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Messages - Thisfox

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616
DF Gameplay Questions / Re: Slow the pace
« on: May 19, 2017, 08:51:41 pm »
Some options:

- Control the population cap very carefully, and increase it as you need more dwarves to arrive.

- Don't make anything too valuable, or raise the population cap too high, until you're ready to defend.

- Embark with a few weapons on hand, and some metal and coal to make more with.

- Put new migrant waves in a "newcomers training area" with a variety of weapons to learn how to use, while your more valuable dorfs can hide somewhere else.

- Wall in your original dorfs to get them to do the forgework. Get the new migrant waves to do the outdoor activities, while your original dorfs live and work underground, fed outdoor food through a chimney-pipe food-dump, while they pump out weapons and dump them for the Outside Dorfs to use on the siege.

617
DF Gameplay Questions / Re: Defensive vs Productive
« on: May 19, 2017, 08:43:56 pm »
It occurred to me that I could build with defense in mind from the start and be less productive, or perhaps I could build outward, layering on defenses as I go.

I agree setting up a workshop-and-production fortress first is only common sense. I'll admit I've never really bothered with the less productive, more defensive start. If there turns out to be a serious need for defensive later, I use the outward defenses strategy: I wall-in the "easy way" into the fortress, and make the only alternative a trap-lined tunnel, when it's needed. A row of lever-controlled floodgates (one floodgate behind the other) also seems to work: building destroyers take a certain amount of time to get through each floodgate, giving me enough time to wall the hallway in at the end while they mess around getting through five or ten layers of closed stone gates.

618
DF General Discussion / Re: This may sound strange, but....
« on: May 19, 2017, 07:45:09 pm »
Prickle berry wine has always sounded to me like it'd have some sting to it, and not in a pleasant way, like Baffler's idea for whip wine. Like a tongue-stinging, semi-uncomfortable-to-drink wine. Rubbing alcohol-tasting bum wine, but less artificial cough syrup flavor, and more throat burns.
Well, if I were a dwarf, I'd never go for prickle berry wine. At all.

I suspect it would be like raspberry wine, or blackberry wine. Both of those are delicious, and have prickles. Or possibly something to do with prickly pear fruits, which would also be lovely. Prickly pear fruits are worth the prickles.

But if it was "prickly" to the taste, then why not fiery like a chili-flavoured vodka? Why does it have to be predicted to taste foul?

619
DF Dwarf Mode Discussion / Re: Off Map Forest Fires?
« on: May 19, 2017, 05:49:50 pm »
If the magma level is open a little, it is possible to have a magma vermin set a kitten on fire. I've never seen them hit a feline itself (cats and kittens eat the vermin, so I tend to stable them down in the magma levels to keep the vermin down) but if they set something near a cat on fire, (such as the weaponsmiths second best pants, which he left abandoned on the ground near the forge) it's possible: !!XtrousersX!! -> !!kitten!!..... In my experience, !!kittens!! and !!cats!! immediately go up all the z-levels and climb a tree, leading to forest fires. Damn them.

620
I didn't mean put him off duties all year. That would be a waste of a dorf. If he's working for the rest of the year, when you take him off duties for a month, he goes and does all that stuff. If he's not working for the entire year, then he will find the time to eat/sleep/pray/etc during trading time. It's the shock factor of suddenly having time to turn around, I think.

"Oh! I suddenly have all this time! I'll go put all my XsockXs away now!"

621
DF General Discussion / Re: Random thoughts about DF thread
« on: May 17, 2017, 06:18:49 am »
Carrot wine isn't bad, but I recommend using medieval carrots (either red, or white) and not modern carrots (orange) due to flavour issues. It's not unlike radish wine, actually. Turnip wine is strongish, but I've only had it with heavy amounts of spice. So I'm not sure what it's like without lots of spices getting in the way. Probably like carrot wine and radish wine, to be fair. They have a clean rooty flavour, quite enjoyable.

Tomato wine was a disaster. Something to do with the amount of pectin we had in the brew. I recommend using really, really ripe tomatoes for the juice, and straining it well. We did neither of these things, and probably that's why it was so bad. I still like bloody marys, though, which are tomato juice and alcohol, basically.Be careful not to use beer yeast for wines. At least we didn't make that mistake.

And if you really want to try something awful, go look up coq au vin. Putting a chicken in your beer just seems so damn dorfy.... a pity it's not in the game.

622
Taking the Broker off duties about a month or two before you expect the trade caravan to arrive can help a lot. Gives him a chance to nap/feed/drink/pray/sing/whatever directly before the Main Event of the Year.

