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Topics - Thisfox

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1
DF Dwarf Mode Discussion / Gate your lava release pipe well!
« on: August 06, 2021, 05:50:03 pm »
Way back when I was making the magma forges in my new fort (Letmosashock, Cobalttimes, a volcano fort), we dug a lava pipe to the forges, which had two drains for emergency burning rock release. The first was off the side of the map many levels down in the usual "smooth and fortify" manner. The second was what I was thinking of as a "joke release" (I remember Boatmurdered) through a long pipe that then went out of the side of the mountain above one of the two fort entrances, to make a fiery waterfall I never intended to use. It had a magmaproof floodgate, with magmaproof mechanisms, and a lever deep in the heart of the mountain connected to it. Because I'm a paranoid player, I also had a vertical grating just outside the floodgate. I then pretty much forgot about it. So did the dwarves of Cobalttimes, far as I know.

A decade later, the latest wave of goblins arrives, and they bring a dozen trolls. I don't really pay much attention, as they attack often and we survive easily, although trolls are new. We follow the usual protocol: the dorfs block off the trade entrance around the side and the military are summoned. The enemy will have to enter through the main entrance, which is full of traps. Go for it goblins, we've got a military well covered in steel on the other side of the doors and traps. Have at thee!

...They didn't go for our entrance though. Perhaps they knew about my steel-clad military. They all trooped up the mountain, and wandered in little circles, while the trolls walked down a long-forgotten pipe above the entrance. I watched them for a bit, realised what was happening, and sent someone to Pull The Lever. By this time, the trolls had taken out the grating, and were heading for the floodgate.  The whole thing was under rather a lot of pressure....

I thought at first that the Lever Had Been Pulled, until I saw my magmaproof mechanism surfing the front of the wave of smoke and fire and charred furry loincloths. Oh dear. None of the enemy survived, as the few horrified survivors who had been further from the pipe sought shelter from fiery death by cowering in my entrance, and dying in my traps. The military was not needed. It was all so fast that I didn't even consider taking some screenshots.

I now have a permanent red burning river. I cannot turn off the flow. The lever, of course, does nothing. We are digging a drain to let it flow off the map, and a bridge over it, and a new trapped entrance.... Without a magma trap. But if I did instruct the dorfs put a new one in, it would have a lot more gratings and extra floodgates, and vertical bars, between it and the great outdoors! Or I would arrange, somehow, for the mechanism to be placed on the INside of the floodgate, because that was evidently the mistake the mechanic made!

2
Had werebeast attack, and we managed to wall off two little hospital rooms afterward, and keep two infected alive. A few months later, I had a nice suite made for each weredorf, beds and tables and chairs and cabinets and chests and a statue and so on, and made one my manager. She worked hard, and I was happy. Meanwhile, the other got to be the bookkeeper. He also did fine, and worked hard. Two nobles who were walled in and didn't need food or water! Once a month they would go beserk and not do the job, but we could adapt to that routine, and they would always catch up the work when they were over their moon madness.

Until a few years later, when my manager suddenly quit and turned all her labours off, and I was informed I needed to appoint a new manager. So I asked the other werebeast to do it. He's doing both jobs fine, except for that time of the month when he goes beserk and screams at the walls. Should I worry that sooner or later he'll also quit and turn his labour functions off? Or is he going to keep working?

3
I've been experimenting with trapping and training and building a captive breeding programme for the local wildlife. I made an obvious error (it involved being distracted by a mood), and the not-quite-tame male and female giant grey langurs got away.  Now they know a few facts about the fort.
Spoiler (click to show/hide)
  They have not submitted to retrapping, but they attacked an apricot-picker, and they stole a bucket. They know just enough to be not friendly towards anyone from the fort any more. But what do they plan to do with the bucket, I wonder?

I'm also surprised by the blind cave bears being generally familiar about the fort. I breached the top pinnacle of a cavern, and immediately walled over the puncture. How could they possibly be aware of us as anything other than from a moment of diagonal gap in the roof of their cavern, a year ago? Are they familiar with the vibrations we make in the walls?

4
DF General Discussion / The Goblin Adith Oshokkenom has come!
« on: March 28, 2017, 04:28:28 pm »


He walked onto the map, almost to the entrance in the middle. Marked as "friendly", not an enemy. He then politely turned around and went away and again. I like to think he waved. At the time, I had just finished a trade with the Humans, it was high summer, not goblin winter.

I don't have a tavern or library, but I do have a simple temple deep underground. He did not visit it. I have no idea why he got an Announcement so thorough?

5
The dwarf caravan was leaving when were-capybara attacked. The werebeast went through the carts and outriders like a knife through hot butter, and at least three caravan dorfs got bit. The caravan promptly left. The werebeast is dead.  My dorfsoldiers didn't get bitten, they're wearing steel armour and carrying steel weapons, no one from my fort was even injured.

....so... Should I be concerned about the phases of the moon when they get back next Autumn? Or will the Mountainhomes have a cure? Or did that infection just kill off my entire kingdom other than our little fort?

