Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Taupe

Pages: 1 ... 108 109 [110] 111 112 ... 125
1636
DF Community Games & Stories / Re: The Cleansing of Doomforests
« on: December 17, 2014, 12:45:02 am »
Ok, disclaimer, i am the noobest person ever. i learned how to play using all the noob tools, and after someone litterally dropped the complete setup on my desktop. I'm also running the old version (0.34.whatev) so i'm not sure whats new in this version, so that should be !fun!...

Okay, so hum, I see that the file version used is 0.40.06, is that correct?

What am i allowed to use to run this fort? I'm usually using dfhack, some texture mod, and dwarf therapist. I have zero idea what I can rely on, and what i cannot for this succession run. Please advise. Keep it simple, when i read ''anything that modifies the RAWS'' I immediately assume the game's programming is made of uncooked meat. This is how programming-illiterate i am.

Assuming i cannot use those utilities, here's my most important question: how do I, hum, select things? Like seriously I tried running an unmodified fort before and I couldn't even select a workshop to order it around, or hilight a stockpile to modify it, that kind of thing. i can get my cursor on them, and ackowledge that they are, in fact, the thing I want to interact with, but have found no way to actually do so. Ask the people over at Datheteyo, i once made an outer wall out of pure fucking gold because I didnt know how to navigate some menus without a mouse.

Yeah, so, we are in for a world of !FUN! as you can see here. Oh, did you check whisperwhip and assume i knew what I was doing? NOOOPE.

Oh, and hum, after such a long turn, I don't want to extend mine, but keep in mind that this is the week before christmas, so I may have to ask for a slight extension down the line, depending on my amount of mandatory socialisation, overtime and the framerate of this beast.

I will get the save and start on this tomorrow, assuming my general noobness has been addressed by one of you lovely folks.

1637
Ugh, i just imagined a text-based version of bloodbowl.

*The dwarf blitzer blocks the elf thrower in the head with his iron helmet, bruising the skin trough the Xleather helmetX, tearing the muscles and fracturing the brain, and sending the severed part flying in an arc*
*An artery has been torn!*
*The elf thrower loses hold of the +spiked ball+*

1638
Gold, gold, gold!

1639
DF Community Games & Stories / Re: Whisperwhip: Slowly rotting away...
« on: December 16, 2014, 12:10:22 am »
CHAPTER 39: Immortal-D: bird-puncher
End of 116

I call a small meeting in my quarters, and invite Dumat, the mayor, and my sister Kel. We spend a few moments discussing the duke problem. Tun has clearly gone mad with power. He may be a tool, but he is now a very influencial one. To the citizens, he represents an everyday dwarf who rose to power through hard work and perseverance. A symbol to all that despite the war and bloodsheds, each and everyone of them could one day become a legend.

Well, he used to be. now they are just scared shitless of him.

-We can make him happy, suggest Kel.
-With what, querns? mocks the broker
-Oh, yes! maybe pretter querns will stop him from doing the whole, hum, headsplosion thing. I'll get right to it, sir!

Sis leaves, enthusiastic, and makes her way to the workshops. I'm not certain that ''pretty querns'' will solve all our problems, tho. Dumat, the mayor and i start discussing how deeply fucked we are right now.

-With so many dead stoneworkers dead in the recent years, we are going to face some serious issues, I tell them.
-Welcome to 15 fucking years of my life, Dumat says. the only way the querns will be produced on time is if we have a clear backlog of tasks. And with so little miners still alive, that means basically starting no new projects whatsoever.
-Well, the mayor starts, I was working on a plan to maybe secure the caverns. but that would involve using more miners to excavate more stone pillars.
-Yeah, hum, about that, Dumat says...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''I'm told a miner woman was clumsy enough to produce another cave-in this morning. she injured her hand and her working arm, stupid fool. General I know you want me to supervise them, but they are beyond hope.
-So that's one less worker for the time being. great.
-Well to be honest, the broker says, why don't we put some soldiers to work asie from military duty? don't we have like, a fuckton of them?
-No.

I have 6 squad, most of them close to full, but one is still made of rookies, and we'll need them to be ready to fill the other squads once they get enough experience. My own squad and Immortal-D's are in charge of covering the caverns and killing forgotten beasts, Mistem's squad is now mostly blind and not of much use anyway. Asmel's team is in charge of chasing bandits, and her subordinate squad is in charge of holding the wall, patrolling the fort, and killing sieges. They use their free days to relax and heal, and i cannot have them doing some brewing or cutting rocks on the side. I need all my men. Overcrowded military ranks are a pain to our growth, but we hold our lives to the sheer numbers of men defending this place.