623
DF Dwarf Mode Discussion / Re: Egg laying civs
« on: May 17, 2017, 01:37:06 am »
As with fowl, make breeding chambers, and lock a couple in, with nothing to do, until they've socialised, brooded, and hatched some young. Just make sure there's something to eat in there other than scrambled eggs....

624
Perhaps the world wasn't originally named by the Dwarves in that case, but instead named by the Elves or Humans before the Dwarves?

625
DF General Discussion / Re: Random thoughts about DF thread
« on: May 16, 2017, 03:20:59 am »
Yeah, all the random animal organs and tallow would be a little off-putting.  "Minced cat tallow with finely-minced kea brains." Mmmm...
...

Isn't that literally just a sausage without the casing? Couldn't be too bad, maybe a bit artery-clogging but there's certainly worse ways to die in this game.

At least sausage has the decency to have its contents ground into a more appetizing mulch first.

That's what "minced" means in Australian, does mince not mean coarsely ground in other places? And I'd call roast minced tallow and assorted meats a "rissolle", and I think Americans call it a "hamburger pattie".

626
DF Dwarf Mode Discussion / Re: Trade question.
« on: May 12, 2017, 12:21:02 am »
Nope, but you could try searching in bags. My flour isn't in barrels, it's in the leather bags I had intended for sand a while back and forgot about. Find the name of the flour, then search for it in the trade goods menu I guess, instead of searching for barrels. If you want to sell food in barrels, I recommend making the flour into lavish meals, as prepared meals made with milled foodgoods such as flour sell for a ridiculously high price.

627
DF General Discussion / Re: Dwarf fortress specific PC?
« on: May 12, 2017, 12:17:48 am »
Does people generally only play 0-5 years on a fort before restarting?

I like to keep my forts waaay longer than that, and that gets very hard due to the nature of the game code. I don't think hardware is really ever the issue, it is a software problem. And it will stay that way until Toady takes some time to study/re-code etc. unfortunately it is way more fun to code new features. So that may take some time.

Nope, but I often get bored with a fort if it's ten years old or more.
It's not an fps thing, it's just the realisation that I want a new challenge, and that my current fort can't offer that challenge. I might let the fort run in the background for a while, or I might move on to a new fort with new challenges. I'll usually keep playing that world, in a different fort, sometimes even a different civilisation, but I've got a lot more worlds to choose from now that I've been trying to mess with cooking "the perfect world" for me.

628
DF General Discussion / Re: Random thoughts about DF thread
« on: May 11, 2017, 08:06:09 pm »
Here is a question: Is there a thread in this forum that Thisfox has not posted in?
...sry for the sidetrack, but seriously man, you gotta be some DF expert by now...
Since she absolutely detests Facebook, I'd imagine the void must be filled with SOMETHING besides gin and tonics.

"Like many others of her kind, she enjoys posting in the Bay12 Forums."

"...She has felt entertained after seeing a great post on Bay12 Forums. She has felt inebriated after playing Drunk Fortress. She has felt euphoric after successfully cracking an aquifer. She has felt startled after reading about herself on Bay12 Forums. She has felt satisfied after interacting with her friends online...."

Heh. There are other things in my life, I promise, and even other forums, but it is nice to sit down of a warm Aussie evening, run a Fort in the background, and read the Bay12 forum posts, and make my own posts, and so on. I think part of me being so noticeable is that I'm posting when other people are asleep, a lot of the time. But I do post a lot. I'll look into that. :)

629
It's always good to encourage new players. It's a lovely little review you've written there. I'm glad you're using the DF font, and not a tileset :)

The thing I'd mention to your readers is the wiki, and you've done that. It's essential.

Two questions: I thought wooden training axes didn't cut trees down any more. Maybe I'm wrong about that? The other thing I have to ask is why there stills are "under farming workshops"? Is the game different in a windows machine? Because for me, I build a still with b-w-l, and farming workshops with b-w-w. How does that make stills be underneath farming workshops? Am I missing something significant?

Also, as someone who brews in the real world, I don't consider a still to be a place to make alcohol, but a place to make it stronger, so it took me a while to understand what a DF style still was for: I had to be told by the wiki. Yeah, I guess I was a bit thick.

....You might also want to warn them not to dig a fort on an aquifer as their first try. Aquifers are great, but they require a certain amount of learning curve first....

630
DF Dwarf Mode Discussion / Re: plump helmet bard?
« on: May 10, 2017, 04:11:29 pm »
Please tell me you're going to invite him to stay in your fort!

Perhaps they are excellent musicians, and communicate their stories through gestures.

Oh god... Plump Helmet Man Mimes!

...I found that I couldn't live without sigging that. I hope that's okay?

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