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DF Dwarf Mode Discussion / Re: FailForts: !!FUN!! too early
« on: September 22, 2014, 03:57:39 pm »
Embarked next to what I soon renamed Alligator Creek. Game unpaused and the doctor and the armoursmith died in moments. The other five dwarves got away. Eventually managed to have the best fort ever, run by a dwarf with huge scars, and only half of one hand, the other hand missing altogether. After checking the logs, I found that one of the dead had rescued him from an Alligator and then died.
We had a lot of problems with migrants being eaten before they got inside, but the Alligators were neutral, and cheerfully ate our goblin siege (despite being repeatedly killed and respawned) and rescued us, so we didn't mind so much.
Another fort I had almost total annihilation from gobbos early on, directly after the first migration. With two dwarves left (both of them migrants), there was enough stockpiled food to wait till the next migration. In the meantime, the mason became legendary just from making coffins....
My theory: When you have Fun early and survive, the fort turns out to be a legendary one later on. Anything that doesn't kill you makes you stronger.
We had a lot of problems with migrants being eaten before they got inside, but the Alligators were neutral, and cheerfully ate our goblin siege (despite being repeatedly killed and respawned) and rescued us, so we didn't mind so much.
Another fort I had almost total annihilation from gobbos early on, directly after the first migration. With two dwarves left (both of them migrants), there was enough stockpiled food to wait till the next migration. In the meantime, the mason became legendary just from making coffins....
My theory: When you have Fun early and survive, the fort turns out to be a legendary one later on. Anything that doesn't kill you makes you stronger.

I keep going "where are the merchants? Oh. Gone. Darn."