Spoiler (click to show/hide)
''Look at this''

The mayor produces a plan for an expansion to the catacombs. The design looks intriguing, and much fancier than the plain rooms we used for the entrance sections. According to Led's bookkeeping, we have exactly one coffin left before the crypts are filled to capacity. This new wing is neat, but who will dig it?

-That's the problem, general. Nobody. We aint got much miners anymore. I ordered this started about a month ago and nobody even got close to looking at the plans yet!

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''One of our few remaining miners is busy working on a personal project. Artifact quality, for sure. a gift to impress the noble liasons, no doubt to gain a low nobility title. Beautiful as it may be, I'm not sure artifact grates are what we need them to be doing right now
-Hum, agreed.

Spoiler (click to show/hide)
''Oh, and we are out of copper'' complains manager Stukos as he barges into my office. ''And potash, and buckets. and wood, for that matter.
-That I can sort out in a few days, says Dumat. Trust me, i have a plan to get more wood that will free our woodcutters and deliver it straight to our carpenter's door.
-I'm not sure how you would achieve that, says Stukos.
-Just, yaknow, wait and see.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''Speaking of wait and see, tho, it would be fucking great if our hunters could do a better job at tracking down those fucking elk birds before they run into the fortress. I've found some dead in BASE1, some in the magma forge for fuck sake. either ignore them or send the soldiers after the birds, so i can train the hunters as the next generation of miners
-Dumat, last time I gave you free rein over our hunters, you turned their leader into a quern-loving megalomaniac.
-Oh come one, don't blame me for Tun. Nobles are nobles, they all go rotten sooner or later.


Spoiler (click to show/hide)
''Speaking of which, the mayor says, the Lavender empire Law-Giver wanted to speak with me. Maybe I should get to that.
-did you tell him you were in a meeting?
-Not really, he asked to talk to me in autumn, been running after me ever since.
-Ugh, eyerolls dumat, you are the single worsest mayor. Also don't trust him, he works for fucking Quula of all people.

The mayor leaves, Stukos goes to delete all uneeded work orders, hoping people will be able to build querns in time now. Dumat claims he has some business to attend as well, and disappears to his own machinations. He is an efficient fellow, and having him back on board sure has lightened my workload, but i swear he is reckless, secretive, and possibly dangerous at times.

My thoughts wander, and I find myself thinking about dumat's imprisonment. He was apparently building a device to flood the queen's chamber with magma, claiming she was a witch or something.

Tun is living in those same chambers now. I wonder...?

...Immortal-D barges into my office, clearly proud to announce that his new uniform was in order. Now garbed in steel, with the highest quality leather garments underneath, he looked the part of a true milicia captain.

-General! I wait my orders!
-Well, your job is really just to stand watch over BASE1, but since I'm stilll severely injured, maybe you could...
-Yes?
-Immortal-D, the task i will now bestow upon you is crucial, and can only be undertaken by our most...popular... dwaf. yes, that's it. that's why i haven't asked anyone else yet.
-Anything, general!
-Ok, i need you to go downstairs and, erh, kill the elk birds. Like all of them.
-YES! I will do that. Holy shit, it means I'm popular!

ID is so excited, he leaves and forget his many weapons. which would explain the various reports he sends me in the following days.

Spoiler (click to show/hide)
''Hi general!

Attacked the elk birds as you wanted. They aren't very dangerous. Anyhow, I may have forgotten my crosbow and sword at your place? I'm punching the birds for now''


Spoiler (click to show/hide)
''Hi again!

My stand against the infamous birds continues, general! I'm so glad you chose me to lead this new war against terror and I guess avian super-flu? My men and I killed 3 more of the elk birds today. None of my men have died horribly yet.''


Spoiler (click to show/hide)
''Oh no!

I know why you sent me here now, I now have proff possibly maybe that the pod grabbers and the elk birds have formed and unholy alliance. When we killed two birds, the pond grabbers fled south to gather reinforcements''

Meanwhile, i receive words that someone on the surface spoted and sliced up a titan. giant surface monster reports are getting more and more casual over the years.

Spoiler (click to show/hide)
Unlike those from down below. Oh, look, more fucking elk birds.

