Journal of Taupe Portallessons, Overseer of Doomforest
Week 1:
I have been here only a week, and already trouble has started. While I expected to stay in my office and issue mandates and reccomendations it,s clear that this fort will need my ever-present vigilance and wits to thrive. I had hopes that i could make notes of the important events, and record them in my mensual reports, but holy hells, is this place crazy! I'll have to keep a diary to keep track of everything going on here...
My first initiative was to order some doors placed in the caverns, and superfluous entrances to the same staircase blocked by walls. I also asked that we dig a pit to secure the cavern entrance further, in case the doors fail (hint: they will). doors won't stop large creatures, but until cave spiders and crundles learn to turn knobs, we'll prevent every single monster and their mother to simply walk into Doomforest. This has happened in the past, if the rumors are true.
Next I decided to turn my attention to the milicia. do they have a place to train? I'm not sure. We migh be stuck inside for a long time, so cave adaptation will be a problem, so I'd like to set up barracks outside. A nice training tower could also double as a sentry to locate thieves and ambushes before they show at our main (and only) gate. Our soldiers are in a squad named swoardwaf 1, which neither include swords, not sound very dwarven. I random a new, cooler name, and spend the first few days overseing our military supplies, and attributing equipment to the members of The Kinetic Swans. Awesome names make the soldiers more courageous, or so my ministerial guide claims.
I decided to see if we have barracks by ordering the Swans to gather their gear and go train. My plan goes to shit however, when reports come from down below. Now I know why the crundles were terrified earlier:
Before a door can be installed, a Mud man wanders into what i guess is to be our magma forge. The military cannot get to their good equipment, because it's there. I feel like we should let them train a bit before venturing down there. out of 6, none seem to know how to use his weapon effectively, and one of them is wielding a crutch, scar of a previous horrible battle. to minimize horrible deaths, I tell them to fisticuff or fight with what they have, and avoid the caverns for now.
But for some reason, an armorsmith was hiding down in the forge, stuck between a mud man and a hard place, and also a pool of magma. o avoid horrible death problems, I dispatch the military, to try and save him. He seems to be doing fine, however. Working the forge has made the man mighty, and after a few moments, he manages to drop kick the mud man's head apart from the body. False alarm, guys!
...Boy, i need a drink.
Week 2:


I may need more than one drink, to be fair.
Week 3:
A general state of alert has been activated. The burrow is not up to dte, but the names are definitely relevant. Senshuken has claimed leadership of The Kinetic Swans, thanks to his atrociously high ability to not have fled when i asked who was in charge of defending us from this beast. A rookie mason from the latest migrant wave, just like the men he commands. Their gear is in the forge, at the bottom of the caverns. We have zero military equipment save for 3 iron mails and a helmet.
I have ordered the cavern shaft to be sealed with giant blocks of basalt at the top, since going deeper to block stuff would just be sending our masons to die horribly, which is what I'm here to counter. While we briefly grasped a sighting of the horrifying creature, a mere second later it had vanished into the depths. we don't know where it is. At all. I'm fucking terrified now. the caverns are now the Snail's playground, because it flies and can go around anything. there is no stopping it. we can't even locate them damnd thing.
On a slightly positive note, updating the burrow is teaching me which buildings were constructed most recently. On a deeply negative note, it also helped me locate an entrance to the fortress from the farming complex, which has no doors, no defenses, and no easily sealed corridors. Ugh, this place.
Week 3, continued:
I tried to discuss my plans for the overground barracks with Senshuken, and in return he mentionned me his plan to send a crippled soldier/mason down the cave to distract the beast. I object. he says he's already given the order. Damnit.
The cripple returns, too horrified by the staircase corpses to proceed. He says there are 10 of his rotting friends lying down there, as well as his leg. What the hell. As a result, we still don't have the military gear, BUT nobody died horribly. Yet. Anyway, he says, miasma is coming down from the forges, and with dead crundles and mud men splattered over the armor pile, it's not that great an idea to venture there for now. where is the beast? We still don't know.
Meanwhile, the haulers can't get down in the mines, so they carry barrels of booze around. Then they stop, because they are terrified by 10 more corpses rotting in the brewery. Oh by Armok, what the hell is wrong with this place?
So many unlawful horrible deaths! Well, Psychoangel at least had the sence to order a new graveyard, so i venture underneath the workshops to designate the incoming coffins as fit for burial.
After I return upstairs, I hear commotion. A bone carver has gone overboard and attacks his workmate. Senshuken manage to lock him inside a nearby room until he calms down. Why is this guy tantruming anyway?
Oh...
The room in question is rather nice. Incredibly nice, in fact. I'm told it was the Baron's chambers, before I gave him an additional office next to the workshops. Well, while the tantruming carver is locked up in there, migh as well make use of this room. I inform the dwarf, trough the door, that this bedroom is his if he calms down. He does so, and just... stands there, doing nothing. He seems truly broken. I leave a note to the haulers: I want a small stockpile of food, and another for booze, right in this room, in case we need to lock down the carver inside again.
''You can stay here as long as you feel bad, I inform the man. So can your wife. Just, yaknow, get better?''
I dwarfed myself as a random trader, and made him the manager, leaving the trice-noble to keep his other two jobs. I'll be editing this post to add additional weeks, instead of doing ten thousand posts. Do keep an eye on the thread
I seem to have a mid-summer save, which i assume is because PA couldn't finish? i can either run my turn up to next mid-summer, or do a year and a half to return things to normal. your call,
PS: managed to solve the screenshot problem by running things windowed instead of fullscreen. awkward, but it delivers, so meh...
PPS: Drokles, you may also rename this thing to ''The reform of Doomforest', if you so please.