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Messages - LeoCean

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256
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 21, 2014, 02:20:58 pm »
1. It was mentioned how to compile dfhack multiple times in the last 2 months a quick search will let you find that information.

http://www.bay12forums.com/smf/index.php?topic=139553.msg5667803#msg5667803 May help you or do a search for compile dfhack.

257
Utilities and 3rd Party Applications / Re: Putnam's DFHack scripts
« on: October 18, 2014, 06:18:27 pm »
Yeah well it's not gonna happen in 40.xx because of the way it works. If someone made a script or something that spawned x many creatures for an invasion that would be much more possible...

258
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r5
« on: October 18, 2014, 03:08:11 pm »
Well that could be the hotkeys you are you using, the game should show you which keys to press to access that menu and the moving of the embark site can be different than it was before the addition of the nano fort/ sand indicator so check that hotkey too.

dfhack.init should be where you'd disable most of the stuff. Have fun with it.

259
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 17, 2014, 02:17:13 pm »
But then you don't get the unexpected like a troll breaking a door from the caverns and your dwarves ignoring it and it ignoring your dwarves while you are thinking oh s$%& cause you have no military but he is just interested in peace. Then becomes dog chow.

260
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r5
« on: October 17, 2014, 01:00:50 pm »
Heh yeah I didn't notice the session part of it.

Quote
Edit: Not sure how I feel about the Spacefox modifications, nice that there is some more "texture" to certain blocks and numbered water looks way better.

The other grass? It was added because alt tiles made it look like poop without them, and I didn't want to include the same ones as the other ones. The stone had to be changed though because it blended so well with the stone on the floor making it pretty hard to tell where the floor started and wall started in youtube videos at least on the brown stone at least. Mephs masterwork inspired the water textures in the numbers for water, Lava should be pretty interesting with that.

The added overrides for spacefox makes it look much nicer though. https://www.dropbox.com/sh/wbnkz8h0205njdj/AABJUDEJbn9dPEbdaZWkwATQa?dl=0 They should work with most of the other tilesets too.

261
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r5
« on: October 17, 2014, 12:01:31 pm »
Are you guys perhaps on 2d printmode? I'm seeing r5 defaults to curses font and curses graphics font and 2d printmode.

Ah nevermind all of mephs items overrides are appearing black, this is from twbt. Ah yes this is a issue in 2.24 I thought that was the newest version (when I saw the update) but this was fixed in 2.25 quite awhile ago (6-7 days ago). You can get 2.26 here just extract whats in the 40.13 folder to Dwarf Fortress 40_13 Starter Pack r5\Dwarf Fortress 0.40.13\hack\plugins and overwrite.

262
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 17, 2014, 10:49:09 am »
The cavegrasses grow once you've broke through to a cave then you can seal it up and the grasses will still continue to grow.

263
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r5
« on: October 17, 2014, 10:21:14 am »
So they use to look like clothes but now they all look the same right? It's to do with the overrides tileset and the overrides.txt. Is there a overrides.txt in your data/init folder and a Vanilla DF - 24x - Items in your data/arts folder.

264
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r4
« on: October 16, 2014, 08:41:59 am »
Well you should probably switch back to TWBT once you embark and the game saves as TWBT_LEGACY is kind of outdated in some areas.

265
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r4
« on: October 16, 2014, 08:17:04 am »
You can use TWBT_LEGACY printmode in the init.txt in data/init to have the regular map, I've asked for the "next gen" version to include that map but...

266
Tilesets and Graphics / Re: Working on a tileset - TWBT
« on: October 15, 2014, 09:18:32 pm »
that's.. interesting.
you better ask mifki
i remember something like that in 3.43 (main branch), but i'm using twbt-nextgen and never experienced that
If I recall correctly, TWBT only redraws tiles that would change in vanilla.  Scrolling in a way that changed a tile into something else using the same glyph (like snow and water) wouldn't trigger a redraw.  mifki might have switched over to redrawing the whole screen each frame, I'm not sure.

Yep, it's a problem.. it won't update tile if neither glyph nor its colours changed. Do sand / snow / brook tiles have the same colours as well? It's not an option to switch to whole screen updates, so I don't know at the moment how to fix this:(

No they should have different colors and the only time they wouldn't is when you have white sand, it could be just because the brook or w.e it is is frozen that it looks like snow. I do know it uses the same tiles and sand and usually, I don't think snow uses that tile usually though but I don't embark in snow zones often so I wouldn't know.

267
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 15, 2014, 06:03:16 pm »
You should probably post masterwork problems in the masterwork area of the forums, meph added things to dfhack that would cause df to crash at some point if you used the wrong version of dfhack.
Huh, I didn't know that. Do you know what things specifically, and if they're not in the source code/can be fixed manually? I only posted this here because dfhack is a big part of mdf and it seems odd that it would only crash upon using masterwork RAWS... which is strange, as the raws are not code but rather a large compilation of various tags. If I wanted to present this problem on the mdf forums, where should I put it? It's not race- or gui- specific, and the mac version thread is old, so I don't really know whether or not to create a new thread.

It's not that strange they add in new materials/minerals and a whole much of things and some of those things could use dfhack files I'm really not sure what your issue is but find the mac post in that section or make a new post. If you post in the mac thread then anyone who has posted there will see it when they look at new replies to your posts and so it's more likely that they will see it. MDF has things in the raws which use dfhack so it's not weird that it might crash with a different version than it was "shipped" with. Like the vanilla dfhack which hasn't been modified to include the dfhack stuff, I understand that someone over there uploads mac versions of MDF but you'd get better information over there.

268
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 15, 2014, 04:19:08 pm »
You should probably post masterwork problems in the masterwork area of the forums, meph added things to dfhack that would cause df to crash at some point if you used the wrong version of dfhack.

269
Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 14, 2014, 08:40:58 pm »
-civ player refers to the civ where the event comes from, not where it's going to. NightCreature doesn't work, no.

Yeah I did a lot more combinations with a few of the available codes included in that script and figured that out.

270
DF General Discussion / Re: Dwarf Fortress 40_13 Starter Pack r4
« on: October 14, 2014, 05:32:09 pm »
Does that problem only occur with DFHack, or can it occur with DF keybindings as well (for example, binding the buildings menu to Alt-M)?

That problem doesn't occur for me anyways I can press alt and alt tab and none of the dfhack menus popup for me on windows 7 64 bit. They work if I hold alt while I press the key they need. (Maybe this is a xp issue? or maybe the issue is fixed and I didn't know that. I've technically never "seen it" with my own eyes, but I do use full screen windowed mode so that could be it but there's no issue when I do press f11 to activate fullscreen and tab)

I can't say what/why you are having those issues pyro I can't duplicate them, it could be something to do with something in r4 (I only have r2/r3 but the dfhack versions are the same) OR possibly your hotkeys, I use Peridexis hotkeys as it allows z layer movement with the mousewheel.

@salithus Hmm could be the problem because those commands use alt + w.e do they not? From what I've seen, I don't have excel so I don't use quickfort. Maybe I do but it's starter edition and very unfriendly to use it with that version.

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