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Messages - Paphi

Pages: 1 ... 11 12 [13] 14 15 ... 41
181
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/18)
« on: November 18, 2015, 02:55:23 pm »
"I'd help him if I thought he could be saved, doctor. Graves, help me move the pod outside. Can you help, survivor?"

Quote from: Radio
"I hope that's you, Nyar. Cabinboy, come to the infirmary."

Get the pod outside.

182
Roll To Dodge / Re: Blind Fate - Turn 20 (Updated 11/15)
« on: November 16, 2015, 04:48:58 am »
"Survivor! Good to see you're alive. Stick around. Name's Cueball.

Unfortunately, doctor, the gel would paralyze his diaphragm. Unless you happen to have another iron lung somewhere, he's doomed. I'm sorry."


Quote from: Radio
"The survivor's alive. We won't need the pod, but we should destroy it if we don't take it."

183
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 15, 2015, 02:46:27 pm »
pewpewpewpew

184
Roll To Dodge / Re: Blind Fate - Turn 19 (Updated 11/15)
« on: November 15, 2015, 11:10:52 am »
((So, did I fail the battery miniquest? Technically I know they're destroyed.))

"At ease, Graves. Doctor, this man is assigned to me as part of an agreement between us and the officer. He is part bodyguard and part technician, and will be taught some of our sciences. I've asked him to help us flee, as it seems your camp is no longer safe. I'm taking the survivor and medical pod back with us. I'd offer you refuge, but you have your men to see to."

Quote from: Radio
"Roll with it, Graves. Minimal casualties."

Get to the survivor.

185
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 15, 2015, 12:26:11 am »
Kill the boss with lasers

186
Roll To Dodge / Re: Blind Fate - Turn 18 (Updated 11/11)
« on: November 13, 2015, 10:15:08 pm »
Get to the infirmary. Check the state of the pod and the survivor.

187
Roll To Dodge / Re: Blind Fate - Turn 18 (Updated 11/11)
« on: November 12, 2015, 06:28:55 am »
Well, at least I know...

Quote from: Radio
"You know what? Fuck it. Graves, go prep the shuttle. You said it's south of here? Nyar, take Cabinboy, find a vehicle. If we can fit the thing in the shuttle, even better. If it has guns, even better. Keep me posted."

"No deal, officer." How many Latins are around? Do a headcount.

188
Roll To Dodge / Re: Blind Fate - Turn 18 (Updated 11/11)
« on: November 12, 2015, 01:48:38 am »
Leave, and survey. How damaged is the infirmary?

"Officer! Where are the batteries?"

189
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 11, 2015, 04:45:14 pm »
Don't kill the boss.

190
Roll To Dodge / Re: Blind Fate - Turn 17 (Updated 11/10)
« on: November 11, 2015, 03:57:24 am »
Cueball listens to the transmissions before angrily whispering back.

Quote from: Radio
"What the hell! You have a job to do, and I already saved your ass once! What's this crap about a grenade pin? What's happening out there, Graves?"

191
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 10, 2015, 03:16:38 pm »
Respawn. Channel eldritch powers to myself.

192
Roll To Dodge / Re: Blind Fate - Turn 16 (Updated 11/9)
« on: November 10, 2015, 04:40:06 am »
A grenade... pin?

Shit!

"I... think there's been an accident," Cueball coldly states.

((How far away is the armory?))

193
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 09, 2015, 06:38:11 pm »
Change class to luckmancer. Give allies +1.

194
Roll To Dodge / Re: Roll to fight an overly long boss
« on: November 08, 2015, 04:20:38 pm »
Respawn. Become thundermancer.

195
Roll To Dodge / Re: Blind Fate - Turn 16 (Updated 11/4)
« on: November 07, 2015, 10:15:42 pm »
"I'm sorry, I can't leave you with any working pieces of working energy tech," Cueball said. "It's a delicate situation... However..."

Cueball plugs in the black chip and looks for a 2D schematic of something useful, like a rocket engine.

"I may be able to leave you a few schematics, depending on your taste."

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