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Messages - deepspaceprobe9

Pages: 1 ... 9 10 [11] 12 13 14
151
DF Modding / Re: Eragon Mod (In Progress)
« on: August 19, 2014, 12:40:30 pm »
As far as I can tell, Waise Heill and Skolir aren't working, any ideas?

Spoiler (click to show/hide)

And the base:

Spoiler (click to show/hide)

152
DF Modding / Re: Dust flow problems
« on: August 19, 2014, 12:24:50 pm »
I had realized that seconds before you answered my question , thank you.

153
DF Modding / Re: Interaction to throw?
« on: August 19, 2014, 12:16:47 pm »
Nevermind, I fixed it, I forgot the MATERIAL token

154
DF Modding / Re: Interaction to throw?
« on: August 19, 2014, 11:56:23 am »
The flows aren't working. The character gets the syndrome KingMurdoc might remember about from my main thread, but they don't actually do the flow part. Just shouting and self detriment syndromes.

Spoiler (click to show/hide)

155
DF Modding / Dust flow problems
« on: August 19, 2014, 11:43:01 am »
I've got some dust flow interactions, but they aren't working. What could be the problem?

Spoiler (click to show/hide)

156
DF Modding / Interaction to throw?
« on: August 19, 2014, 09:40:55 am »
Would there be a way to make an interaction that could throw an enemy or break its bones?

157
DF Modding / Re: Eragon Mod (In Progress)
« on: August 19, 2014, 09:25:06 am »
Should I release it to the file dopot as it is and update it from then? Or wait until version 1.0?

158
DF Modding / Re: Two-Way harm from Interactions?
« on: August 19, 2014, 09:20:28 am »
It is now working as planned, I just need to nerf the stat loss

159
DF Modding / Re: Two-Way harm from Interactions?
« on: August 19, 2014, 09:02:43 am »
I will try to fix this up accordingly.

160
DF Modding / Re: Quick noob questions
« on: August 19, 2014, 08:48:20 am »
WAIT! You don't need to do all of this reaction and making a new material stuff to make an adventure interaction to give someone a syndrome!

Spoiler (click to show/hide)

I was going for something completeley different from just adding in a syndrome to the user, but thats what I got. You could even take all manual input out to streamline it. Just stick it into an interaction file, add in a [CAN_DO_INTERACTION:MAGIC_USE] token token token, to the elves, and test it in arena if you feel.

161
DF Modding / Re: Two-Way harm from Interactions?
« on: August 19, 2014, 08:16:34 am »
Ok, so here is the defective interaction:

Spoiler (click to show/hide)

And the one you use, just in case:

Spoiler (click to show/hide)

162
DF Modding / Re: Project Elf Mode
« on: August 19, 2014, 07:11:04 am »
You could just use the [WOOD_ARMOR] entity tag, which I believe is built into elves already?

163
DF Modding / Re: Project Elf Mode
« on: August 18, 2014, 11:40:03 pm »
Just find the token and look it up on the wiki. You might have to pull up a list of job tokens as well.

164
DF Modding / Re: Project Elf Mode
« on: August 18, 2014, 11:37:59 pm »
The profession names are declared in the creature files, by default they are human names; IE:Craftsman. You should be able to take a look in the dwarf creature file for the source to copy-paste from, and it shouldnt be too hard to figure out how to add in new professions. I did, and would show you the raws, but alas, I do not have access to my computer at the moment.

165
DF Modding / Re: Paralysis appears to not fully turn off now.
« on: August 18, 2014, 11:27:16 pm »
It might be the high severity. Maybe try toning that down a bit, or putting the SIZE_DILUTES token in there. If you are unsure where, and run on windows, go to the syndrome page on the wiki and run a CTRL+f search for it.

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