''Holy shit,

I knew it, the pond grabbers recruited more elk birds to fight us out of the water. I stopped their advances... for now. still looking for my weapons, too busy to go back upstairs. I'm using a elk birds as a weapon for now. catten almost joined a fight, i think he is mad I took his place. and possibly his elk bird?

Hey catten did you call dibs on that elk bird carcass already? wait why am i writting that down"


Spoiler (click to show/hide)
''Oh dear god it never ends!''

I'm starting to dismiss Immortal-D's report when I stumble upon this one:

Spoiler (click to show/hide)

''Hi general!

So after you set me here to war against the infamous Elk bird army, I discovered their leader, an enormous bird-like creature weighting 24 tons. It seems to undulate rhytmically, no doubt to create ripples over the water with which to send hidden messages to it's pond grabber followers. Will attempt to punch it, wish me luck''


Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
First I misread the combat reports, and don't notice something crucial: not only has a lion engaged the terrifying bird (or what ever the fuck a weevil is?), but it seems that a cook, some animals, and an engraver/miner/stoneworker/mason have been ambushed by a spider.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
''Terrible news, general!

A giant spider lurked into the caverns and ambushed two civilians as we evacuated the perimeter around the elk bird king. We unleashed a lion to hold the bird while we tracked down the spider. It seems the two civilians were bitten by a venomous bite.


Spoiler (click to show/hide)
Spoiler (click to show/hide)
The miner only managed to break a leg before the spider, which we called Omesesh (or crushspun) made a run for our base. The stoneworker is dead, and the cook managed to avoid the webs but died from the poison before he could run too far.

Spoiler (click to show/hide)
Good news, tho, I stationned Hammer Lord Stukos to intercept any wildbeast, and he headshotted Crushspun before it could enter the base. now, to fight the elk king''

Uggh, more dead miners, now my plans to kill tun with a giant magma chute can be considered a GIZIP. While I await the next report, I decide to adress some minor problems coming from another section of the mine shaft

Spoiler (click to show/hide)
Spoiler (click to show/hide)
A few naked mole dog are interrupting our newest miner, a farmer. The lad is trying to repel the creature by slapping it with an axe. Yes, this is how smart our workers are. When equipped with a giant blade, their first guess is to use it as a gentle club.

Spoiler (click to show/hide)
I order the farmer to step aside. My body is still hurting from all the repeated full-body incineration from a few months back, but combat comes naturally to me, like jumping back on a bycycle made of mass-slaughter. I proceed to break as many bones as I can on this naked mole dog.

My motto is ''You don't truly know someone until you've destroyed every bone in his body'' this maybe why I dont have many close friends among my fellow dwarves. I return, and a child messenger brings me the final report from Immortal-D's expedition

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''Ok, so...

We've been tracking down the elk bird king alongside the river for days now. He seems to be spending most of his time wandering the river, and we can't reach them. Saw more pond grabbers moving around, obviously the longer we leave the king alive, the more reinforcements he will summons. I asked the miners to free some space by removing the stone pillars, but all the miners I talked to were either dead or cooks who were also dead.


Spoiler (click to show/hide)
Spoiler (click to show/hide)
It finally emerged after a few days of behaving weirdly. by that point, Doren the unburnt was the closest to it, as I sprayed the men around to cover the various river exits. He managed to keep the beast busy while we joined the fight. I am proud to announce that my mission is a success, and we are rid of the elk birds for now!

PS: have you found my weapons?''

While this was going on, the fort had turned 20 years old. a true achievement, for any dwarven settlement, considering how explosive some colonies tend to be. While we may lack industries, or an actual monarch, the fort has plenty of fierce soldiers, great booze, and a bunch of furnitures decorated with the bones of our enemies. A fine thing if I may say so.

Spring goes by smoothly, with a few good news. immortal-D is back from his cavern mission, which turned out to be much more than just punching chickens. He also retrieved his weapons from my office. Manager Stukos has successfully completed the newest quern mandate. He's also glad to announce that Dumat managed to secure about 50 pieces of wood, and put them in the storage pile already.

''Oh, I simply told the elves I would trade them all their wooden logs for our 4000 bolts. As bow users, they told me they wanted nothing to do with our bolts. I told them ''That's right, you want nothing to do with them'' so I agreed to remove the bolts from the trade, and i just took their wood for free. Made sure they knew to bring more of it as tribute next year, cause otherwise we were gonna offer them the bolts again. Very convenient how the depot is right next to the wooden piles now, we dont need to cut or haul it anymore.''

