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DF Community Games & Stories / Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« on: April 17, 2016, 09:08:26 am »
Drink a few, start playing, never stop drinking. Less raging confusion, more quiet neglect.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Just finished spring. Sorry for the delay, I've been surprisingly busy in RL. I'm going to write an update tomorrow at some point. It's been quite uneventful, except for one of our glaziers who is now missing his head.Is he... is he ok?
My favorite succession forts are the ones where the primary method of defense is getting our enemies to kill each other.We need to resurect immortalityTowers just to test Project Fuck The World...
Aye, I agree. The Suicidal Hills/Tragic Ocean embark is the one. Still, I could try to obtain a version of history where this area has husking clouds; if we want to shoot for maximum !!FUN!! Or shall we just settle for the melty mist?The world needs this map. The world needs husking titans.
Some food for thought: I found an evil mountain with husk-inducing Nefarious Fog at the far north side of the world. Oddly enough the two dwarves I sent to investigate became husked and proceeded to fight eachother to the death. Then I sent the remaining dwarves to kill it, and the husk effortlessly murdered everyone despite not having functioning legs. So I sent a reclaim to take it on; 7 armed dwarves and they didn't even stand a chance (by then the husk was an elite wrestler). Think that might be a little too much fun? Imagine if a titan gets husked.
Sorry I vanished for a bit, dudes -- was really tired for the past couple days. Gonna send Taupe a PM shortly.Im here. I just don't really have access to my own stuff right now. The only thing worse than fire is bureaucracy.
Requesting to be dorfed.Yeah, that's why we are aiming for Doomedfailed or somethingAnyone else feel like taking a stab at finding a suitably insane embark? I'm still looking, but it may take me a while at this rate.
Stumbled upon a terrifying plain with giant zombies AND necromancer neighbors, although having both strikes me as a little bit redundant. It's hard to tell if these places have mist, because I usually die or move on before they show up.
I'm not so free these days, but I can try to roll something up. What kind of requirements does doomhold need besides dual reanimating weather biomes and an evil shoreline?
Also it isn't a sequel to Battlefailed, Horrorfailed and the like without "fail" somewhere in the title. Just saying.
Welcome to Murderflood! Come meet our dead baby! Five bucks to see him, ten bucks to pet him!I tried pumping out the water from the canal on my previous turn to get someone build a grate there, and it ended up drowning a baby. I'm not sure if I want to mess with magma too much.Oh yeah! I saw that dead baby!