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Messages - Thisfox

Pages: 1 ... 93 94 [95] 96 97 ... 108
1411
DF Gameplay Questions / Re: Mountain gnomes
« on: November 16, 2014, 04:38:35 am »
According to hearsay, you can not only eat these guys, you can tame and farm them.

The weirdest animal I've ever raised for meat was in 34.11, when I had a mountain gnome farm.

Seriously, they have [CAN_LEARN] but not [CAN_SPEAK], and for some reason if it's intelligent but can't talk to you, your dwarves are happy to eat it...

...You could be on to a really good thing here.

1412
Simply a translation error. What we have labelled a "year", they call a single day. Yes, seven dorfs can build a fort in a single day. They're DORFS DAMMIT.

What is the most dangerous plant in Dwarf Fortress?

1413
DF Dwarf Mode Discussion / Re: wombats, the meatiest of animals?
« on: November 15, 2014, 05:31:21 am »
Do moose crack the differential in your car? Are their skulls harder than steel? Also, moose don't wander off after a hit to the head. Wombats are known to knock down houses, one stump at a time...

Wombats aren't the armoured vehicle of the animal world, more there's nothing but armour, they're pure meatshield beasts. There's just more meat in a much smaller volume.

(edited: Grammar.)

1414
DF Suggestions / Re: Request for a new type (or types) of stone
« on: November 15, 2014, 03:08:42 am »
I don't think including dragonbreath in the conversation is really necessary
Uh, mentioning dragon fire is not necessary in a discussion about a material whose sole purpose in the game would be protecting dwarves from fire.....?

I just see it as a really dorfy substitute for cloth. Whether or not it's an insulator for fire situations could be fun, or Fun, or not. But it wouldn't have to be an insulator. I don't see many dragons in my forts anyhow.
That said, asbestos boots plus a nice hot magma floor could be hilarious, especially if the dwarf isn't wearing asbestos in the rest of his clothing.
Urist McMagmaforger was embarrassed about not wearing clothing recently....

1415
DF Dwarf Mode Discussion / Re: wombats, the meatiest of animals?
« on: November 15, 2014, 02:28:36 am »
They don't call wombats diff crackers for nothin', mate.

I live in Australia, and in wombat country. I am not kidding when I say that if your car hits a wombat (approximately the size of a largeish fox terrier) your car will never drive again. If a bus hits the wombat, the bus will never drive again either. I've seen a metre deep divot dug into the front of a jeep. It looked for all the world like it had been wrapped around a tree, then removed from the tree.
"What happened?"
"Hit a wombat."
"Struth! Where's the wombat?"
"It walked away, don't know where it went."

Their droppings are indeed cubes. I have seen them. The droppings are also black, and dense, like little cubical stones.

And if you put a fence post in a place they don't want the fence post, they will smash the fence post to matchsticks. By fence post, I mean a lump of hardwood six foot long, half a foot square, dug two or three foot into the ground. This they will splinter to matchsticks in a single night, I've seen it happen.

Never. Ever. Pick a fight. With a wombat. They are DENSE, and we joke that they are made of the dark matter of the universe. They are definitely made of unobtanium, and someone once called the beast "natural tank" and I don't disagree.

Thank god they only eat plants.

1416
DF Gameplay Questions / Re: The fate of orphaned babes
« on: November 15, 2014, 02:16:42 am »
I had a three month old baby arrive in a migrant wave once, without parents or siblings. He took an immense amount of time to crawl from the edge of the map to the fort, then took to wandering around the entrance, which was only a few sets of stairs from the dining room, where he spent the rest of his time.

After checking his relationships, I left him be, and I could have sworn that he ate and drank in the dining room just like any child. Perhaps the other dwarves fed him, perhaps he helped himself, I have no idea.

Only a month or so before he turned one and became a child, he was outside when a werebeast arrived. I did my best to send everyone downstairs, and the baby wandered through the forest of traps around the entrance, doing as he pleased. The werebeast attacked... then there was blood everywhere, and the baby went downstairs. I thought for a moment he had killed the werebeast, but actually when I checked the reports, he had just lured it into the trappy area by being young and fat and juicy, and just when it attacked, it had turned into a human and been stonefall trapped and died. Bang.

Best kid ever. Someone threw a party on his first birthday and I gave him his own room and bedroom, something I rarely if ever do to dwarf children. He deserved it.