Spoiler (click to show/hide)
Meanwhile, Kel has been working on some marvelous bone works recently, such as this one. Creating an artifact drum certainly made her a great crafter. some of her items turned simple objects into beautiful pieces worth up to a thousand dwarfbucks.

Spoiler (click to show/hide)
Her namesake apparently encircled a gem with bone. While it is a pretty item dedicated to our previous general, I can't help but think someone took the instructions too litterally. I guess something along the lines of this occured:

''Hey what should we be doing with those ones?
-encrust them on some items, like whatever furnitures is closest on the pile.
-well, technically, this random gem from the jeweler bench IS the closest thing to me right now, so...''

I'm not an expert, but aren't you suposed to socket the gem INTO something, and not the other way around? I decide to put it in the barracks to honor my predecessor. I'd ask for the gem to be encrusted into something, but I'm afraid someone would just get confused, and build a fucking chair around it or something.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Meanwhile, other crafters are adding bones to items that didn't really need them much, such as this floor bag. The same crafter also worked on a quern. Not the greatest of art, so i doubt that will be enough to keep Tun under check.

Spoiler (click to show/hide)
Yet at this very moment, Kel shows me another quern, her true masterpiece. The quern itself is of great quality, and every bone decoration works together to create a true piece of art. In the middle of it all, a depiction of our goddess, Kadol, admiring the quern she is on.

''This is what I've been practicing for. I called it Kadol admiring a quern. do you think the duke will like it?
-Yes, sister, it is truly beautiful. You may have saved more life than you could know with this thing. This will keep tun happy for a long time.

I may not have to encase you in obsidian after all...


Spoiler: OOC note (click to show/hide)

1640
We may be super badass, but our main power is being SMART  (s). That's why we have so many heads. cause we be so clever. Like, if we fight something dumb but very strong, let's poke it's eyes out with a bow or a throw thing.

Oh wow what if we could kill a monster with a THROWN DOLL that would be so badass!

1641
Hum, fluffy bunny obviously.

1642
Are you going to set up deadlines for the players? It won't be much of a comparison if someone plays 10 years in a week and some others cancel.

Anyway, the warlocks sound like a cool idea whatever it is they are. I'm not very knowledgeable about DF eccept for the dwarves, are they a new thing or is this a vanilla faction? What's their special gimmick? I might join, depending on the schedule, and how long you plan to let this project run.

1643
Well, in that case it migh be cool to jump in...

Quote
Just act like a sociopath, you'll fit right in.

I'm really more of a misguided lunatic, really.

1644
Quote
Idea! The first head will eat all the other heads and use all their brain power to read. It should work perfectly!


1645
It sounds like a fun fort, except I don't think I'd be able to read the 10 thousand pages of RP it involves within my lifespan...

1646
*Bump*
Is this thing still running?

1647
DF Community Games & Stories / Re: Whisperwhip: Slowly rotting away...
« on: December 13, 2014, 10:03:57 pm »
Hey, look at this, the fort just turned 20 years old!

To celebrate, I updated the map on DFMA. Sadly I had to redo all the points of interest. Is there any way to transfer those between versions of the same map?

http://mkv25.net/dfma/map-12339-whisperswhips

1648
DF Community Games & Stories / Re: Whisperwhip: Slowly rotting away...
« on: December 12, 2014, 10:22:50 pm »
At first I assumed they were opened because some thieves unlocked them, then I realized I never actually locked the doors in the first place. Like, ever.
...oups.

Also congratulation on your new title! Your new chamber is twice as big as your old one. EVERYTHING in it is made of palm. i hope you like palm, cause I'm too lazy to change the furnitures.

1649
(OMFG i was so tired i listened to this clip in loop for like 16 hours last week )

1650
DF Community Games & Stories / Re: Whisperwhip: Slowly rotting away...
« on: December 12, 2014, 05:42:23 am »
CHAPTER 38: Slaughterdome
Fall of 116

Spoiler (click to show/hide)
I awake to the smell of vomit. It fills my nose, and I feel like barfing some of my own, but only a strange dust comes out of my mouth. I try to move, but everything hurts. Slowly, the room around me start to appear. I can see.

Spoiler (click to show/hide)
I'm in the hospital. everything is covered in vomit. I can see doctor Melbil filling some vials with a blue/cyan substance.

