Aerial mobility unit
Blastballs allow us to increase the range of our shells, but a single big explosion has proved to not be the most efficient way to deal with the problem. Rather, they would work far better with a continuous rather than impulsive effect. Therefore much like the wall of flame or channeled fog we modify our traditional blastball to achieve a constant force applied on the point of summoning.
The first application of this new spell is in an add-on to our combat armor: a Crystal box positioned in the back of the combat suit, in the shape of a backpack. This box contains mostly A or AA magegems (as our designers see fit. Target cost is VE) and circuits that summon the continued blast spell on concave plates on the sides of the soldiers, near his Center of Mass. Those plates, are on a swivel mount and while normally they are blocked in position, the soldier can unlock them and move them to gain limited control during powered flights. This device will allow unprecedented mobility to our troops: jumping higher than a building, charging faster than a speeding bullets, impacting the enemies stronger than a locomotive ( and surprisingly, we actually can make the last 2 comparisons in this modern age). An AAA battery powers a small light in the visor , signaling the charge level of the aerial mobility unit (AMU). Provisions are made for adding an aethergem or at least linking to one externally through circuits, should such devices become cheap enough in the future.
Here, soldiers can fly, but at useful ranges without being killed by cannon.
This design is heavily flawed. Worst about it is its lack of aethergems, which should've been an obvious inclusion but is noticeably absent. I mean come on, it requires a constant influx of energy. That's the perfect application for aethergems.
Design: AS-AMA43Aerial Mobility ArmourThis is a new kind of combat armour. On its back is a small box-like contraption that, despite its appearance, most closely resembles a wand in nature as far as its effect goes. The box thing is a KPD - a Kinetic Propulsion Drive. It is a Blastball-derived propulsion system filled with circuitry that takes some knowledge from our Firewall. Instead of producing a single brief, large, omnidirectional push as with a regular blastball, it instead produces a constant monodirectional push.
IDEs rely on an omnidirectional blast moving pistons which then move machines. The KPD relies on a monodirectional blast which moves machines. By removing a middleman and focusing energy in the one relevant direction it needs to go in, speed and energy efficiency will be MUCH higher than with IDEs, the difference possibly being even greater than that between IDEs and steam engines.
Circuitry lining the interior of the armour produces "hard points" which anchor the effect of the KPD. In effect, this should mean we don't have to design a complex set of circuitry for the KPD to produce its pushes in free air. It's like if the KPD was a pencil and its flight production was the act of drawing a circle. The hard points mean it can simply trace a circle, rather than have to draw the circle freely with no aids. This inclusion should decrease design complexity and is enabled by our experience with circuitry.
The AMA43 is powered by AAA athergems, with Cheap, Expensive, and Very Expensive variants available, each having longer flight durations than the last. They also come with magegems to store energy when flight is not being produced and to provide an emergency source of energy in case the aethergems run dry.
Glory to Arstotzka.