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Messages - deepspaceprobe9

Pages: 1 ... 8 9 [10] 11 12 ... 14
136
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 04:28:48 pm »
I asked if I could use your mountain dragon, and I'll add in the ability to turn a companoin into a dragon ONCE.

137
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 02:39:15 pm »
Like music to my eyes

138
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 02:38:54 pm »
How would I put an image off of my computer on here?

139
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 01:40:06 pm »
This time he made the sword, but it was out of coal... Any way to stop this?

140
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 01:21:12 pm »
I'll try it out

141
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 01:02:47 pm »
The forge for the rider swords isn't showing up properly, (It creates a 3X3 black square) and the reaction for it isn't either. The way that the reaction isn't working is that it shows up in the forge's job list, but all it requires is fuel, and it gives nothing as a product.

The forge
Spoiler (click to show/hide)

The reaction
Spoiler (click to show/hide)

142
Can I use your Mountain Dragon as the dragon companion in my mod?

143
DF Modding / Re: How do I make a reaction that makes a specific item?
« on: August 20, 2014, 10:06:54 am »
Thanks

144
DF Modding / How do I make a reaction that makes a specific item?
« on: August 20, 2014, 09:17:01 am »
I need a reaction to make a specific weapon, but I don't know how. Do I use the item token on the product line?

145
DF Modding / Re: Eragon Mod (In Progress)
« on: August 20, 2014, 08:30:25 am »
I'm not sure how I would make the ore show up in roots, do you have an idea?

146
Can't wait to kill goblins with cave dragonsplosions

147
DF Modding / Re: Project Elf Mode
« on: August 19, 2014, 10:13:50 pm »
I know this isn't helpful, but I'm loving edit two. I'm still smirking as I type this.

148
DF Modding / Re: Eragon Mod (In Progress)
« on: August 19, 2014, 10:10:39 pm »
They aren't working in that they are supposed to give a massive buff for a short time, but are having no effect other then the obligatory debuff. So apparently negative numbers ARE accepted. Another thing I noticed is that while the debuffs work, they don't show up in the attribute list as changed. The only differences are that the  speed go down, and the character description changes. For example: Urist Mcdemonstration. He is tall, but incredibly frail.
Then once the syndrome wears off:
He is tall, and very muscular.

149
DF Modding / Re: Interaction to throw?
« on: August 19, 2014, 03:01:40 pm »
With what I'm using, neither of them breaks bones. Should I put the density up? It's already higher then slade, and they don't get thrown around much.

150
DF Modding / Re: Eragon Mod (In Progress)
« on: August 19, 2014, 12:43:45 pm »
All thats left is Brightsteel and the Ra'zac/Letherblaka before release!

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