-My eyes...
-Did not fall off, finishes the doctor.
-How?
-Some special treatment i designed. I studied rifi's blood, and found a cure of sort for eye-rot. You were lucky Lady Asmel was closeby ready to carry you up here, or you would have two empty sockets in your skull by now...
-Is Kel...

Spoiler (click to show/hide)
-Your sister is fine. her vision was saved, altho she is still healing. Basically every inch of her body has been scorched or suffers from frostburns. It will be a while until she can move again, but she will live.
-How long before I can get out of this bed, doctor?
-Well, being awake is a good enough step, I'd say a week or two. You've already been in a coma for about 2 month
-WHAT

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
The doctor starts to fill me up. While I was in a coma, some worker decided to withdraw from society, and created an awesome mug for me, hoping it would make my stay in this hospital more tolerable. He is right, it's an awesome mug, altho i can hardly move my arms right now...

Spoiler (click to show/hide)
i catch a glimpse of some hideous totem lying on a table, and ask what the hell that is.

''Dumat the broker traded a lot of stuff, but he kept this one. He likes it for some reason, maybe he just likes cat skulls? The bonecrafters are constantly adding more details to it too!''

Spoiler (click to show/hide)
Speaking of Dumat, he's busy trading with the ''mountainhome''. Altho they have nothing to offer aside from a few bars of gold and half a dozen pairs of steel greaves, the broker managed to get a few bins to the depot and got rid of a lot of random crafts and goblin leather armors that were cluttering our stores. They've been lying around for a lot of time, I believe. five years, if i'm correct... good riddance!

Spoiler (click to show/hide)
Totems are not the only thing the bonecrafters have been working on. Sme furnitures are starting to look very nice! Furniture such as this bed. If they keep at it, we'll be rid of all those bone piles, and the place will look kinda badass. nothing spells ''deadly fortress'' like covering everything with the bones of our fallen enemies

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm told a human law-giver from the lavender empire arrived, named Ado sanaad. He's apparently the new guy in charge. He had a talk with the mayor, but didnt mention why he is now in power. what on earth happened to Quula? Why is she no longer running the empire? It seems the mayor is too busy working on something important, and can't finish the discussion and aquire more information...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
It seems that during the last season, no real threats showed up, aside from a thief who tried to steal some blood vials. It was shot before it could cause any trouble.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
The miners have been clearing parts of the cavern, digging upward with ramps to remove the stalagtites and stone pillars, so we can seal off the place or fight beasts in an open field. Of course, they decided to include babies in the workforce, and an accident almost killed one. some things never change...

*    *    *

Spoiler (click to show/hide)
Spoiler (click to show/hide)
A few weeks pass before I'm able to leave my bed. As soon as I'm out of the hospital, I'm told that Tun has an important announcment to make, and everyone should go to the coliseum. Everywhere around, vomit covers the halls and the walls.

Spoiler (click to show/hide)
Apparently, there is some justice to be dispensed. I don't see our hammerer around tho. A miner tells me that he is busy hunting down elk birds in the crypts. Why are the elk birds in the crypt? That's like, 9 levels above the caverns! nobody knows. I'll need a talk with the soldiers, some of them have been slacking off in my abscence, clearly.

Oh, speaking of soldiers slacking off. There's captain Catten, the self-proclaimed Lion Lord, heading toward the coliseum.
''Catten! Good to see you again. I'm glad you were there to support us against Galka.
-Thank you general, i did my best to...
-Your best is terrible. that was sarcasm. You are bad at your job, and i now strict you of your commanding duty. And of your cool room.
-What?

Spoiler (click to show/hide)
I ignore Catten's complains. Quickly, I locate Immortal-D, and inform him of his promotion. With most of Catten's squad missing, Immortal-D is the second living member of the contest of fortifying. Or rather, was. As of today, he is now captain Immortal-D, leader of the squad. Catten shall now obey his commands, and serve as a regular soldier. I inform Immortal-D of his duties as a squad leader, and tell him to grab his new steel gear first chance he gets. He can also move into Catten's old room in the nobles quarters...

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
It seems that the coliseum was finally filled with chairs. Only a few dwarves are here at the moment, but the arena can sit up to 180 dwarves, with room for twice as many standing around.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
I tire of waiting. Thankfully, Tun enters the coliseum, followed by basically every civilians. the place fills up pretty quickly. I wonder what Tun has to say. Is he announcing my recovery? I bet that's what it is. The Duke clears his throat, and start adressing the fort with an autoritative voice.

