Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gaite

Pages: [1]
1
DF Gameplay Questions / Re: Migrant Prince inherited position as King
« on: August 25, 2014, 02:36:10 pm »
I got a king early due to the parent civ being dead and the caravans still come, complete with liaison. The liaison ignores him completely and meets with the expedition leader instead, which is rather amusing.

Also, I gave him a grand bedroom and nothing else (he eats in the royal communal dining room) and, although he complains about this constantly, it doesn't affect his mood all that much. He also doesn't have even half of the furniture items listed on his page and doesn't seem to mind at all.

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 22, 2014, 07:50:34 am »
The outpost liaison showed up to inform the king that a few years ago, he became the king. ...Wait, what?

Quote from: Zas Tôsedrovod
A few years ago, Tulon Earthenhealing became queen of The Outrageous Inks, replacing Vabôk Diamondwishes. I hear he has a real mean streak.

3
DF Gameplay Questions / Re: Fixing accented letters in names
« on: August 22, 2014, 07:33:02 am »
So there's no way to make the letters display properly other than getting rid of them altogether?

4
DF Gameplay Questions / Fixing accented letters in names
« on: August 21, 2014, 11:24:08 am »
Some accented letters (è is the most common one) lack upper-case versions and look odd if a name starts with them. I realise this is a very minor issue, but it still annoys me to no end. Is there anything I can do to the tilesets/raws/whatever else to correct this?

5
DF Gameplay Questions / Re: Dwarven gods don't curse people?
« on: August 17, 2014, 11:37:52 am »
The only reason gods curse people is if they profane a temple. Since Dwarven sites have no temples, there's nothing to profane and thus nothing to be cursed for.

I suspected as much after looking though legends for a bit, thanks for confirming. Still, where did all the vampire migrants everyone was complaining about a while ago come from if dwarven deities didn't curse them? Dwarves from human civs can't immigrate, can they?

6
DF Gameplay Questions / Re: How to prevent Civil War (40.08)
« on: August 17, 2014, 11:31:14 am »
Just a heads-up - there's a chance the surviving dwarves (and animals) could end up fighting any new migrants.

7
DF Gameplay Questions / Re: How to prevent Civil War (40.08)
« on: August 17, 2014, 11:22:47 am »
Loyalty cascade due to a bug involving berserk dwarves. It's already fixed in the next version.

In the meantime, if you have a save from before the original berserk cheese-maker started fighting and can't avoid him going insane, try to wall him in before anyone else sees him. He should be safe to move once he's dead.

8
DF Gameplay Questions / Dwarven gods don't curse people?
« on: August 15, 2014, 07:33:45 am »
I tried generating around 40 worlds with various parameters (same seed, random history and creature seed) and not once did any of the dwarven gods curse anyone. In one world, three of the human gods did, so it's obviously not that rare. Do dwarves not have temples to profane or could there be something wrong with my parameters?

I generated most of the worlds for 650-1250 years, so lack of time is probably not the issue.

9
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 14, 2014, 04:16:49 pm »
Is there a way to get the first cavern layer to be placed closer to the surface in worldgen? Also, will generating a longer history result in more vampires? I keep hearing about people being accosted by hordes of vampire migrants, but I haven't seen a single one so far.

In advanced worldgen paramaters, You are looking for a series of like 5 parameters, quite low in the list.  Something like "layers above 1, 2, 3, 4, 5".  1 is the top-cavern, by default its set to like 5 i think, try tweaking that downward a little.  (2 and 3 are spacing between caverns.  4 i think is sea and 5 smr, or something like this.  I only ever adjust the first for depth to cavern 1)

It doesn't go lower than 5, unfortunately. Guess I'll try getting rid of the other two cavern layers instead and hope that doesn't also remove the HFS layer.

Does someone know how I get an artefact Bucket out of my hospital?
Even deleting the hospital zone does not make my dorfs haul it back to the artefact vault.
Have you tried dumping it?
I'm pretty sure you can't dump artifacts.

I know that used to be the case, but there's nothing about dumping in the wiki for the current version, so I assumed that'd been changed. I apologise if I was wrong, anyway.

10
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 14, 2014, 03:35:28 pm »
Does someone know how I get an artefact Bucket out of my hospital?
Even deleting the hospital zone does not make my dorfs haul it back to the artefact vault.

Have you tried dumping it?

11
DF Dwarf Mode Discussion / Re: Are old saves new-version compatible?
« on: August 14, 2014, 03:33:13 pm »
Tried a save originally from 0.40.03 - if you don't mind all stockpiles suddenly being marked as "inside, dark, above ground", it seems to work fine.

That's even possible? I thought light/dark and above/below ground were the same variable.

It doesn't happen under normal circumstances, as far as I know, but it's definitely possible.

See also: http://www.bay12games.com/dwarves/mantisbt/view.php?id=4684

12
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 14, 2014, 02:35:26 pm »
Is there a way to get the first cavern layer to be placed closer to the surface in worldgen? Also, will generating a longer history result in more vampires? I keep hearing about people being accosted by hordes of vampire migrants, but I haven't seen a single one so far.

13
DF Dwarf Mode Discussion / Re: Are old saves new-version compatible?
« on: August 14, 2014, 01:57:06 pm »
Tried a save originally from 0.40.03 - if you don't mind all stockpiles suddenly being marked as "inside, dark, above ground", it seems to work fine.

Pages: [1]