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Tilesets and Graphics / Re: (24x24 / 48x48) GemSet v1.1 [40.24]
« on: May 22, 2015, 01:21:08 pm »
I prefer the first one too. Keep up the good work, really like where this tileset is going.
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Grim Fortress's engravings are what I'm trying to replicate, but that only works because the wall tiles in GF occupy all the pixels in the 12x12 space.
In Tergel, wall tiles don't occupy all the pixels in the 12x12 space, so the transparent bits end up showing the engraving color, which is what I'm trying to avoid, and am unable to do.
Hi all again. Sorry for the silence. First off, thank you very much to the guys who updated the set for the newer builds. I couldn't do so myself because I'm currently concentrating on an entirely different kind of update. A new set made specifically for TWBT. It's 32x32 for the graphics (though 16x16 for the main tileset still), so I have to entirely remake everything. I'll still aim for that medieval look though. Hope I can pull it off.
Here's a preview of the upgraded peasant dorf:
Oh and if I recall correctly, the only raws I changed (not counting the Phoebus raws), are the plants, grasses, and aquifer files. Not sure though, it's been so long.
Upscaling by an integer factor produces much nicer results. Upscaling 15px to 24px isn't likely to look as nice.
Well, seems i have no other choice but to refuse to upscale
@Max:
I suddenly became curious after your request. Here is quick mockup, showing how it will look on 30px with 15px hatch fill:Spoiler (click to show/hide)
Totally gonna steal your boulders I think, btw, as they look like they'll go perfect with the spacefoxy setup.
While I can see that you actually did incorporate a lot of the different grass types in the most recent one, I really liked the look of this one:Spoiler (click to show/hide)
but I generally turned varied ground off or otherwise I start trying to remove unmatching tiles and go grazy building weird ramp/ditch/ridge layouts. I am a fellow bisasam lover though, the crispness of a 24x24 tileset is so easy to get used to on a bigger screen. I found a 24x24 compatible spacefox upscale too, though I forget where I grabbed it from, but it works well with the bisasam based set I use now.
Keep poking at it, I fully understand the frustration of trying to get something looking right at 24x24 (I wish I could burn my experiments making curved bisasam walls >.> so awful) but you've got a good knack at picking out the features that stand out right at this size. Totally gonna steal your boulders I think, btw, as they look like they'll go perfect with the spacefoxy setup.
Actually I didn't quite finish tiletype overrides - overrides by special dfhack tiletype attributes (material, shape, etc.) are planned, so for things like soil floor there will be one record instead of four (material - soil, shape - floor), and it will also work faster. Sorry you have to list them all separately at the moment.
Btw, you don't have to use numbers for tileset IDs, they can be any descriptive strings.
Also, I'd like to remind that generally I'm against using overrides for things that can be done in raws, like replacing colours for some materials and so on. Mostly because of performance issues of course, especially when overriding widely used tiles and/or using many overrides for single tile (so that it needs to check them all). If raw editing is undesirable, I can think of some commands to change raws in memory instead.
Doesn't it produce the result you want if you set the color to white (16:16) for an override?
Why do you want this? I mean, it's pretty simple to implement but maybe checking some other tile properties would be better for your task?
mockup:
Look, there is two chairs. One made out of slate. Other made out of wood.
Suppose we have ability to detect tile colour and work with it. What can we do?
Step 1. Change colour of all trees to brown
Step 2. Change colour of all stones and copper to any-but-brown
Step 3. Cast override of tile #210, colour brown to tile <tile number> of tileset <tileset name>, colour "same as it was"
And now we have simple wooden chair and more decent not-wooden throne
That's not an elegant solution, and i can't say i absolutely need it, but i think that there are people, who'd like to obtain such a technology.
Isn't it what was being discussed recently and is already done? See readme for OVERRIDE command.