1417
I like to imagine Trade Depots are large  mediterranian temples or something with ionic columns and enough room for all the carts... But someone recently told me that it was a Gazebo of Death, so now I'm never sure.

What does an aquifer smell of?

1418
DF Gameplay Questions / Re: Cannot haul coins to depot
« on: November 14, 2014, 10:49:12 pm »
For some strange reason, the coins did not show up in the list before I started trading, but now that I'm done, they do.
Sounds like a hauling problem.

On side note, the broker didn't go to the depot after several minutes of doing nothing while the depot requested a trader, and after a while I decided to allow anyone to trade.
Broker laziness is pretty standard; enabling anyone to trade is a real time-saver. A skilled trader is overrated anyway; sure he can get the best deal from the caravan, but since the caravan's profits influence future caravans, getting the "best deal" is often counterproductive.


That said, it helps to have a broker who knows the price of everything, one who doesn't even give you prices in the trade window makes life really difficult.

1419
DF Gameplay Questions / Re: Execution Vampire
« on: November 14, 2014, 10:46:57 pm »
They slow to a crawl due to lack of alcohol, yes, not due to lack of food. Feeding them dwarves won't speed them up, even if the dwarves just had a good drink themselves: The vampire still needs alcohol and can't drink alcohol...

They do however make an excellent bookkeeper/manager, if you put them in a nice room with a table and chair. They don't need a bed, but if you do intend to feed them, then the food will indeed need a bed.... and they do wash themselves, a well would be used, if you can be sure they won't escape through the well. They don't drown, you see...

1420
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: November 14, 2014, 10:41:01 pm »
Had a dwarf suddenly inherit a barony in another site other than my present fort. Now I have a baron who doesn't even technically rule over my fort.

Is this known and intended behavior? I don't quite care for having a noble I didn't even expect.

This happens frequently. His barony got conquered, and he inherited the title. I've currently got four. And they all just got promoted to duchys, which means they need three armour stands each instead of one, and better rooms, and more chests... All four of them. I've seen evidence that it doesn't stop there, plenty of people end up with more and more of them, then the king or queen....

1421
DF Gameplay Questions / Re: Butchering a minotaur skeleton?
« on: November 14, 2014, 04:33:32 am »
They don't butcher things that are humanoid, I was told. I could be wrong about that though. Minotaur and werebeast = humanoid, so no butchering. Giant turtle ≠ humanoid, so it's butcherable.

1422
DF Gameplay Questions / Re: Elves and tree chopping
« on: November 14, 2014, 04:31:27 am »
The elves will tell you exactly how many trees is too many, I find it's usually 100 trees. I find so long as I'm careful not to cut as many in the year in question, they're fine. Trees in the underground don't appear to make as many logs as trees on the surface, so if I need to cut, I cut on the surface for that year.
I don't know why people don't like elves, they bring me bears to train for war, camels for milk, and other exotic things, like persimmons. They make short jokes though, which are a bit annoying.

1423
I have war-grizzly-bears who are definitely keeping in their pasture, except when the werebeast came in, so now one of my grizzlies has a kill to his name... They did need to be led back to their pastures after that.

You might want to check you have a trainer with "animal care" as one of his turned on abilities: I find if he's their trainer, he is more likely to move them back to where they're supposed to be, but it could just be that I've got a very conscientious trainer. Who knows.

1424
DF Dwarf Mode Discussion / Re: Player has become enraged!
« on: November 14, 2014, 01:36:09 am »
Player strikes the leopard in the keys with his right hand and the severed part sails off in an arc!
Player: "Crap, where did my K go?"

To look at it, press "K"... Oh, wait... Um...

1425
DF Suggestions / Re: Request for a new type (or types) of stone
« on: November 13, 2014, 10:06:12 pm »
I like it. More dorfy than keeping surface animals for their yarn capabilities... Is there a Urist out there who would not be proud to be wearing the rocks he mined with his own pick? Whether or not it's fireproof is beside the point: It's just nice to have some totally stone-derived cloth which isn't ...mithril{cough} The Blue Stuff.

Plus the lung cancer is a viable side effect. There are entire towns here in Australia which have been rendered ghost towns due to being founded too close to an old asbestos mine. It might be treated like a Forgotten Beast dust... or somat similar. Dwarfwash to get the worst of it off, keeping animals away from it, all the rest of those endless issues.

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