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« on: April 09, 2016, 05:32:32 pm »
Hum, that's a bummer. Personally, I have the reverse problem, where merchants arrive at the depot, but never leave, even when new merchants show up, leading to both weirdness and water buffalo calves outnumbering my population. On the plus side, most of the human caravan guards now have titles, as they are used for thief dispatching.
Keep in mind, in 0.34 the world does not progress in the background as you do. If your fortress is 100 years old, it's possible that the rest of dwarvenkind sort of... stopped breeding new dudes and died of old age. You could try to run the following in dfhack if all merchants are the problem, not just the dwarven ones. It won't fix everything, but it may trigger newcomers in a way:
fixdiplomats
fixmerchants
In any case, hang in there, this is a beautiful tale of perseverance and survival.