6
DF Gameplay Questions / Can I heal a dog?
« on: November 18, 2016, 12:27:25 am »
We've got an injured dog running around the fort. His owner is a werewarthog, and is walled up in a series of rooms to one side of the fort, with her own pick, and she is smoothing and decorating walls when she isn't digging her own rooms. Seeing as she is infected, she is not allowed out, and unable to attend to the dog.

Now, I wouldn't usually ask, but the dog is also a war veteran: The dog killed several werewarthogs, including the husband and children of his Master, when the fort went mad a few years back. Doggie has a mushed up chest and leg. There are plenty of doctors, and a well stocked hospital. If I could have it healed, I certainly would. But I'm guessing there's nothing I can do, right?

Interestingly, because Master is walled up, the doggie can't even be put in a particular room to get humanely put down, as no dorf is willing to grab him by the collar and drag him to the location. I'm in an "it's not my problem" type of situation. The poor flickering doggie has been wandering around the library for a few months (a series of rooms dug a year after Master got walled in, so definitely not places that smell of Master or anything). My current theory is that I can wait until it happens into a room near Master, wall it in, and then have Master burst through the wall to give doggie comfort. But will that mean doggie will die of starvation if I do that?

7
DF Gameplay Questions / Two questions about Petitions.
« on: November 15, 2016, 03:14:08 pm »
Hi. I'm a long-time player who has had a sabbatical from the game for a couple years, so I'm just getting to know the Tavern/Library/etc stuff.

Seeing as http://dwarffortresswiki.org/index.php/Petitions is marked for deletion and has zero information, and doesn't answer my questions, I'll ask here: I've got a whole lot of non-dwarfs who keep coming to my tavern, and Petitioning to stay.

Question 1: How do I know if my dwarfs like their non-dwarf music and poetry and accept the Petitions of performers they like, and leave off the Petitions of performers they don't? Dorfs do occasionally say they enjoyed a performance, but so far as far as I could tell they've been nonspecific as to what they enjoyed, so I don't know if it was the goblin, the elf, the human, or even their incompetant dorf companion who performed the music they most liked.

Question 2: Am I making a mistake accepting every petition? I noticed that the soldiers who come and Petition to defend my fort can be put in a squad and will start work just like a dorf will, but I have far more performers than I do soldiers, and should I impose some sort of limit on the performers?

I must say I do enjoy when everyone in the tavern suddenly flashes a blue musical note symbol. Presumably that's all of them enjoying a performance, but I'm seeing it more as if they have turned into the DF Orchestra, and are actually all playing music, which I don't think they are. Boy it cuts into the booze supply though. I've now got two brewers working full time, and a stoneworker making another 50 stone pots, just to keep up. This one is a rich fort, digging out several levels of gold supplies, so everyone is drinking from a decorated gold goblet.

8
DF Gameplay Questions / Game logs out instead of logging in. Mac OS.
« on: December 01, 2015, 09:32:22 pm »
Hi. Long time player, rarer forumgoer.... I just upgraded to El Capitan in MacOS, and now DF won't run. When I doubleclick the game, instead of a log-in sequence (Terminal opens, gobbledegook gets written, then Dwarf Fortress opens and I get to watch the little aski animation), I am subjected to a logout sequence. This happens with the former version, although I noticed because the new version came out and I'd like to play with taverns....

Basically what happens is as follows:

(for those people confused, Dmitri is the name of the computer, and he doesn't want to play Dwarf Fortress today, apparently...)

I'm guessing the "exit" and the "logout" at the beginning means that it's logging out and exiting. Is that wrong? It seems to be saving and logging out without first logging IN to the game. It all takes about two heartbeats.... It's happening very quickly.

How do I get it to load? Anyone else with this problem? Am I doing something stupid?

Any help would be super. Thanks.

9
DF Dwarf Mode Discussion / My duchess keeps scaring her patients...
« on: September 23, 2015, 07:43:30 pm »
The chief medical dorf has become a duchess. Fine. Then she's in getting some diagnosis done on some of the patients when...

"The Duchess of Unionship has turned into a werepanda!"
I descended to the kitchen/hospital level to watch her patient get out of his bed and run like anything. He got away.
"The Duchess of Unionship has turned into a dwarf!"
"The Duchess of Unionship cancels diagnose patient: Patient not resting"

...heh. No way he's resting now, your excellency. No way at. All. He's busy having a heart attack...

So. Now I've got to work out how to corner and store the Duchess. Great. I didn't even see her get bitten... But evidently she managed it.

10
DF Dwarf Mode Discussion / Outpost Liaison abandoned her baby...
« on: December 04, 2014, 10:05:58 pm »


Um congratulations, mum, I have two questions for you: The first is why you are travelling in your condition... the second is ARE YOU GOING TO PICK THAT UP?

