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Messages - Aedel

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481
Other Games / Re: Space Station 13: Urist McStation
« on: October 03, 2014, 04:58:54 pm »
Just inject 30u of radium and have a stasis bag + hyronalin-antitox mix on hand.

482
Other Games / Re: Space Station 13: Urist McStation
« on: October 02, 2014, 09:48:19 pm »
CENTCOMM:CoraiUnki/(Ali Fowler) (PP) (VV) (SM) (JMP) (CA) (BSA) (RPLY): Shuttle is rogue! Kill them all, they're gonna nuke you!


I got this off just before power died, either from the AI or engine dying. I stopped Centcomm from being nuked by getting the code myself and killed a rogue CE.

Glory to NANOTRASEN

483
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 07:36:59 pm »
Pretty sure you can set it to 0 and leave it on. I don't think they would change that.
Nope, it did degrade. It wouldn't surprise me if they changed it back due to complaints, though.

The singularity shrinks and grows when the power is set to 0. It can't sustain its size at three, but zero power is enough to make a size two grow.

Probably not what you meant though.

484
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:49:15 pm »
Quote
Click on the Emitter.png emitter and let it fire FIVE shots at the supermatter. Click on it again to stop it from firing.

All I need to see to know the guide is outdated and won't work. You need ten to fifteen now to get any power at all.

485
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:43:52 pm »
If theres a guide it was made in the last five days or so, since the updates made former ones incorrect and unusable.

486
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:22:28 pm »
Singulo isn't hard.

Supermatter isn't hard.

People are just dumbasses.

Supermatter is hard because it is so broken. Atmos rework broke it, nerfs broke it, the proceeding buffs broke it. There are no guides and supermatter doesn't even give off power anymore. Solars give more now.

487
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:13:21 pm »
I'm 100% serious. Every single time it is set up it is lost. Every single time in every single round it was set up, which was just about all of them.

488
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:09:42 pm »
Harder to fuck up
AHAHAHAH
AHAHAH
ahahah

no

do you remember when the singularity got loosed in the first ten minutes of three rounds in a row

We've lost the supermatter about every round for two days straight now.

Every round

Two days

489
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 05:07:23 pm »
Quote
If supermatter go boom=round over. If singulo escapes, you can actually rebuild or work off solar power, assuming it fucks off into space.


Supermatter is the least dangerous of all engines. It ONLY destroys engineering, which can be easily rebuilt*. The singularity is a guaranteed round ender with a little under half the station destroyed on average. Supermatter was made specifically to be less of a shuttlecall causer.

*assuming we have competent engineers


490
Other Games / Re: Space Station 13: Urist McStation
« on: October 01, 2014, 01:44:48 am »
how2win in ai upload:

1. rush for onehuman/freeform a onehuman equivalent
2. insert and drop on floor immediately
3. call ai to location
3. profit
5. get bant
6. get lasered by the AI for being an immediate serious threat to the station and AI itself while asking the crewmen to remove the dead crewman
6alt. onecrewman

491
Is an average COD player character, due to his innate ability to avoid flamethrower fire.

492
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 30, 2014, 05:35:58 pm »
Welp, time to burn the school down and start over.
The land is too tainted to ever be used again.

493
Feeling warm and fuzzy.

494
Learning roll20 so I can make my friends cry because I am a HitlerGM

495
Other Games / Re: How did you last die?
« on: September 29, 2014, 06:46:46 pm »
Pokemon doesn't care for lore all that much.

Mew is the ancestor to all pokemon, yet Arceus, Rayquaza, Groudon, Kyogre, Dialga, Palkia...

They presumably all existed before Mew.


And the fact there are like, forty thousand pokegods.

But the people in Pokemon aren't that smart, so its probably all just strong pokemon being hailed as gods when they're just above average.

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