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Utilities and 3rd Party Applications / Re: DFHack 0.40.15-r1
« on: November 16, 2014, 12:53:18 am »
I believe that if the layer+biome is sandy, m SOIL will result in a sand tile
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The problem might be that I run a 32-bit system?That is what I would suspect. Try building DwarfTherapist yourself from https://github.com/splintermind/Dwarf-Therapist/commits/DF2014
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ff71ddc..56b4f40 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -12,6 +12,7 @@ endif()
add_definitions(-Dunix -Dlinux -std=c++11)
find_package(OpenGL REQUIRED)
+set(SDL_BUILDING_LIBRARY TRUE)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_ttf REQUIRED)
@@ -58,7 +59,7 @@ include_directories(
${GLEW_INCLUDE_DIRS}
${FREETYPE_INCLUDE_DIRS}
${X11_INCLUDE_DIR}
- ${CURSES_INCLUDE_DIR}
+ /usr/include/ncursesw
)
add_library(graphics SHARED ${SOURCES})
[STRICT_POPULATION_CAP:220]which causes forts to not ever get any migrants when using that graphics set
cd LNP/utilities/dwarf_therapist
./DwarfTherapist
dt_capabilities=$(/sbin/getcap LNP/utilities/dwarf_therapist/DwarfTherapist | cut -f2 -d"=")Try changing that line in startlnp to:
dt_capabilities=`/sbin/getcap LNP/utilities/dwarf_therapist/DwarfTherapist | cut -f2 -d"="`(those are backticks -- from the key that also produces "~").
`...` is the legacy syntax required by only the very oldest of non-POSIX-compatible bourne-shells.