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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 13, 2014, 12:08:47 pm »
Thank you very much mister Orc!

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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 13, 2014, 11:44:37 am »
Hi! :D

Again me again. This is not really a Kobold question but if I'm harassing this place already might as well ask. I have a question about GUI now.
If I change setting in GUI for world creation, like change the depth of caverns and max population size, and than I launch the game and go to advanced world creation screen, if I look through options they don't usually match the settings from GUI. Do GUI setting over right settings from the game?

Thanks again in advance! :3

3
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 13, 2014, 01:16:42 am »
Hi! :3

Me again. So I loaded my back up save for Kobold camp and it went way past the crushing part, but now it crushes on load.

And btw I figured out my starvation problem. My population was too high, and not enough fisheries to process all the fish. Built 2 additional fisheries and everything is fine now fresh fish for all. Will download Masterwork again and try a new game i guess, see if it helps.

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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 12, 2014, 06:56:46 pm »
If that is the case, than my miner is still using his first shovel (I only have 1 miner and I have never disabled the mining) which means he was using that same shovel for the past ~3 years.

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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 12, 2014, 05:11:47 pm »
My single miner actually managed to dig out quite a networks of tunnels and luxurious rooms big holes for dog-like-things to live in. Right through stone he dig and all. I'd usually make a shovel for him now and again but I really can't remember when was the last time I've built a new one for him.

I've also had a game crush on me when goblins decided to siege me the last time, is there a way I could check what caused the crush?

And also about bone blocks. I haven't tried building anything with bone blocks in last release, but I'm sure that they were not fire safe before. There is a very lame way to get some fire safe material is by burning wood. I've built some stuff that requires fire safe material out of Ash/Charcoal.

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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 12, 2014, 12:03:35 pm »
1) Yup I've got fishery and some legendary fish cleaning dog sitting there 20/7

2)Yup I've got Stockpiles, and yes they are set to take barrels. use to have some fish unbarreled, but now I got enough barrels for all the fish. Is that the problem? Are they too dumb to grab the fish from the barrels?!

3) Fresh fish, yes.

4) not forbiden.

5) Orders are not modified.

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Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: August 12, 2014, 01:35:44 am »
Hello. Just made an account to ask this:

My Kobolds have over 2000 fishes, and they were totally cool with eating it for the past... 5 years of game time (or maybe they had some secret stash of meat that I didn't know about). But now!!! They have suddenly decided that fish is no longer acceptable and had a few fatalities due to !!fun!! starvation. Before you tell me to slaughter jackrats... I will when I have more. I forgot to grab them at the embark and got a few from merchants not too long ago. So the question is. Do Kobolds actually eat fish? And if so, why did they stop eating it now? I have not changed anything. And they don't seem to want to cook it either. I've played this game for about 2 week now. So i could be missing something.

Tx in advance. :3

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