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Messages - StagnantSoul

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376
DF Dwarf Mode Discussion / Re: What do you buy from the caravans?
« on: October 18, 2017, 10:33:54 am »
I usually buy bitimous coal, gems, precious metal bars and ores, seeds, and fertilizer, as well as all the drink and sometimes fish. If they're a fruit bearing nation I'll buy any fruit that's good, usually it's not much though. Sometimes instruments are also a priority if I have a tavern but am feeling lazy.

377
Other Games / Re: How did you last *own*?
« on: October 18, 2017, 10:25:41 am »
Started out as the queen of Bovaria. Five betrothals, nineteen assassinations, one seduction, and a small war later and my son is now the Kaiser of the Holy Roman Empire with all of Saxony and the Francias under his belt at the age of twelve without lifting a finger.

Spoiler (click to show/hide)

378
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 12, 2017, 10:44:17 pm »
Welp, decided to restart after I looked at the years: Started year 2000, it was 2104... I spent the first fifty derping around with science and doing everything wrong, this time I'll get right to everything with what I know now. Already have two survey craft thumping out, invested in a civilian line early so they'll actually do something for once, have a Sorium mine orbiting Jupiter making 3.2million litres of fuel per annumm, whatever the hell that means, wondering how to ship it home without spending forever in transit. Could I set up a fast tanker to go back and fourth between Telos (my Earth) and Jupiter without me telling it to every time? Already have a long range surveyor in another system, and working on my jump gate production tech so I can get them pumping out. I miss my awesome 65% bonus missile and kinetic scientist though...

379
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 12, 2017, 06:31:39 pm »
Oh, good thing I didn't set up the yard for them yet then. I'll just send out more survey craft. And when I do make a stealth ship I'll leave it with just passives, by then probably much better passives too.

380
Other Games / Re: League of Legends - Patch 5.1 - Open the Gates
« on: October 12, 2017, 06:26:28 pm »
Everything in Gnars kit is telographed, making them relatively easy to dodge if you can tell they're coming ie he just killed cannon and he's suddenly aiming at you, he's angling himself towards a clear lane away from minions etc. As his bar gets red, just walk away, he's definitely going to engage hardcore then. When he comes out, reengage instantly, not much is squishier than a mini gnar. Haven't played new Urgot yet, so I don't know how he feels into gnar, but god damn do I have his ult. The rest of his kits fun to fight and takes some prep and setup, then his ults just a free win in any fight for now reason.

381
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 12, 2017, 06:02:54 pm »
Eh, two questions:

1: Does a stealthy ship have any place in a combat situation? Like can they pew someone without giving away their position?

2: How stealthy is this ship? It's meant to go into other areas and drop off a fighter to watch the area, while it moves on and plops a second down somewhere else and also watches itself. I know it's rather slow but even if caught it's rather replaceable. Will probably be setting up some shipyards on mars for it, might even move all my civilian shipyards to it and focus on military at Earth. I still haven't found an NPR or... Anything, yet. I put it to have 3 NPR's in the beginning, hoping this finds some.

Spoiler (click to show/hide)

382
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 12, 2017, 01:29:24 am »
Ah, thanks for the advice, I've upgraded my tech a lot since those were designed, do I get any minerals back from scrapping them? I'm 2-3 techs ahead in everything on them except shields and armour, which I've neglected in my laser deranged madness.

Update: Looked at the numbers in detail: My far ultra violet lasers? Useless. My longest range is 192k km, meaning Visible lasers are the longest I can use. I'm going to redesign my anti-ship missiles to be 20m range, and my fighter box missiles to be size 2 2m range missiles. Might make a corvette covered in size 2 or 3 missiles to swarm the enemy while my destroyers hit them with size 6 heavy hitting missiles. Also going to be restricting weapons by class: Frigate railgun, Corvettes micro missiles, destroyers heavy missiles, cruisers lasers, flagships will be allowed to mix. My fighters will be a mix oftwo types:  8 size 2 box launchers and 20cm lasers, sadly can't seem to get them to be below 333 tons yet. I think I'll cover my carriers with gauss turrets to take out missiles for the fleet, and leave some CIWS on the fleet tenders. Going to ignore shields for now and focus on armour.

383
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 11, 2017, 11:40:48 pm »
Ah, rip. I still haven't found anything in my solar system, so I'm going to have to reach out to other systems to find people to fight with these guys, or just simply make a new series of ships and keep these around as sort of a home defense force, just floating around earth or mars or someplace I plop a floating colony.

384
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 11, 2017, 09:54:32 pm »
Woot woot, first fleet finally kicked off from port! Two Resolution-class Destroyers, two Illustrious-class Destroyers, a pair of Upholder-class support ships, and an Audacious-class Cruiser. Hopefully we find something to pew the faces off of soon, they've already done a victory lap of the solar system, taking a stop at each planet starting from mercury then returning to Earth. Working on the carrier now, not sure whether I wanna stock it with fighters or 500+ton craft... It can be up to size 130k, I may have left a shipyard continually expanding for... twelve? years.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

385
DF Suggestions / Re: More Underground Biomes
« on: October 10, 2017, 07:22:22 pm »
Yes... Dance my puppets...

386
DF General Discussion / Re: One hidden fun stuff area (Spoilers maybe)
« on: October 10, 2017, 07:07:27 pm »
You're speaking of DF2012 Spoileric Fortresses, which were 1 embark tile size structures occurring once per 16x16 embark tiles. They don't exist in v. 0.40+, as the line placing them in-game was commented out.

And we'll never even know why, because he doesn't either.

387
DF General Discussion / Re: Tiny Musing on the Nature of DF
« on: October 10, 2017, 05:02:33 pm »
This game used to have a you win! screen, we've evolved past that primitive state of gaming.

388
DF Suggestions / Re: More Underground Biomes
« on: October 10, 2017, 08:46:56 am »
+1 and makes five accounts to also +1 this.

389
Man loyalty cascades are beautiful, I sometimes start up a really neat and orderly fort in an old version, set up everything perfectly, then force one to happen with the military... Aw the beauty.

390
Other Games / Re: Heat Signature: SuperHotline Space Miami
« on: October 09, 2017, 08:48:01 am »
Huh, this trick seems a little op. Grab two self recharging visitors. You now can teleport wherever you want within their range unlimitedly with no drawbacks. Visitor to the spot you want to end up, the visitor with the other right beside it. You'll remain at the destination of the first visitor. If they're self recharging you can do any stealing mission with nothing but ghost in everything.

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