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Messages - Aedel

Pages: 1 ... 29 30 [31] 32 33 ... 40
451
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 10:45:47 pm »
Gamemode votes are still disabled after the hotfix

:u

452
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 10:22:23 pm »
First it was antag protection that never worked.

Now its gamemode votes.

453
Creative Projects / Re: The Lillian Helsbrecht Story
« on: October 14, 2014, 06:43:40 pm »
'prophecy of thirteen'

>two antags so far

>ninja soon

>calamity on Urist soon

THIS IS GONNA END IN A CALAMITY ISN'T IT

454
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 06:35:48 pm »
turns on antag vision
everyone has a marker
turns off antag vision

It's like secret, but the secret isn't whether anyone's antag, but who is what antag.

Rename the gamemode to Station of Salem.

455
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 05:23:39 pm »
Calamity?
In which the wizard fights the xeno being eaten by the changeling that is possessed by the borer which is working undercover for the Vox who are at war with the Syndicate which incurs a revolt with the vampire...all due to Directive X.

Caused by a shower of malignant machines vending space fungus spores causing power outages hitting the malfunctioning AI's chamber.
Which the traitor has the objective to steal.

456
Other Games / Re: Space Station 13: Urist McStation
« on: October 14, 2014, 05:10:22 pm »
my code got mentioneddddd~

Also two gamemodes. Sucky suck and FUCKY FUCK(everything)

Spoiler (click to show/hide)

457
Other Games / Re: Space Station 13: Urist McStation
« on: October 12, 2014, 09:40:44 pm »
Central Command Update



Department of Her Will



An open mind truly is the best mind.

458
Other Games / Re: Space Station 13: Urist McStation
« on: October 12, 2014, 05:12:49 pm »
honksnip
five nights at space station 13
You'd be lucky if you survive 5 hours at Space Station 13.

/tg/ ran a fn@ss13 round apparently. I heard it ended well.

They didn't say if it was SS13 well or actual well.

459
Other Games / Re: Space Station 13: Urist McStation
« on: October 12, 2014, 05:01:59 pm »
Wh... why? What? Who thought that was a good idea?
So we can have xenomorphs in maid suits?

goddamnit, bay

Dunno about you, but the ability to take the organs out of xenomorphs and transplant them into humans to give them abilities is pretty good to me.

Trying to break into the vault and steal money warrants 10 minutes in the brig and bedbuckling. Man, Security has gotten brutal since last time I played on the server.  :P

Bedbuckle pls go.

460
Other Games / Re: How did you last die?
« on: October 12, 2014, 12:49:23 am »
There we were. The immortal, deathless metal army standing at the top of a moderate hill. Our lord promised us the death of the living who dared to wake us up from our nap, or at least assumed he did since we never talked. Their Kabal Fortress could be seen from across the entire planet, or 'map' as the living call it. We had three of our siege monoliths, an active monolith and numberless warriors of undeath. These elv-/eldar/, through their twisted use of BDSM gear as armor, crushed not only multiple space marine chapters, the tyranids and even the orks, but nearly ourselves. The Nightbringer was with us, and thousands of others awaited in space to 'deepstrike' into the battle and thousands more awaited underground to claw their way to the surface and purge this wrectched piece of land!

Then we realized. They outnumber us and also surround us. And had nukes.

Spoiler (click to show/hide)

461
Other Games / Re: Space Station 13: Urist McStation
« on: October 11, 2014, 10:58:23 pm »
This last round... The Malf round? That was beautiful, horrible, and I hope that atleast one guy got a stern warning.

  Basically, HoS and Captain decide to kill the mime, make the mime into an AI, have that AI kill the other AI. I, Everett Owen, decide to stop them, since murders a no-no, and nearly die to them twice. The first time after I attack them with a stun baton, the second time after I attack the HoS (Captian died by that point) with a seclite and pepper spray, with the blueshield nearby.
  Then the self destruct gets set, with me unable to walk or even move. Blueshield, barman and I escape, with QM following. Round ends with me drunk on a table, ready to receive drunken ghetto surgery, with the Icarus doing what it does best.

Central Command Update



NMV Icarus


We heard you had a malfunctioning AI, but didn't even bother to come. We wouldn't have gotten there in time anyway.

Pass the beer, Estaban.

462
I saved a friend's mother today, when she fell down a small cliff. I partially caught her, but dropped her in some mud, but hey. Mud is better then rock!
Cptn is now HERO OF THE IMPERIUM.

Spoiler (click to show/hide)

Good to hear she's okay.

463
Other Games / Re: Space Station 13: Urist McStation
« on: October 11, 2014, 06:51:23 pm »
WELCOME TO URIST, WHERE A LING ROUND LEADS TO NAR'SIE.
Take note of the singularity directly behind Nar-Sie.

464
Other Games / Re: Space Station 13: Urist McStation
« on: October 10, 2014, 05:11:49 pm »
Is the server down?

Yep. We need VICTOR to RESTART TEH SERVAH. Maybe update while we're at it, if Glloyd's done messing around with stuff, but I think he isn't.

If we can't vote for calamity I will politely disapprove and make it so.

I want to see people regret their decision.

465
Other Games / Re: Space Station 13: Urist McStation
« on: October 10, 2014, 12:36:38 am »
please explain how you turned a safety mechanism into an unsafe mechanism

ZAS.

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