm »
Is it possible to build a room with no entrances? In other words, dig a pit without ramps or stairs into it? I don't want to lose a dwarf, but I'd rather get rid of the last stair if possible.

12
DF Bug Reports / [Website] still has copyright 2009
« on: January 25, 2010, 12:11:49 am »
It's 2010!

13
DF Dwarf Mode Discussion / Cliffs and Magma embark?
« on: December 04, 2009, 01:14:42 am »
I've poked the waterfall embark (with the huge cliffs) and I like it - but I want magma! I thought I saw someone who just had a giant chasm with a river at the bottom, and a magma pipe, but I can't find it.

Any ideas?

14
DF General Discussion / Macros for 40d16?
« on: November 29, 2009, 09:28:20 pm »
The macro page on the wiki has macros for AutoHotKey.

Does anyone have macros for the new macro system in the SDL versions?

15
DF General Discussion / What's the current hotness for graphics patches?
« on: November 23, 2009, 10:42:19 pm »
I've not fired up my DF for 8 months or so, and I was wondering if there are any new graphics sets out.

I'm using the OpenGL on Mac OS X - perhaps PNG?

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