''Citizens of Whisperwhip! I'm so glad to have you all here today! As many of you know, our good queen is still missing. With her rightful heir absent, it falls upon me to act as the highest noble our civilisation has. Yes, I know, I was only a hunter a few years ago, until I quickly rose through the ranks to become a duke. Ah, most of you probably still see me as a random dwarf simply ordering querns around...''

Spoiler (click to show/hide)
Tun waves his hand around, and an engraver is dragged foward in plain view by two guards.

''For example, I recently mandated three querns. Sadly, only one of them was crafted withing the following months. I'm told by our good crafters that the order got lost in the backlog of jobs''

At Tun's signal, a speardwarf from the Magical Glove slaps the engraver, before litterally caving in her head with a kick. The whole fort watches in horror as the engraver's numb body rolls to the floor, before it's kicked down the arena. This is shocking. I'm shocked. Everyone is shocked.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''Now, as you can see, while I'm ok with people making fun of me for loving querns so much, I will not tolerate that my demands be ignored. I am now requesting three more querns. My good citizens, I trust that you will all get to the task at your earliest convenience.''

The crowd is horrified, yet silent for a moment. Then someone starts to sob. a baby begins to cry. A few dwarves are screaming. Kol comes to me, the dwarf who strangled our beastslayer:
''Now you see, general, Tun  has grown mad with power. That's why I had to kill a dying soldier. Otherwise, he would have done... that... to a random crafter.''

I want to respond, but tun is not done yet. He orders the levers pulled, and down in the arena, I see Lady Asmel, waiting alone amidst the cages. Someone pulls the lever, and with each rotating gear, six or seven goblins are released below.

''Now'' announces the Duke, ''I know this little lesson may have been tough for some of you. So here's a long-promised show to change your mind.''

Spoiler (click to show/hide)
Asmel starts her greatest demonstration yet, hacking and slashing goblins left and right. The goblins have nowhere to escape... or do they?

''Tun, you moron!'' I mutter to myself, ''You forgot to lock the FUCKING DOORS''

Spoiler (click to show/hide)
The goblins start to escape. The right door is blocked by Asmel's murderspree, but the top and left doors are fair game.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
For once, civilians have a great reason to ignore burrow restrictions. A dozen goblins start to pour into the spectating area. I order the soldiers to form a defensive perimeter, before it's too late. A few pets sacrifice themselves to save their masters. People are now fleeing the coliseum without looking back.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
I can hear goblins dying left and right down in the arena. Asmel doesn't even care, she's just slaughtering everything she can get her hands, or axe, on. That's two pages of combat logs, there's like 9. She's killed at least a dozen, from what i can see.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
I never see Asmel drink, or eat, or admire things. all she takes joy in is slaughter. she cleaves her last opponent, and look around. The arena is covered in vomit, blood, trashed cages and dismembered bodies.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
It seems the civilians did not enjoy the show as much as expected. The stands are covered in vomit, and there's corpses and blood at the entrance. There's gonna be a lot of cleaning up to do.

Spoiler (click to show/hide)
I order our less shaken workers to begin mopping the place up, and assessing the damage. They inform me that one civilian is missing. He probably was attacked when the goblins breached the doors. No corpse was found, it seems he was litterally obliterated. nobody knows how that happened. How is that even possible?

Spoiler (click to show/hide)
The mayor orders the mecanisms to be stored in the side rooms of the arena, as it will save time for the haulers now. It'll also make the mecanists' job simpler if we need to reuse the arena...

I spend a few moments trying to locate the missing dwarf, in vain. I do, however, come across something surprising. Among the corpses and the cages, it seems that one traumatised goblin remains. His cage wasn't wired properly, so it didn't opened. He has seen how crazy we are when dealing with our own kind. Even more, he has withnessed the death of forty of his kin, for our amusement. I almost pity the creature, as it now exist in a permanent state of PTSD. I order the cage transported outside the fort, near our frontier.

I have the cage opened. the goblin is free, altho he doesn't move initially. I look at him, and explain his new purpose.

Spoiler (click to show/hide)
''You will go back to your own now. If you aren't too afraid to walk, that is. If you do, you will tell them what you saw today. You will tell the passionate sins what awaits them if they return. Tell them the dwarves of Whisperwhip send their regards...''


Spoiler: OOC note (click to show/hide)

Pages: 1 ... 108 109 [110] 111 112 ... 125