I'm afraid she hasn't been interested in actually collecting young Momuz, and I think she's planning on abandoning the kid here. I think she's protesting our zero baby policy at this fort, and leaving the kid for us to take care of... The liaison gave birth on the stairs, and is headed off into the sunset.

Here is the info on my rather young migrant:
Spoiler (click to show/hide)

11
I've been trying to get to the (endlessly deep down below) magma layer. I have finally reached cavern 3, and am digging past it.... when I find this:
  . . .

That's a human merchant, a yak, and on the next level up, a human swordsman. Yes, we were just visited by merchants (with carts though) and it is summer. But this is the third level down underground cavern, which is floored and walled off, and has been ever since I broke through the ceiling of it in winter.

The cavern is 106 levels underground. I checked.

What on earth are they doing there? Will I be able to put in a trade depot down there? It would, I guess, be massively convenient to live down that far... (I know to deconstruct the original trade depot) Should I be finding out how to save and report a bug? They don't seem to have carts. Or room for carts. That could be a hassle. We traded with the surface human merchants just fine... I wonder if these guys are different to those merchants we traded with...

12
DF Dwarf Mode Discussion / Trees
« on: October 28, 2014, 07:02:33 pm »
Has anyone else noticed trees.... growing slower?

I mean... I'm usually desperately logging to keep my merchant avenues open... and now I'm seriously considering shutting down the forges. I checked if I was in a different biome, but no, it's the same as always, a high timber biome, no worries. I've started forcibly logging the underground just to survive. I've not got any fossil fuels on this map, just the makings for good bronze and endless ribbons of gold nuggets, and I'm beginning to realise I could log this little slice of dwarven happiness dry.

I've noticed there are fewer tree explosions (Something has collapsed on the surface!!!) but it took me a while to realise there was a direct correlation to the lack of lumber to actually cut down and fire the coal fires. Has anyone else experienced this?

13
DF Dwarf Mode Discussion / Serious injuries in dwarves.
« on: October 15, 2014, 05:01:42 am »
I'm just wondering whether any of you lot have some good stories involving serious injuries to citizens. What is the most seriously injured dwarf you have had who didn't require traction? Or pets? Is there a way of speeding up the healing process when they have multiple injuries?

I have a dwarf child in surgery at the moment who has been in surgery for three dwarf years: She came up against a fire breathing forgotten pterodactyl and lived to tell the tale, but not before breaking almost every toe and finger she has, for some reason. I'm trying to work out how it happened, I think she climbed and fell. There is no one in the fort willing to set her bones: They just clean the wounds and put in sutures. Ten sutures as yet. The kid must look like Frankensteins' monster: She has sutures on both hips, and on at least one digit per limb.

I want to keep the fort alive to answer just one question: Will she be healed first, or become an adult first? It's an even chance right now. She's seven, and many of her injuries are as yet uncared for, and none are immobilised.

Any advice or stories welcome.

14
DF Dwarf Mode Discussion / Raw roasts and cooking observations
« on: October 01, 2014, 11:41:48 pm »
So, some of the mussels that we fish up are raw, and some are just mussels. I've been assuming that our fisherman is getting lazy. Then I saw this:
So... it's possible to roast raw mussels now?
I started just looking through our entire food stockpile. They're all over the place.


(Don't you just love how they always pile the male or female turtles together? Very cute).

So what I'm curious about: Is this just the raw mussels that are doing this, or do we have other raw ingredients going on?

In other observations, I'm really confused by how they're mincing the sausage casings:

I take it that the dwarfs only ever mince food, they don't ever... I don't know... stuff a hen or put their minced sausage inside that fine sausage casing they had there? Seems an odd way to treat all the food.
I'd just assume they all want their food minced, but they have an awfully large number of teeth (I've had to clear a battlefield of dead and live dwarfs teeth once, it took for-ev-er) so I'm surprised this is the case.

I take it a fried peahen drumstick is out of the question? I was hoping for foodpron, or at least food word salad, and got superiorly minced prepared sheep kidney... I'm a bit disappointed.

15
I'm not sure  that the good dwarves of Mountainshocked are going to remain friends with the humans. They have... some odd habits. ...Now I do realise that they are allowed to choose a diplomat with good people skills, and I realise that a vampire has good people skills, but... well... but.

This is what I saw when my Count (nice dwarf, keeps to himself, has an odd infatuation with breast...um...plates...) was having a pleasant nap:



I don't tend to check every half minute whether there are "strangers" in my fort, so I was actually totally unaware of these guys being here in Mountainshocked. It's a vampire and two humans. The vampire is a "lawkeeper" and a diplomat. I hadn't thought about it... but perhaps the two humans (an axeman and a swordsman) are to stop him from having a snack? They are classified as "friendly", whilst the diplomat is classified... as a diplomat. But honestly... he is watching the Count sleep. That is sodding creepy. I mean, it was creepy when we had a dwarf diplomat watch the Count sleep but this is far creepier.

Any thoughts or suggestions? I'm at a loss. I think this, out of all the dwarf fortress events, will probably be the thing that successfully gives me nightmares.

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