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Utilities and 3rd Party Applications / Re: DFHack 0.40.13-r1
« on: October 14, 2014, 05:18:26 pm »If you look at modtools/force that should give you what you want.
General unit creation is still being researched, and there's currently no way to spawn sieges because they're more complicated now.
modtools/force -eventType NightCreature -civ player <--- Doesn't seem to do anything, maybe you need to be at a point they spawn or something?
modtools/force -eventType Migrants -civ player <--- Automatic when entered
Really I should just give up on trying to "spawn them" and should just mod a vampire race to be my slaves as it would be much easier or create a vampiric animal but I did want it to work with my current save.
I guess I could turn cats into blood thirsty vampires, they are already sneaky as is and I think you can can add tags to an existing entity or at least edit existing tags within a save game without breaking it?
Cats may be to small for my plans though.
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. Yeah it's likely that hardly any of those overrides work in 3.43 old gen. Dev build is on the first page. You just need what's in the 40.13 file. It'll work once you start using 5.23, TWBT or TWBT_LEGACY are your twbt options for 5.xx.