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Messages - Paphi

Pages: 1 ... 10 11 [12] 13 14 ... 41
166
Roll To Dodge / Re: Blind Fate - Turn 24 (Updated 11/24)
« on: November 24, 2015, 01:22:57 pm »
"Get in here you dingus! They'll kill you!"

Get him in the car! Then act as reloader and spotter.

167
Roll To Dodge / Re: SCP League: Turn Negative 0.5(6/6 Players)
« on: November 23, 2015, 09:55:18 pm »
Spoiler: SADCom (click to show/hide)

168
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/23)
« on: November 23, 2015, 01:04:18 pm »
Cueball throws his hands up in annoyance when he sees the survivor running towards him.

Quote from: Radio
"This damn kid is coming back. Nyar, I'll drive. You man the turret."

Get back in the car and drive carefully toward Smooth, stopping to let him get in.

169
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 23, 2015, 03:57:29 am »
Absorb the souls! Store them in my liver for now.

170
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/22)
« on: November 23, 2015, 12:54:33 am »
"I'll wing it. I think the survivor found a sidearm, and hopefully he won't shoot me.

Take Graves and CB to Graves' shuttle, Nyar. Don't be afraid to get rough with him, Graves.

Cabinboy, direct orders: cease jamming, escort current party minus myself to Shuttle G2, then navigate party to crash site of shuttle G19. Use of nonlethal friendly force and lethal hostile force authorized to fulfill these orders. Confirm.

Stick together until you reach G2, and you should be okay."


Give Cabinboy the printer blueprints chip. Leave the car, then go in the direction of S.D., keeping an eye out for his footprints. Not many people would be barefoot in this camp, or this weather. Check the visor settings to see if I can't cut through this rain again.

171
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/22)
« on: November 22, 2015, 06:55:06 pm »
"Shit! We can't leave him.

I'll get him on foot. You three get to the shuttle, load the pod on it, then have Cabinboy direct you to the crash site. I'll find my own way back. Graves, do you have a sidearm for me?"

172
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/20)
« on: November 22, 2015, 01:54:24 am »
Quote from: Radio
"Right, let's bail. Load up!"

Get everyone in the car, including Smooth, then drive to Graves' shuttle.

173
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/20)
« on: November 21, 2015, 04:31:05 pm »
((Behind the armored car or a different one?))

174
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 21, 2015, 02:34:16 pm »
Use Hyper Beam!

176
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/20)
« on: November 21, 2015, 01:13:08 am »
"Survivor! Get back here you dingus! It's Nyar, for crissake, one of us!" Curball shouts toward Smooth, watching with a mixture of frustration and amusement. Shaking his head, he goes to check the inside of the tank.

"Nice entrance, kid. You know we're gonna have to pick up that ding-"

He's interrupted by the sight of the pod batteries. Giving Nyar a deathly stare, he calmly states, "Did I not tell you to inform me as soon as you found these?"

He looks back at the dead doctor.

"Shit, I guess it doesn't matter now. Find anything else of interest in the workshop? The more transport we have, the better. They're already going to be hunting us down for this."

Quote from: Radio
"Graves, what's your status?"

177
Roll To Dodge / Re: SCP League: Turn Negative One(5/6 Players)
« on: November 20, 2015, 02:18:58 am »
Can I edit my loadout?

178
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/18)
« on: November 19, 2015, 08:07:07 pm »
Drive over the infirmary.

Quote
over the

((Please put a "to" in there))

179
Roll To Dodge / Re: SCP League: Turn Negative One(3/6 Players)
« on: November 19, 2015, 04:38:11 pm »
Spoiler: Mr. Gills (click to show/hide)
Spoiler: SADCom (click to show/hide)

180
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/18)
« on: November 18, 2015, 05:52:29 pm »
"The pod needs to be powered to sustain a metabolism, let alone repair biomicrostructures. There is a hole in this man's chest, doctor. Stasis pods do not run on magic."

Quote from: Radio
"A pickup is good. You know where to meet us."

"Stay alive until this calms down, survivor. There was an explosion nearby, if you couldn't tell. We have to leave and regroup. For now, just stick with me. Graves, do you have spare Magsuits?

Cabinboy, keep it up, I'm sure you're doing great."

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