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Messages - deepspaceprobe9

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76
DF Modding / [DFhack] Manage labor not working?
« on: November 09, 2014, 05:23:17 pm »
In the units list with DFhack installed, It used to be that you could "Manage Labors" in much the same fashion as Dwarf Therapist. In the newest release, for the latest version of DF, it looks like it's not working. It says it should if you press the "?" key, but nothing happens when I do. Suggestions?

77
DF Modding / Re: The Bestiary, a repository of user created creatures
« on: November 09, 2014, 03:36:24 pm »
I've made a venomous flying dragon thing for adventure mode:
Spoiler (click to show/hide)

78
DF Modding / Re: What qualities are important for armor?
« on: November 08, 2014, 07:28:16 pm »
Thanks for the replies, I learned much information I needed.

79
DF Modding / What qualities are important for armor?
« on: November 08, 2014, 05:49:56 pm »
What tokens in the raws make "better" armor?

80
DF Modding / Re: Anyone interested in what I'm making?
« on: November 08, 2014, 05:49:10 pm »
I was thinking of that, but due to this races miniscule size, (A full grown triffling is a third the size of an elf the same age) they can hardly wear iron armor and move.

81
DF Modding / Re: Anyone interested in what I'm making?
« on: November 08, 2014, 05:38:58 pm »
Advanced as in powderless guns, lightweight materials, and such.

82
DF Modding / Re: Is material density important for armor?
« on: November 08, 2014, 05:37:32 pm »
Thanks, man.

83
DF Modding / Is material density important for armor?
« on: November 08, 2014, 05:14:56 pm »
Is how dense a material is important for armor uses?

84
DF Modding / Anyone interested in what I'm making?
« on: November 08, 2014, 05:13:52 pm »
I'm making a very small, but highly advanced human-type creature, along with weapons, armor,materials, and equipment to go with. Anyone interested?

85
Take a look into the interaction_eragon file and look for werecat

86
It sent a human flying!

87
I'VE DONE IT!!!

Spoiler (click to show/hide)
It killed whaterver I threw at it.
Here's the aikidite:
Spoiler (click to show/hide)

88
I'm working on it...
*Attempts to sink as the great Toad sinks*
*Face slams into floor*

89
I know they don't normally move at all, hence the caps lock. But I want a launch that will make an anime charachter drop their jaw.

90
I stuck this line in:
Code: [Select]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]     And it's launching a human 2 tiles.
NEEDS MORE POWER

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